Kwava

Lareth of Trisomme's page

12 posts. Alias of Daniel Stewart.


Classes/Levels

Male Grey Elf Fighter/Thief; AC-5; HP-9/9; Mov. 12"; Infravision 60'; Surprise only on 1

About Lareth of Trisomme

Character Sheet

Name: Lareth of Trisomme
Race: Elf
Class: Fighter/Thief (1/1)
Alignment: Neutral
Deity: Erevan Ilesere

Ability Scores

STR 17 — +1 hit, +1 dmg, 85 lb. wt. allowance, 195 lb. max press
INT 14 — 4 languages
WIS 12 — Magical Defence Adj. 0
DEX 16 — +2 reaction, +2 missile, -2 AC adj.
CON 15 — +1 HP adj., 90% system shock, 94% resurrection survival
CHA 12 — 5 henchmen, +0 loyalty, +0 reaction

Armor Class

Base AC: 10
Dex Adj: -2
AC (Studded Leather): 7
AC (Studded Leather + Dex): 5

Hit Points

HD: (d10 + d6) / 2 = 8
+1 Con bonus = 9 HP

Movement: 12"

THAC0

Fighter Level 1: 20
Melee Attack: +1 (STR)
Missile Attack: +2 (DEX)

Saving Throws (Best of Fighter/Thief)

Paralyzation/Poison/Death Magic: 13
Rod/Staff/Wand: 14
Petrification/Polymorph: 12
Breath Weapon: 16
Spell: 15

Racial Abilities — Elf

• Infravision 60'
• Detect secret doors: 1/6 passive, 2/6 active, 3/6 concealed
• Surprise only on 1
• +1 save vs charm & sleep
• +1 to hit with longsword, shortsword, longbow, shortbow
• Languages: Common, Elvish, Gnoll, Hobgoblin, Orc

Class Abilities — Fighter

• All weapons permitted
• All armour permitted (thief skills restricted in metal armour)
• 4 weapon proficiencies: Longsword, Short Bow (Specialization)
• Weapon Specialization (Shortbow): Point-Blank Range (0–30 feet):+2 bonus to attack rolls, +2 bonus to damage roll, Double base damage on successful hits (before rolling damage multipliers/modifiers); Remaining Short Range:+1 bonus to attack rolls, +1 bonus to damage rolls.

Class Abilities — Thief (Level 1)

• Backstab: +4 to hit, x2 damage
• Pick Pockets: 30%
• Open Locks: 25%
• Find/Remove Traps: 20%
• Move Silently: 15% +5% (elf) = 20%
• Hide in Shadows: 10% +10% (elf) = 20%
• Hear Noise: 1–2 on d6
• Climb Walls: 85%
• Read Languages: 0%

Weapons

• Long Sword
• Short Bow
• Dagger

Armor

• Studded Leather Armour (thief skills allowed)
• No shield (if using thief skills)

Gear

• Backpack
• Waterskin
• Rations (1 week)
• Thieves’ tools
• Bedroll
• 50' rope

Languages

• Common
• Elvish
• Gnoll
• Hobgoblin
• Orc
• Bonus languages (4):

Encumbrance

STR 17 Allowance: 85 lbs
Current Load:

Notes

• Thief skills only function in leather armor, no shield.
• XP split evenly between Fighter and Thief.
• Use Fighter THAC0 progression.