Lem

Lareth's page

94 posts. Alias of Bacchreus.


Full Name

Lareth Shierhand

Race

1/2 Elf

Classes/Levels

Fighter 2 (Guardian)

Gender

Male

Size

M (5'10", 150 lb)

Age

15

Alignment

Good

Location

Fallcrest

Languages

Common, Elven, Draconic

Occupation

Defender

Strength 18
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 13
Charisma 10

About Lareth

Background

Spoiler:
Lareth wasn’t always a hothead. In fact Mother Gimble, Matriarch of his foster family, used to say “that boy is as calm as the lower Nentir on a lazy Sunday.” Of course this was usually just before kicking him out of bed because he was late doing his chores on the Gimble farm. No, the hothead part came later, as the years grew past and Lareth found that being an orphan son of one sylvan parent wasn’t always the best way to keep out of trouble. Perhaps if he knew what happened to them, then he would finally be at peace with their deaths. But no one would say.

He first got his reputation around the time he turned 12 when the miser Armos Kamroth sent his toughs out to the Gimble farm to collect a late payment. Well “First in the fight and last out of it” Mama Gimble said when the neighbours asked later. It seems Lareth hadn’t taken kindly to what some of the toughs were saying about their best milking cow “Betsy.”

It was soon after this, due to the increased rent from Kamroth, that he got work mucking out stables for Lannar Thistleton at the Fallcrest stables. He would often go with the other stable hands after work to hang around at the Lucky Gnome which inevitably led to many street brawls between the workers and the River Rats who were always trying to big note themselves. Never one to back out of a fight and always first in to defend a friend, especially the younger and weaker ones, Lareth formed fast friendships which hold him in good stead to this day.

On his daily trips through Wizard’s gate he got friendly with some of the guards and then that no good Sergeant Murgiddin started filling his head with notions of adventure and a soldier’s life. This has finally led to Lareth enlisting in the Fallcrest Guard and at age 15 he now has one last summer to spend with his friends before starting his new career.

XP : ?

HP : 41 Currently: 39, Temporary HP:0
Bloodied : 20
Surges : 11 Currently: 6
Surge Value : 10

AC : 20
Fort : 17
Refl : 13
Will : 12

Initiative : 1
Speed : 5
Action Points : 1

Passive insight 14
Passive perception 12

Basic Attacks

Spoiler:
Scimitar: +9 vs AC, 1d8+4 damage

High Crit: A high crit weapon deals more damage
when you score a critical hit with it. A critical hit
deals maximum weapon damage and an extra 1[W]

Dagger melee: +9 vs AC. , 1d4+4 damage

Dagger thrown: +5 vs AC, 1d4 damage, range 5/10

Javelin: +8, 1d6+4, range 10/20

Feats

Spoiler:
Level 1: Weapon Expertise (Heavy Blade)
+1 to attack rolls when using heavy blades

Level 2: Toughness, gain 5 hp per tier

Racial Abilities

Spoiler:
low light vision

Dilettante: At 1st level, you choose an at-will power
from a class different from yours.

Strength of Stone Warden Attack 1 available
Drawing power from the earth, you smash your weapon into
your foe and bolster yourself against attack.

Encounter; Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d8 + 4 damage
, and you gain temporary
hit points equal to your Constitution modifier(2).

Dual Heritage: You can take feats that have either elf
or human as a prerequisite (as well as those specifically
for half-elves), as long as you meet any other
requirements.

Group Diplomacy: You grant allies within 10 squares of
you a +1 racial bonus to Diplomacy checks.

Class Abilities

Spoiler:
Combat Challenge
Mark foes you attack. They get -2 to attacks not including me.
Can make basic melee attack as immediate interrupt against adjacent
marked foe who shifts or doesn't include me in his attack. Mark lasts
till end of my next turn.

Combat Superiority
You gain a bonus to opportunity attacks equal to your
Wisdom modifier (+1). An enemy struck by your opportunity
attack stops moving, if a move provoked the
attack. If it still has actions remaining, it can use them
to resume moving.

Fighter One-handed Weapon Talent
+1 bonus to attack rolls with one handed weapons

Powers

Spoiler:

At Will

Tide of Iron
After each mighty swing, you bring your shield to bear and use it
to push your enemy back.

Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d8 + 4 damage, and you push the
target 1 square if it is up to 1 size category smaller or
larger than you. You may also shift into the square target
originally occupied.

Sure Strike
You trade power for precision.
Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 1d8 damage.

Encounter

Covering Attack available
You launch a dizzying barrage of thrusts at your enemy,
compelling him to give you all his attention. Under the cover of
your ferocious attack, one of your allies can safely retreat from
that same foe.

Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d8 + 4 damage, and an ally adjacent
to the target can shift 2 squares.

Daily

Comeback Strike available
A timely strike against a hated foe invigorates you, giving you the
strength and resolve to fight on.

Daily,Healing, Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d8 + 4 damage, and you can spend a
healing surge.

Utility

Boundless endurance available
Yoou shake off the worst of your wounds.
Daily,Healing, Martial, Stance
Minor Action
Target: Personal
Effect, You gain regeneration 2 plus constitution mod (+2)
when you are bloodied.

Skills

Spoiler:
Acrobatics -1
Arcana 1
Athletics* 8
Bluff 1
Diplomacy 3
Dungeoneering 2
Endurance 1
Heal* 7
History 1
Insight 4
Intimidate* 6
Nature 2
Perception 2
Religion 1
Stealth -1
Streetwise 1
Thievery -1

Equipment
Second hand Scale Armor, Heavy Shield, Adventurer's Kit, Dagger, Scimitar, Javelin (2), and 45gp squirreled away

Wish List

Spoiler:
Lvl 1 restful bedroll
Lvl 2 Cloak of resistance +1
Lvl 3 Flask of Dragons breath
Lvl 4 Reinforcing armor +1 (scale)
Lvl 5 Final word scimitar +1