About LapalceCombat Stat:
Init +3 (+3 Dex, +1 Competance) Fort +8 (+2 base, +2 CON, +2 resistance, +2 familiar) Ref +7 (+2 base, +3 DEX, +2 resistance) Will +8 (+6 base, +0 WIS, +2 resistance) +9 vs charm&compulsion HP 62 (8+5*7+2*8CON+3fcb) BAB +6/+1 CMB +5 (-1 STR, 6 BAB) CMD 18 (-1 STR, 6 BAB, 3 DEX) Speed 20 ft, swim 20 ft Attack
Huamn Racial Feature:
Bonus Feat Silver TonguedHumans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Traits:
scarred by war(Religion):You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point. Irrepressible(Faith): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects. Class Features:
Weapon Proficiency: Simple Armor Proficiency: Light armors, Medium armors and Sheilds (except tower shield) Dual-cursed Oracle 8
Life Mystery-Class skills::A dual-cursed oracle gains no additional class skills from her mystery.
Revelation 3rd lvl: Misfortune (Ex) As an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Revelation 5th lvl: Delay Affliction (Su) Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level. At 7th and 15th level, you can use this ability one additional time per day. Revelation 7th lvl: Energy Body (Su) As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Oracle Curse - Deep One:
The lure of the ocean tugs at your soul. You reduce your base land speed by 5 feet. You gain a swim speed equal to your land speed, and if you already have a swim speed, you increase it by 10 feet. At 5th level, your natural armor bonus increases by 1 as your skin thickens. At 10th level, you gain a +1 bonus to your caster level when casting spells underwater and when casting spells with the water descriptor. At 15th level, you gain the benefits of freedom of movement while underwater. Oracle Curse- Legalistic:
Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. Feats:
Selective Channeling Fey Founding (human bonus) Skill focus (Kn(Religion)) Quick Channel Eldritch Heritage (Arcane-Arcane bond-familair) Additional channel (S4-12 boon) Skills:
ACP -3, No penalty on climb or acrobatic for jumping purpose Spellcraft +5(+0Int,+2Rank,+3Class) Sense Motive +4(+0Wis,+1Rank,+3Class) Bluff +18(+6Cha, +6Rank, +1 trait, +3competence, +2circumstance) Diplomacy +21(+6Cha, +6Rank, +3Class, +1 trait, +3competence, +2 circumstance) UMD +19 (+6Cha, +8Rank, +3competence, +2circumstance) Knowledge (History) +4(+0Int,+1Rank,+3Class) Knowledge (Religon) +13(+0Int,+5Rank,+3Class, +3 skill focus, +2 competence) Knowledge (Planar) +5(+0Int,+2Rank,+3Class) Perform (Trick) +13(+6Cha, +1Rank,+3 Class, +3competence) Spells:
Lv8 Oracle Known Spell: Orison 8: Mending, Guidance, Create Water, Detect Magic, Spark, Stablize, Enhanced deplomacy, Read Magic Lv1 5+2fcb: CLW (b), Ill Omen(b), Murderous Command, Ubreakable Heart, Remove Fear, Liberating Command, Ant's Haul, Shield of Faith, Fallback Strategy Lv2 3+2fcb: CMW (b), Oracle's Burden(b), Burst of Radiance, Shield others, Grace, Bone Fists, Resist Energy Lv3 2+1fcb: CSW (b), Bestow Curse(b), Magic Circle against Evil, Second Wind, Resist Energy Communal Lv4 1: CCW(b), Restoration (b), Blessing of Fervor Lv8 Oracle Daily Spell (w. stat bonus):
Equipments:
Light Crossbow MWK Buckler +1 Agile Breastplate +2 BELT OF MIGHTY CONSTITUTION +2 Headband of Allurinf Charisma +2 Clock of Resistance Mnemonic Vestment 2x Extend Metamagic Rod, Lesser Spring loaded wrist sheath [Reach Metamagic Rod, Lesser] Spring loaded wrist sheath [Scroll of Breathe of Life] Shining Wayfinder Cracked Dusty Rose Prism Ioun Stone Cracked Magenta Prism Ioun Stone Ioun Torch HANDY HAVERSACK Traveller Any-tool Wand of Cure Light Wound 21/50
Scroll of comprehend languages
Cetus
Familiar, flying fox:
Flying Fox Arcane Amplifier Init +1 (+1 Dex)
HP 31 (Half of its master)
Echo: Once per day when delivering a touch spell, an arcane amplifier can apply the Extend Spell metamagic feat to the spell. An arcane amplifier can use this ability twice per day at 8th level, and three times per day at 13th level. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Feat: Skill focus (Perception) Skills:
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