Rohkar Cindren

Lapalce's page

52 posts. Organized Play character for Evan_Fang.


Full Name

Laplace Ethene

Race

Human | HP 62/62 | AC 21 T 13 FF 18 | CMB +5, CMD 18 | F +8, R +7, W +8 (+2 VS death effect) (+9 vs charm&compulsion) | Init +3 | Perc +0

Classes/Levels

Dual-cursed Oracle 8 | Speed 20ft | Active conditions: | Channel Positive Energy 9/9, Delay Affliction 2/2, Energy Body 8/8

Gender

"Laplace" | Male Dual-cursed Oracle 8

Size

medium

Age

18

Alignment

NG

Deity

Dalenydra

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 22

About Lapalce

Combat Stat:

Init +3 (+3 Dex, +1 Competance)
Fort +8 (+2 base, +2 CON, +2 resistance, +2 familiar)
Ref +7 (+2 base, +3 DEX, +2 resistance)
Will +8 (+6 base, +0 WIS, +2 resistance) +9 vs charm&compulsion
HP 62 (8+5*7+2*8CON+3fcb)
BAB +6/+1
CMB +5 (-1 STR, 6 BAB)
CMD 18 (-1 STR, 6 BAB, 3 DEX)
Speed 20 ft, swim 20 ft

Attack
Guantlet +5/-1 (1d3-1, B, provokes)
Light Crossbow +9 (1d8, 19-20 P) or entangle bolt +8 vs touch

Huamn Racial Feature:

Bonus Feat
Silver TonguedHumans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

Traits:

scarred by war(Religion):You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point.
Irrepressible(Faith): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.

Class Features:

Weapon Proficiency: Simple
Armor Proficiency: Light armors, Medium armors and Sheilds (except tower shield)

Dual-cursed Oracle 8
spells:See below
Oracle’s Curse:A dual-cursed oracle must choose two curses (Deep One & Legalistic) at 1st level. One of these curses (Legalistic) never changes its abilities as the oracle gains levels;

Life Mystery-Class skills::A dual-cursed oracle gains no additional class skills from her mystery.
Life Mystery-Bonus spells:: ill omen (2nd), oracle’s burden (4th), bestow curse (6th). These bonus spells replace the oracle’s mystery bonus spells at these levels. restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).
Revelation:A dual-cursed oracle gains a new revelation at 5th level and 13th level. These are in addition to the normal revelations she receives at 3rd level, 7th level, and so on. In addition, the cursed oracle may select Misfortune & Fortune in place of a mystery revelation.
Revelation 1st lvl: Channel(Su) You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) (4d6) and the DC (20). You can use this ability a number of times per day equal to 1 + your Charisma modifier (7+2).

Revelation 3rd lvl: Misfortune (Ex) As an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Revelation 5th lvl: Delay Affliction (Su) Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level. At 7th and 15th level, you can use this ability one additional time per day.

Revelation 7th lvl: Energy Body (Su) As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.


Oracle Curse - Deep One:

The lure of the ocean tugs at your soul. You reduce your base land speed by 5 feet. You gain a swim speed equal to your land speed, and if you already have a swim speed, you increase it by 10 feet. At 5th level, your natural armor bonus increases by 1 as your skin thickens. At 10th level, you gain a +1 bonus to your caster level when casting spells underwater and when casting spells with the water descriptor. At 15th level, you gain the benefits of freedom of movement while underwater.

Oracle Curse- Legalistic:

Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

Feats:

Selective Channeling
Fey Founding (human bonus)
Skill focus (Kn(Religion))
Quick Channel
Eldritch Heritage (Arcane-Arcane bond-familair)
Additional channel (S4-12 boon)

Skills:

ACP -3, No penalty on climb or acrobatic for jumping purpose
Spellcraft +5(+0Int,+2Rank,+3Class)
Sense Motive +4(+0Wis,+1Rank,+3Class)
Bluff +18(+6Cha, +6Rank, +1 trait, +3competence, +2circumstance)
Diplomacy +21(+6Cha, +6Rank, +3Class, +1 trait, +3competence, +2 circumstance)
UMD +19 (+6Cha, +8Rank, +3competence, +2circumstance)
Knowledge (History) +4(+0Int,+1Rank,+3Class)
Knowledge (Religon) +13(+0Int,+5Rank,+3Class, +3 skill focus, +2 competence)
Knowledge (Planar) +5(+0Int,+2Rank,+3Class)
Perform (Trick) +13(+6Cha, +1Rank,+3 Class, +3competence)

Spells:

Lv8 Oracle Known Spell:
Orison 8: Mending, Guidance, Create Water, Detect Magic, Spark, Stablize, Enhanced deplomacy, Read Magic
Lv1 5+2fcb: CLW (b), Ill Omen(b), Murderous Command, Ubreakable Heart, Remove Fear, Liberating Command, Ant's Haul, Shield of Faith, Fallback Strategy
Lv2 3+2fcb: CMW (b), Oracle's Burden(b), Burst of Radiance, Shield others, Grace, Bone Fists, Resist Energy
Lv3 2+1fcb: CSW (b), Bestow Curse(b), Magic Circle against Evil, Second Wind, Resist Energy Communal
Lv4 1: CCW(b), Restoration (b), Blessing of Fervor

Lv8 Oracle Daily Spell (w. stat bonus):
Lv1: 7/8
Lv2: 5/8
Lv3: 5/6
Lv4: 3/4

Equipments:

Light Crossbow
MWK Buckler
+1 Agile Breastplate
+2 BELT OF MIGHTY CONSTITUTION
+2 Headband of Allurinf Charisma
+2 Clock of Resistance
Mnemonic Vestment
2x Extend Metamagic Rod, Lesser
Spring loaded wrist sheath [Reach Metamagic Rod, Lesser]
Spring loaded wrist sheath [Scroll of Breathe of Life]
Shining Wayfinder
Cracked Dusty Rose Prism Ioun Stone
Cracked Magenta Prism Ioun Stone
Ioun Torch
HANDY HAVERSACK
Traveller Any-tool

Wand of Cure Light Wound 21/50
Wand of Protection from Evil 50/50
Wand of Ill Omen 38/50
Wand of Long Strider 50/50

Scroll of comprehend languages
Scroll of endure elements 2/2
Scroll of remove sickeness
Scroll of remove paralyze
Scroll of Lesser Restoration 3/3
Scroll of Supress Charm and Compulsions 5/5
Scroll of Resist Energy
Scroll of Delay Poison
Scroll of Recentering Drone 2/2
Scroll of Magic Circle against Evil 2/2
Scroll of Invisibility Purge 2/2
Scroll of Air Walk
Scroll of Delay Poison, Communal 2/2
Scroll of Resist Energy, Communal
Scroll of Align Weapon, Communal
Scroll of Freedom of Movement
Scroll of Death Ward
Scroll of Invisibility Purge 2/2
Scroll of Breath of Life
Scroll of Remove Disease
Scroll of Remove Curse
Scorll of Remove Blindness/Deaf

Cetus
Tangleshot bolt 8
Bolt 10
Grappling bolt
Silk rope
Torch 2
Shield sconce
Twig 2
Smoked goggle
Ear plug
Scroll case
Wirst Shealth, Spring loaded 2
Kitumu's Ire
Alchemical Fire
Calumet
Veil
Jewelry, UMD MWK tool - wand
Dictionary, UMD MWK tool - Scroll
Cold-weather outfit

Familiar, flying fox:

Flying Fox
Arcane Amplifier

Init +1 (+1 Dex)
Fort +3 (+2 base, +1 CON) +4 vs disease
Ref +3 (+2 base, +1 DEX)
Will +8 (+6 base, +2 WIS)

HP 31 (Half of its master)
BAB +6/+1
AC 16 (Nat Armor+3, Size +2, Dex +1) FF 15 Touch 13
CMB +3 (-1 STR, 6 BAB, -2 size)
CMD 14 (-1 STR, 6 BAB, 1 DEX, -2 size )
Speed 10 ft, Fly 60 ft

Echo: Once per day when delivering a touch spell, an arcane amplifier can apply the Extend Spell metamagic feat to the spell. An arcane amplifier can use this ability twice per day at 8th level, and three times per day at 13th level.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Feat: Skill focus (Perception)

Skills:
Master's skill ranks
Fly +5(1 rank, 3 class, 1 dex)
Percption +9 (1 rank, 3 class, 2 wis, 3 skill focus)