Nabasu

Lane Williams's page

Organized Play Member. 8 posts (27 including aliases). 1 review. 1 list. 2 wishlists. 8 Organized Play characters. 2 aliases.



The Exchange

Anyone remember the Neutral Zone aliens in Futurama? Those remind me of the old D&D race The Rilmani... for Pathfinder, I've been finding myself gravitating towards neutral races, especialy neutral outsiders. It seems like most of them are native to the Boneyard.

I really enjoy the Psychopomps, but have had a difficult time finding many instances in adventure paths or elsewhere that Aeons are put to any use. I've used both liberally in homebrew games, but I'm curious if I just missed them or they just aren't present. Any Aeon sightings outside of the Bestiaries?

The Exchange

I'm currently running a game with a fella whose girlfriend is playing an elf witch. Trying to keep her engaged with cool spells, but hexes seem to be the meat and potatoes of the class.

I've gone over their spell list, and it seems like they are in a weird zone of spellcasters, not quite up to snuff, quasi-bardic.

Anyone got any suggestions for spells? We're up to 6th level now, just about to get their first Mythic Tier.

Anyone with experience in Witches is welcome to chime in.

The Exchange

I'm running a game where there is a large Neutral Evil Nagaji/Serpentfolk city located deep underground. This city has been cut off from the rest of the world for centuries, but I wanted them to have a pretty strong economy, despite that. This city has limited ties to the Plane of Shadow... and maybe very limited ties to the Darklands. I wanted them to be bankers, barristers, and miners, mostly, but again, no proper connections to the rest of the world (just a few limited locations around the mountain). Any suggestions for how I could make this work, semi-realistically?


Tiefling Sniper (Slayer Archetype) with a level of wizard (transmuter) or sorcerer, either abyssal or infernal. In 8 levels, you have a really nasty Arcane Archer that may not ever be seen by its foe. It's a called shot creature too (sniper archetype evens some of that out, but I wonder if the +10 ft applies to the called shot rules regarding ranged within 30 ft). So, question is ...Feats? The obvious trees are obvious, but what's a PF one I may have missed? Slayer talents? Anything stand out for people? Thanks.


I started a Distant Worlds Campaign about ten weeks ago with a collection of a punk, a rock star, a standard gamer, one guy's girlfriend, a bartender, a park ranger, and a college student.

Given the nature of my gamers, I formatted this campaign so that even flakes could have a fine place in participating, and a wide array of characters could be explored.

I took a page from a previous campaign and started the beginning players in a prison on the moon of Gollarion (which I call Oerth), the recently privatized prison once known as the City of the Faceless.

The Big Bads of this campaign, The Thirteen, use perverse combination of arcane magic, divine magic, and technology to clear the planet Oerth of all sentient life-forms affected by sleep.

Whenever any creature affected by this "curse" sleep, they spread the curse via dreams to nearby people, barring magical protections and wards (protection from evil works on suppressing the effect, but Remove Curse cannot actually remove it. .

Bottom line, whenever a character's player can't make it, they "phase" out of the scene and to another planet. Whenever the line of inquiry on one planet seems in danger of growing stale, the whole party shifts to another planet, together. In this manner the campaign setting unfolds in interesting ways.

This opens up all manner of opportunity, story-wise, but it also requires designing, nearly but thankfully not completely from scratch, a whole solar system worth of planets, and a sun.

Once the players got hold of the Advanced Race Creation books, they began creating their own races to inhabit it. I ran up some of the "prefab" races James L Sutter provided, and tweaked them to what I believe would be interesting near and farther down the line.

I will post updates on this campaign as it keeps developing, and notes on what has been done so far.