Cruel Instructor

Edward Fiorin's page

24 posts. Alias of Trinam.


Race

Channel Energy: 12/14

Classes/Levels

Init +3, AC/T/FF 23/13/22 | F+11 R+6 W+17 | Perception +21

Gender

HP: 86/86

Size

Medium

Age

24

Alignment

N

Deity

Pharasma

Languages

Common, Infernal, Diabolic, Abyssal, Celestial, Aquan, Terran, Ignan, Auran, Sylvan

Occupation

Cleric

Strength 10
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 18
Charisma 26

About Edward Fiorin

Edward Fiorin:

Male Human Cleric of Pharsma 5/Envoy of Balance 4
N Medium Humanoid (Human-Talden)
Init +3; Senses Perception +21

Defense:

AC 23, touch 13, flat-footed 22 (+8 armor, +1 shield, +1 dex, +2 Deflection, +1 Natural)
HP 86 (5d8+4d6+36)
Grazed (-1): 64
Wounded (-2): 43
Critical (-3): 21
Disabled: -3
Fort +11, Ref +6, Will +17

Offense:

Spd 20 ft.
Melee M/W Dagger (Attuned +1) +7 Melee (d4+2, 19-20/x2, 10ft, P/S)
Ranged Light Crossbow (Attuned +1) +7 Ranged (d8+2, 19-20/x2, 70 ft, P)
Channel Energy 14/day, DC 24
5d6, +Fateful Channel (8 round duration)
Selective Channel 8 targets, can channel positive or negative
Twinned channel 4d6, DC 23
+2d6 on negative energy (healing undead/damaging living)
8/8 Combat Stamina

Spells:
Touch +5, Ranged Touch +6, DC 14+SL, CL 9th, Concentration +13
Spells per day: 4/5+1/5+1/4+1/3+1/1+1
0: Detect Magic, Create Water, Mending, Detect Poison
1: Obscuring Mist, Bless, Entropic Shield, Deathwatch, Bless, Burning Disarm
2: Death Knell, Calm Emotions, Hold Person, Ironskin, Resist Energy, Silence
3: Water Breathing, Prayer, Summon Monster 3, Wind Wall, Mark of Obvious Ethics
4: Death Ward, Aura of Doom, Freedom of Movement, Summon Monster 4
5: Ice Storm, Wall of Stone

Statistics:

Str 10, Dex 12, Con 16, Int 10, Wis 18, Cha 26
BAB +5; CMB +6; CMD 18
Feats
1 Selective Channeling
B Extra Channeling
3 Versatile Channeler
5 Improved Channel
7 Fateful Channel (When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect’s duration. A creature can only benefit from one instance of this channel effect at a time.)
9 Command Undead
B Combat Stamina

Traits
Exalted of the Society (+1 channels/day)
Reactionary (+2 initiative)

Skills5 SP/lvl +2 background
Knowledge (Planes) +12 (9 ranks + 3 trained)
Knowledge (Religion) +12 (9 ranks + 3 trained)
Diplomacy +20 (9 ranks + 8 cha + 3 trained)
Perception +21 (9 ranks + 4 wis + 3 trained + 5 competence)
Spellcraft +12 (9 ranks + 3 trained)
Knowledge (History) +12 (9 ranks + 3 trained)
Linguistics +12 (9 ranks + 3 trained)

Languages Common, Infernal, Diabolic, Abyssal, Celestial, Aquan, Terran, Ignan, Auran, Sylvan

Gear:

Combat Gear Wand of CLW, 2x Potion of Lesser Restoration, 20 bolts, Potion of Darkvision, Potion of Blur, Potion of Cure Moderate Wounds, Potion of Invisibility, 4 flasks holy water
Other Gear Malleable Symbol, Wayfinder, Masterwork Dagger, Masterwork Light Crossbow, Handy Haversack, Phylactery of Negative Channeling, backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, wooden holy symbol, Masterwork Agile Breastplate, M/W Buckler, Muleback Cords, Scriviner's kit, Journal (under effect of Book Ward), Pathfinder Pouch, Gloves of Reconnaissance, Eyes of the Eagle, Ioun Torch, three rocks he picked up off the ground, 743 gp

Special Abilities:

Bonus Feat
Skilled
Aura (Neutral)
Orisons
Spontaneous Casting (Cure)
Domains (Water + Death)
(Domain spells:
1: Obscuring Mist/Cause Fear
2: Fog Cloud/Death Knell
3: Water Breathing/Animate Dead
4: Control Water/Death Ward
5: Ice Storm/Slay Living
6: Cone of Cold/Create Undead
7: Elemental Body IV (water only)/Destruction
8: Horrid Wilting/Create Greater Undead
9: Elemental Swarm (water only)/Wail of the Banshee)
Channel Energy (Under offense)
Icicle 7/day (1d6+2 cold damage)
Bleeding Touch 7/day (1d6 bleed/round for 2 rounds)
Resistance +3
Armor Attunement +2
Weapon Attunement +2
Deflection +2
Toughening +1
Mental Prowess +4 (Cha)
Physical Prowess +2 (Con)
Incisive Spells +1
Contravening Armament (transferable 1/day)
Endowments:
Spiritual Equilibrium (The envoy of balance’s class levels count as cleric levels for determining the effects of her channel energy ability. If she has the spontaneous casting class feature, she is no longer restricted by the choice made at 1st level to convert prepared spells into cure or inflict spells. Each time the envoy of balance converts a spell, she can choose to convert it into a cure spell or an inflict spell.
Additionally, when using the Versatile Channeler feat, her effective cleric level is no longer reduced by 2—instead, she uses her full effective cleric level. An envoy of balance must have the Versatile Channeler feat to choose this endowment.)
Twinned Channeling (When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance’s effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channeling feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment.)

About:
Ed is a balance-minded person, who marvels at the intricate ebb and flow of the cycles that keep the world running. He wound up a member of the pathfinder society because of their wealth of knowledge, and constantly chronicles the changes in the world around him so that he can find imbalances and properly correct them--his society membership is in his view a microcosm of the balance that he's so concerned with. Current events have caught his eye as the supposed resurgence of a dead deity is the sort of once-in-a-millenia event that needs to be looked into. The truth of the matter needs to be brought to light, and he wants to be the one to write about it.
He's friendly, if distant, and he's used to his super wide 'can't see the trees for the forest' outlook on things coupling with his natural talent at mixing the light and dark aspects of his deity alienating people. As a result, his careful at-arms-length way of dealing with people makes him come off as frequently insincere.