Full Name |
Lamont Cranston |
Race |
Human |
Classes/Levels |
Mesmerist 1 |
Gender |
Male |
Size |
Medium |
Age |
34 |
Alignment |
CG |
Deity |
Calistria |
Location |
Taldor |
Languages |
Common, Elven |
Occupation |
Playboy |
Strength |
11 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
16 |
About Lamont Cranston
Lamont Cranston
Male human (Taldan) mesmerist 1
CG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +2 (+3 vs. charm and compulsion); +2 morale bonus vs. mind-affecting effects
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Offense
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Speed 30 ft.
Melee brass knuckles +0 (1d3) or
sword cane +0 (1d6)
Ranged hand crossbow +3 (1d4/19-20)
Mesmerist Spells Known (CL 1st; concentration +4)
1st (2/day)—hypnotism (DC 14), vanish[APG] (DC 14)
0 (at will)—daze (DC 13), haunted fey aspect[UC], mage hand, unwitting ally[APG] (DC 13)
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Statistics
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Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 13 (13 vs. grapple)
Feats Amateur Swashbuckler[ACG], Free Spirit[ISWG]
Traits irrepressible, memorable
Skills Bluff +7, Disable Device +2, Escape Artist +7 (+9 to escape a grapple or bonds), Knowledge (nobility) +5, Perception +4, Perform (oratory) +7, Sleight of Hand +7, Stealth +7
Languages Common, Elven
SQ hypnotic stare (-1, 1 target), mesmerist trick (false flanker), mesmerist tricks
Other Gear brass knuckles, crossbow bolts (20), hand crossbow, sword cane, backpack, belt pouch, 8 sp, 1 cp
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Special Abilities
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Amateur Swashbuckler Although you are not a swashbuckler, you have and can use panache.
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
False Flanker (Su) Illusory double of you grants ally flanking for 1 turn
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Hypnotic Stare (-1, 1 target) (Su) As swift action, target creature takes penalty on Will saves.
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Memorable Increased duration if you modify character's attitude with Diplomacy or Intimidate.
Mesmerist Tricks (4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
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