Baron Galdur Vendikon

Lamont Cranston's page

No posts. Organized Play character for Kevin Hanley.


Full Name

Lamont Cranston

Race

Human

Classes/Levels

Mesmerist 1

Gender

Male

Size

Medium

Age

34

Alignment

CG

Deity

Calistria

Location

Taldor

Languages

Common, Elven

Occupation

Playboy

Strength 11
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Lamont Cranston

Lamont Cranston
Male human (Taldan) mesmerist 1
CG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +2 (+3 vs. charm and compulsion); +2 morale bonus vs. mind-affecting effects
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Offense
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Speed 30 ft.
Melee brass knuckles +0 (1d3) or
sword cane +0 (1d6)
Ranged hand crossbow +3 (1d4/19-20)
Mesmerist Spells Known (CL 1st; concentration +4)
1st (2/day)—hypnotism (DC 14), vanish[APG] (DC 14)
0 (at will)—daze (DC 13), haunted fey aspect[UC], mage hand, unwitting ally[APG] (DC 13)
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Statistics
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Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 13 (13 vs. grapple)
Feats Amateur Swashbuckler[ACG], Free Spirit[ISWG]
Traits irrepressible, memorable
Skills Bluff +7, Disable Device +2, Escape Artist +7 (+9 to escape a grapple or bonds), Knowledge (nobility) +5, Perception +4, Perform (oratory) +7, Sleight of Hand +7, Stealth +7
Languages Common, Elven
SQ hypnotic stare (-1, 1 target), mesmerist trick (false flanker), mesmerist tricks
Other Gear brass knuckles, crossbow bolts (20), hand crossbow, sword cane, backpack, belt pouch, 8 sp, 1 cp
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Special Abilities
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Amateur Swashbuckler Although you are not a swashbuckler, you have and can use panache.
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
False Flanker (Su) Illusory double of you grants ally flanking for 1 turn
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Hypnotic Stare (-1, 1 target) (Su) As swift action, target creature takes penalty on Will saves.
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Memorable Increased duration if you modify character's attitude with Diplomacy or Intimidate.
Mesmerist Tricks (4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.

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