Toshigami

Lambsteak's page

Organized Play Member. 23 posts (32 including aliases). 1 review. No lists. 1 wishlist. 1 Organized Play character. 1 alias.




Hi, gonna start up the AP real soon with my dear players! Before I get the ball rolling though I'd love to read if fellow GMs here have integrated the major Noble Houses in the story, and in that case how? House Arkona is already heavily prevalent in the AP for example, but what about the other ones? Bromathan, Jeggare, Leroung and Ornelos aren't nearly as featured, and it feels like a shame to let them stand in the background while all these power shifts are going on in their city.

I'm planning to deepen the intrigue a little by involving these other factions of Korvosa in the events of the AP and let them play against each other. While there will be more balls in the air to juggle I believe that it could turn out fun and rewarding for the group. Most of my group watches and loves Game of Thrones, and I'm certain than they'll eat the political intrigue right up and play the game of the crimson throne (?). An interesting aspect is that one PC is a paladin noble who's part of one of the Dock families (he chose Rich Parent trait and plans to be a Noble Scion), a dock family that has heavy ties to House Jeggare. If the Jeggares involve themselves in the shadow war with less than honorable deeds, what would the PC's stance be?

So, have any other GM done something similar and what experiences and tips do you have? Thanks on beforehand


Hi, I'm going to start up this wonderful AP in a couple of weeks. I've told my players what we are running and that they should begin to think out a concept for their characters. One of the players has approached me and said that he wants to play a Sorcerer with the Infernal bloodline (and later later levels the Diabolist prestige class). He wants to bind devils and wreak havoc in the name of Asmodeus while at that same time being very manipulative in the city. He hasn't figured out a clear goal or purpose yet as far as I know, he just likes that concept.

I'm wondering what impact and consequences that kind of character would have on CotCT. Could it work with a lawful evil PC in this AP? I also believe I read somewhere that clerics of Asmodeus have a role to play in the last module, could that be problematic? Since this player has always liked evil destructive PCs I've been allowing him in previous campaigns to play such characters, but I'm not sure if that would be good in this one since the AP's about saving the city. Please help, thanks on beforehand! :)

Lantern Lodge

Hi, I was looking through my old posts with this alias and i stumbled across one where I posted my contact information, more specifically my email. I'm not comfortable with having that out there and linked to my roleplaying account, so I wanted to remove/edit it. Unfortunately I couldn't do either of them. The best thing I managed was to flag the post for "Personal offence" or something like that. Now, is there a moderator or something along those lines that could do me a great kindness and remove that post? Here's the link: Link

Cheers :)


Hi all, to begin I have to say that I was troubled whether this would fit best under Advice or Campaign Setting, but I settled for this one. If this is incorrect placement I shall move it.

So, me and my group have just done the first session for my home-grown campaign set in the legendary Lands of the Linnorm Kings. Nothing of big importance to plot has happened, and I'm planning to keep it that way until I have a relatively clear campaign structure. One of the things I've decided is that the mistress of Zar Kragnaral in the north, the Deathless Jarl, is going to be the master villain of the campaign and the last enemy to overcome for my brave viking PCs. I really like her as an antagonist because she clearly is a very manipulative overlord (just read the section about her control over the troll clans) and on top of that has the arcane powers to do some really crazy stuff.
I'd love to get suggestions on what the Jarl's motives and goals might be. The simple route would be to just assume that she wants to wrestle control over the Linnorm Kingdoms, but the text contradicts that in a strangely specific way: "What the Deathless Jarl’s ultimate goal could be is another secret she has revealed to few, for had she wanted to claim the Thanelands or the Linnorm Kingdoms as her own, she certainly would have attempted to do so long before today."

So, I'm interested in hearing suggestions and advice what ultimate goal the Deathless Jarl might have. I myself have no idea and it would be great to hear the opinions of all you wise messageboard scribes. :)

Lantern Lodge

Heyo, next week me and my group are going to begin the Skulls and Shackles AP with me and four others as players and one former player as DM. I've been DMing with this group for close to five years now, but never played as a PC before believe it or not. So I'm super excited for this different experience!
The thing is, I'll only be able to participate in the beginning of the module for real-life reasons, more specifically during next weekend where we'll play all the way from Friday to Sunday. We're experienced Pathfinder-marathoners though, so no need to worry about the excessive adventuring that we'll indulge in. ;)

So yeah, I'm only going to become something like level 2 (or possibly 3) before I have to leave the group temporarily. With that in mind I'm sitting down thinking what might be really fun/awesome to play during those initial levels aboard the Wormwood. What I know of thus far is the info from the Players Guide + that there will be lots of roleplaying in the initial part of the module (please correct me if I'm wrong), and based on that information I'm going to focus a LOT on the roleplaying aspect. I still want to have an awesome early PC build though that will be well remembered by my fellow group when I'm gone.
So I'm asking you who have experienced Wormwood Mutiny either as a player or GM; what build/character concept would you recommend that I play? The more unique and flavorful the better.

PS: Regarding others in my group, I honestly don't know what they'll play as. Our GM has this meta-rule that we aren't allowed to know anything about what the others are going to play as, in order to maximize the roleplaying aspect of being strangers and getting to know each other etc. Not classes, not races not anything. In other words, I can play whatever class and party role I want! :D

Lantern Lodge

Hi! I'm GMing Jade Regent at the moment and we are in the end of Tide of Honor having a blast. Tomorrow me and my fellow players will begin a 4-day RPG marathon playing the AP and having a good time, in which we will probably come drastically closer to reaching the climax of the AP.

A little while ago when one of my five players made a new PC he wished that she'd be allied to the Jade Regent. He had this idea that in the last fight against the Jade Regent (I've only spoiled to him that they're indeed fighting him in the end) his PC would turn against her fellow friends and declare her betrayal. Me, who found this to be an interesting climactic element, allowed this idea and began working with a fitting background story along with the player. The PC, a female Human Ranger (Beast Master) named Catherine, had been previously working as a wandering bounty hunter and recently got hired by the Jade Regent (kinda like how it was with Notori, the Raven Prince) to infiltrate and gain the trust of the scions and protectors of the last Amatatsu. We also filled the story gaps and such, so the twist was pretty much water-proof.

At this point it's still working fine (the two of us find it quite amusing that the other PCs suspect nothing), although the problem I'm thinking of right now is the difficulty of the upcoming final fight. It will basically be the Big Four and Catherine against Bink (Gnome Alchemist), Mokrok (Half-orc Sorcerer/Dragon Disciple), Wellme (Human Cleric w/ Healing and Light domain), Antal (Halfling Rogue) and Ameiko. I'm getting the feeling that the party is going the get wrecked by the enemies with the help of one of their former members, although I don't know how easy/hard the Big Four are to start with.
Please help me people who've ran the final encounter. Is the smartest thing to do to add more NPCs like Sandru or Koya? Or to decrease the bosses levels? Or even make things even harder? I have no clue what to do, please enlighten me what to do. :)

Many thanks, Lambsteak

Lantern Lodge

Hi, I'm a GM in the middle of Jade Regent, adventure 4. I have this player who have been an ordinary barbarian for eleven levels. Now he suddenly got this revelation that he should be a mammoth rider, and based on that he has a plan.
At the next level he begins to spec cavalier for six levels, and after that mammoth rider for as long as possible. During that time he thinks that he will spec intelligence as an ability score so that he can get enough ranks for the prestige class. Now while it's possible, I wonder if it's such a great idea. So I simply ask you for advice for my little player.

Here's the other PCs in the group:
Wellme: 11 Cleric of Sarenrae (Healing, Fire)
Mokrok: 5 Sorcerer (Draconic), 6 Dragon Disciple
Forin: 11 Monk
Antal: 11 Rogue (Planning to spec Assassin later on )

Lantern Lodge

I've got a short question for ya. When you gain new points to your ability scores (at level 4, 8, 12 and so on), how many points do you earn each time? I haven't found anywhere in the rules where this is written. Please answer as soon as you can... :)

/Lambsteak

Lantern Lodge

Yo! :)

Just a quickie, I don´t really have much time: I´m about to run the RotRL AP (The WHOLE campaign ;P), and is right now converting Burnt Offerings (3.5) to the PF- rules. I´m wondering from you guys who has played that piece with PF- rules which level of the XP- advancement rules u recommend. Fast, Medium or Slow?
Answer as soon as possible, please... :)

/Lambsteak

PS 1: If there is any good conversation guide for RotRL out there, just give me a word... ;)

PS 2: I don´t know if this is the right messageboard category or not, so I may be in the wrong category... ^^´

Lantern Lodge

Hello! ^^

I´m just wondering about a thing that bugs both me and my group. It´s about druids and magic. As I´ve seen it, druids can prepare and cast a couple of spells per day, drawn from their spell list. Is it correct that a druid know all the spells from the book, and that it´s only the times/day- thing that limits their use? I haven´t read something that reveals the opposite, but it feels a bit wierd that ever druid knows everything... :/
Can anyone please correct me if I´m wrong?

Thank you on beforehand, Lambsteak

Lantern Lodge

Howdy mates! :)
I´m in the middle of a very tough decision right now, and I thought "Why not asking dudes who actually got a hang on this?", and as you can see, so I did...

The question is; Shall I acquire the Patfinder Inner Sea World Guide or the Pathfinder Gamemastery Guide? I´m wondering which one of these products that is most worth the money, the one that gives advice when you are GM and are creating your Campaign setting, or the one that actually gives you Paizo´s own complete world? Well, I don´t have a clue, that´s why I am asking you guys...

So, what is your opinion?

Lantern Lodge

Hello! I´m a little nooby GM who needs some help about the APL- rules...

So here´s the thing: Yesterday I was building my first own encounter for my players, and as normal I started out with calculating my group´s averege party level. After a little moment of math I figured out that the APL of my group was 0 (1X3/3-1=0), which felt kinda wierd. So without having a clue, I´ve turned my little case to this Pathfinder Community, in hope that someone here has an answer in store for me. I guess that the answer will involve house- rules, but busy as I am I didn´t "have time" to make my own (cough cough >.>)...

Thank you on beforehand

//Lambsteak

PS: Please forgive my bad english, I´m a swede... :P


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