Count Lucinean Galdana

Lakyle, Maltransmutation Expert's page

5 posts. Organized Play character for Sacredless.


RSS

Grand Lodge

Claxon wrote:
Which you know the answer is "dispel magic", or things approximating it.

I know there is the Dispel Magic ability. I also know that my character isn't a spellcaster. That's the question. The question is what other things approximate "dispel magic". I don't know of any, but I suspect there should be one, I figured someone would know.

Grand Lodge

QuidEst wrote:
Lakyle, Maltransmutation Expert wrote:
That's kind of a long way to get a dispell effect. I don't have to be able to dispell all transmutation magic, just 0 and 1st level spells.
Well, tell us what you actually want to accomplish. Pathfinder doesn't have much by way of "dispel, but only for low level stuff".

I'm just looking for a thematic way for a spellcaster to cancel amateur transmutation effects. Something amateurish.

Grand Lodge

That's kind of a long way to get a dispell effect. I don't have to be able to dispell all transmutation magic, just 0 and 1st level spells.

Grand Lodge

Simple question. What ways are there to disrupt transmutation effects without the use of the arcane and/or divine spells? Alchemist formulae are allowed. Feats, equipment, etc?

Grand Lodge

Here's the basic premise. My character is some kind of forensic scientist that specializes in identifying the effects of transmutation magic. With this, he combats whichever crime his employer wants him to fight, like forgery and counterfeiting or human trafficking and magic-assisted manslaughter.

He will have moderately high Knowledge (Nature), Knowledge (Arcana), Spellcraft and (probably) Use Magic Item, but (probably) no access to arcane or divine spells. I want the character to seem like a defender of the people from the big-bad wizards and druids. I'm imagining him doing autopsies and having a mobile lab. That way, if I make a good or a bad roll, I can blame it on the working conditions. That's easier on the roleplaying and the flavour.

What class would be advised for such a concept? Are there interesting, flavorful feats to key off of this? Traits? Race is probably human or skinwalker or something along those lines.

It's set in a campaign where it's not yet known that other worlds exist, so I would preferably have low Knowledge (Planes) at the start of the game.