Fast Healing, Combat Reflexes (3 AoO/round), Fast Movement +10, Hero Points (1), Low Light Vision, Rage (9 rounds/day)
Alignment
Chaotic Neutral
Deity
Minderhal
Location
Varisia (many), Currently Korvosa
Languages
Giant, Common
Occupation
Hunter
Strength
21
Dexterity
14
Constitution
20
Intelligence
7
Wisdom
8
Charisma
7
About Lakjin
Stats listed in boxes are the default, non-raging stats.
Raging:
Lakjin
Male Troll-Blooded Human Barbarian 1
CN Large humanoid (giant)
Hero Points 1
Init +2; Senses low-light vision; Perception +3
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Defense
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AC 16, touch 9, flat-footed 14 (+4 armor, +1 shield, +2 Dex, -1 size, +2 natural)
hp 20 (1d12+8); fast healing 3
Fort +9, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee cold iron chakram +6 (2d6+7) and
. . cold iron chakram +6 (2d6+7) and
. . scimitar +6 (1d8+10/18-20) and
. . unarmed strike +7 (1d4+7 nonlethal)
Ranged rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7) and
. . rock +2 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks rage (9 rounds/day)
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Statistics
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Str 25, Dex 14, Con 24, Int 7, Wis 8, Cha 7
Base Atk +1; CMB +9; CMD 19
Feats Combat Reflexes
Traits indomitable faith, unhappy childhood (tortured)
Skills Perception +3, Survival +3
Languages Common, Giant
SQ fast movement, hero points, tireless rage
Combat Gear barbarian chew; Other Gear hide armor, buckler, cold iron chakram, cold iron chakram, rock (large) (x10), scimitar, backpack
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Healing 3 (Ex) Heal damage every round unless you are killed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Not Raging:
Lakjin
Male Troll-Blooded Human Barbarian 1
CN Large humanoid (giant)
Hero Points 1
Init +2; Senses low-light vision; Perception +3
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Defense
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AC 18, touch 11, flat-footed 16 (+4 armor, +1 shield, +2 Dex, -1 size, +2 natural)
hp 18 (1d12+6); fast healing 3
Fort +7, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee cold iron chakram +4 (2d6+5) and
. . cold iron chakram +4 (2d6+5) and
. . scimitar +4 (1d8+7/18-20) and
. . unarmed strike +5 (1d4+5 nonlethal)
Ranged rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5) and
. . rock +2 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks rage (9 rounds/day)
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Statistics
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Str 21, Dex 14, Con 20, Int 7, Wis 8, Cha 7
Base Atk +1; CMB +7; CMD 19
Feats Combat Reflexes
Traits indomitable faith, unhappy childhood (tortured)
Skills Perception +3, Survival +3
Languages Common, Giant
SQ fast movement, hero points, tireless rage
Combat Gear barbarian chew; Other Gear hide armor, buckler, cold iron chakram, cold iron chakram, rock (large) (x10), scimitar, backpack
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Healing 3 (Ex) Heal damage every round unless you are killed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.