Elven Wizard

Lailani's page

46 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani moves up to the corner and peeks around to get a better view of the unfolding situation.

Double move.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani moves into the room, standing next to Droskar. "Get what we came for, I'll cover you!"

Single move in.
Readying an attack
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani moves behind Droskar and Maleghk, trying to get a line of fire. She sees one of the crossbow wielding guards, and throws a spray of ice shards at him.

Move on light blue line.
Attack CG with stirge in square: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Confirm: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Traveling internationally for the next nine days, so my posting might be spotty at times. Please bear with me.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I'm around as well, though about 300% more busy than I used to be. I should be able to post several times per week though if the pace picks back up.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani darts across the open space from the alley, and ducks behind the corner of the warehouse, taking cover there.

Double move on the orange/brown line.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani summons the thickest suit of ice armor that she can manage, and then goes to stand with Droskar. "I'm ready."


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I suggest Aurica scout invisibly, to see where the people are inside by looking through windows/listening at doors. Then we go where they are, and breach the door with an enlarged Droskar leading the way. In and out as quickly as possible.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

That 500 gp is a potion of invisibility and a potion of enlarge person for Droskar, and then some, iirc.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Excellent," Lailani says, as if that settles it. "Do the rest of you need to make any preparations?"


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Would you feel comfortable checking it out with the rest of us at a distance?" Lailani asks the dwarf. The pearl elf looks at Aurica with and expressionless face while awaiting her answer.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"That seems straight forward, m'am. We can handle it," Lailani responds cooly. She takes the information, reading and memorizing it. Then she hands it to Aurica.

"I am trained in the arts of stealth, but my night vision is not as good as that of you dwarves. Are any of you particularly quiet and agile? If so perhaps one of you could case the place, and locate the best window or door for us to breach. Then we "smash and grab" as Phaerine says."


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani's room is totally spartan. She hasn't altered a single thing since she moved into it, other than to keep it spotlessly clean and stocked with non perishable food.

Ready to move on. More combat!


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"That is correct, Mrs. Kregas," Lailani says. She takes the keys from the genmil woman. "29 is your room number, Aurica. Every room in this building has a number, it helps to find people when delivering messages and visiting." Lailani hands the keys to 26 and 29 to the dwarves to sort out, and gives Droskar the key to room 13. "I'm going to have some rest after the journey. If you need me, I'll be in room 7."


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Well, if you've seen all you'd like of the park, we can continue on to our lodgings?" Lailani asks the group. If they are ready, she will lead them to wherever KAESco is putting them up.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"It is a beautiful thing. I had hoped you two would enjoy this place. It is the most natural I could think of in the city, though it is a far cry from any real wilds."

Lailani takes a moment to enjoy the falls herself. She can feel all the water's power through her aquakineticism, and the effect is staggering. If only I could channel such flows, I would be queen of everything I see.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Yes, I'm sure it must be alarming for one such as yourself. Perhaps you would like to visit a park?" Lailani asks Droskar in her cold way.

Are there any parks around?


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Fine by me.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani maintains her composure as always. She sits back down as well, her back ramrod straight. She waits for the tea to brew, and then begins quietly sipping it with formal motions. Indeed, the contractors fight well. Perhaps I was too hasty to judge them earlier. Where we're going I may very well have need of a few rough hands.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"I will stay," Lailani replies. She looks to the centaur, "Droskar, will you stay with me?"


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Arrest this man. We will hold him for questioning," Lailani commands, pointing at the bandit. She moves to the back of the car, and looks around to make sure there are no more bandits on the train. What were they after? Do they know why we're here? Is this involved with our mission somehow?


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani steps forward, and calls her power once again, throwing another chunk of ice at the remaining thief.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Bull Rush: 1d20 + 6 ⇒ (6) + 6 = 12


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

No time at the moment for a longer post, but rinse and repeat.

Move action to avoid burn. Targeting minotaur.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Bull Rush: 1d20 + 6 ⇒ (9) + 6 = 15


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani takes a moment to gather her elemental powers. Threads of water appear the in the air, swirling up around her in a spiral and then flowing together into a particularly large and heavy chunk of ice. "You criminals leave me no choice!" she cries as she flings it at the minotaur assaulting Droskar.

Move action to avoid burn.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Bull Rush: 1d20 + 6 ⇒ (4) + 6 = 10


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani moves forward to get a better view, and then fires another ice shard, this time at the wolf. "Are you okay, Droskar?"

Can't have them dying on me yet..

Move on blue line.
Attack: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani concentrates summoning up a particuarly effective chuck of ice, and flings it at the gemmil. "This train is KAESCo property, kindly remove yourselves immediately."

Move action to avoid burn.
Attack: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 Miss
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Bull Rush: 1d20 + 6 ⇒ (13) + 6 = 19


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I'm ready to keep going forward! What a cinematic and cool first battle (o_o)


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani steps into the car to get out of the wind, and then flings another shard of rotating ice, this time at the gunman. "You were foolish to attack a KAESCo train," she comments as the projectile streaks towards the man. It flies over his shoulder to shatter on the wall.

5' step.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani moves up next to Aurica and flings another ice projectile, this time at the ogre. "You lack permission to access this vehicle, be gone!" The ice tears through the already wounded ogre's chest, and the giant falls over bleeding out.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani follows behind the hulking centaur. "I've got your back Master Droskar," she says. "Do you think we should climb to the roof, Aurica?"


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"We must check the remainder of the train for bandits. Come, let us head to the next car," Lailani says. She walks down the car, and once the others are ready, opens the door to the next car.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani steps down to get a better line of sight on the fleeing bandits. Then she fires another ice projectile at the one she can see most clearly.

5' step as indicated by arrow. Tried to make that 5' three times now :/

Attack on orange blob bandit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Bull Rush: 1d20 + 6 ⇒ (15) + 6 = 21


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I will act after the probable retcon. I'll be more clear about ability durations for the future.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Actually the grease only lasts one round! Sorry I forgot to mention, figured you knew. I have to take burn to extend the duration.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani executes a quick kata, calling her icy armor up around her. Then she shifts form and creates another of the ice projectiles she was showing off during the meeting. With a cracking noise from her armor as it breaks, melts, and reforms, she steps forward and snaps her hands out. The ice missile zooms into the next car, flying right at the bandit next to Maleghk. She misses him, and the ice simple shatters in the rear of the car.

5' step down.
Immediate action; call up ice armor. AC now 17, T 13.
Standard action; Fire at green circle.
Attack (PBS): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Bull Rush: 1d20 + 6 ⇒ (14) + 6 = 20


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Sorry for the holdup guys!

Lailani steps into view of the bandits, and with a motion summons a fan of water. The elf woman whirls, and the water follows her motion, arcing out and spraying into the passenger car without losing its shape. It splatters down amongst the bandits, sliding under their feet and instantly freezing into a sheet of slippery ice.

Move on the orange line
They need to give me DC 15 reflex saves or fall prone as per grease. Inside blue square only.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

You have to click the little blue tab in the top right corner of the main window, to the left of the chat box (that lets you select maps). Then drag the red ribbon to the combat map. I'm going to hold off on posting an action until I can see the map.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"I'd be happy to accompany you as well. If there is something wrong on the train I should know," Lailani says. The tall elven woman stands and moves to follow the rest of the group to investigate the noise.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments
Aurica Firehand wrote:

Aurica nods earnestly to the specification of needing airspace. See, now, that wouldn't have occurred to her.

She looks over to Lailani when the tall woman stands, and her eyes get gradually wider as she watches the impressive display of power. It's true Ferrenus has given her some small gifts as well.... but nothing like that! Aurica shifts an inch or so backwards in her seat.

"Um. That's-- that's real impressive," she says when Lailani finishes her demonstration. "I, uh, I'll keep that in mind.

"I'm mostly useful as a scout," she adds on, rubbing a sweaty hand against the rough canvas of her trousers. "Me and Austru. Oh-- he's a bird. He's in the animal car. Droskar met him. Uh-- anyway, I, I can hunt and track and make camp and such. I got a little bit of goddess-favor-- nothin' like that, just, you know, stuff to move in the woods and a little bit of healin' and the like."

Lailani smiles, barely. A single corner of her lips quirks up a fraction. "I'm sure your own skills are considerable, or you wouldn't be here, Mistress Firehand. What I just showed you looks quite impressive, but in the end it is no more effective than well swung sword, or steel armor."


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

"Have no fear Master Thunderhoof, I do not desire to be anyone's master. As Mrs. de Celeste said, I am simply here as a representative of KAESCo's interests on Vashalle," the imperious elf reassures Droskar. If I were your master, you wouldn't smell like a stables.

The elf purses her lips for a brief moment, and then continues. "I'm going to nip something in the bud. Some employees of KAESCo have the unfortunate habit of referring to me as the Ice Queen behind my back. I discourage such disrespect as much as I can, but I'm sure you'll hear the name eventually. As much as I dislike the appellation, it is somewhat accurate."

Lailani stands from the table and steps back from everyone. She drops into a martial artist's stance, and with a flick of her hands there is a sudden change in the temperature of the room. The air around cools instantly, and dramatically, causing a shroud of mist to form over her body. Within less than a second it condenses and solidifies into a suit of icy armor around her. Her clothing disappears inside the suit. The skin tight formation of smooth, blue-grey, ice plates covers her from head to toe. All of Lailani that is visible is her eyes, through a transparent, frozen visor. The armor steams and crackles as she moves, seeming to melt and reform as necessary to not impede her movements. Lailani shifts stance again, looking like some frozen insectoid being. She lowers herself into a deep horse stance, with her hands held parallel to each other in front of her chest. Water flows from her palms to form a spike of ice the size of a man's forearm that floats, spinning, between her hands. With a gesture she sends the spike zipping around her body in a tight loop, before holding out her hand to "catch" it. The spike melts instantly back into water and is absorbed into her armor. She stands up straight and relaxes. Her icy armor dissipates into a cloud of mist, leaving her standing just as she was before, not even damp. The whole "performance" took no more than twelve seconds. "I am a aquaneticist. The element of water serves my will. I have a particular talent for its frozen state."

How big is the crew of an airship like we're getting? Do we get any soldiers? Money? Trade goods? Building materials? How are we to report back, and how often? I would ask in character, but I'm assuming Lailani already knows this stuff.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani is a tall and graceful elven woman, with long flowing hair. Her hair is such a dark shade of blue that it appears black in most light. Her features are beautiful, but harsh. Her face is all angles and sharp lines. Her perfectly clean outfits are both at the pinnacle of professionalism and fashion. Today she wears a suit-dress in wide spectrum of blue hues. Any who have come close to her during the journey note that the temperature of the air near her is several degrees lower than everywhere else.

A backwoods dwarf and a centaur!? Really? All my life in service to the corporation and this is the best they can come up with for me? I suppose it'll have to do. Show them you can do this, and advancement is virtually guaranteed...Looks like the two of them have never seen a bath between them. At least the paladin doesn't appear to be scared of modern civilization. Maybe he'll be of some use...

Lailani's thoughts are interrupted by Phaerine's question. There is a momentary pause as the thought registers in Lailani's brain and she blinks twice, her focus returning to the room. A smile that doesn't quite reach her eyes flashes across Lailani's face. "Forgive me, I don't know where my manners have gone. I am Lailani, scion of KAESCo, and security officer. It my greatest pleasure to make your acquaintance." The tall elven woman executes a perfect, yet rigid curtsy towards her new companions. Her movements are exact and controlled, as if they are dictated by wrote logic more than any feeling. "I look forward to a profitable and rewarding work relationship between all of us."


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Apparently I'm the only dense one who didn't realize this thread was here.

Will prolly get a real post up later tonight.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I don't know if anyone has seen Orphan Black but I want Lailani to be like Rachel Duncan personality-wise. She was essentially raised by the company after her parents "died". So most of the time, she puts the company above everything.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

I like KAESCo the best from those.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Hey there.


AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex) hp 33 (3d8+15) Burn 2 NL Dmg 6 Fort +7, Ref +6, Will +1; +2 vs. enchantments

Lailani here.

I'm thinking that for her backstory, she was like an orphan raised by the corporation as an operative. She's a blunt instrument for when they need dirty work, and an ice cold b*@&%. She cares about nothing except the good of the corporation (or at least that's what she projects to the outside). Is that feasible?

What corporation do we work for? What do they do?