Clothing (Explorer's)
Item 0
Source Core Rulebook pg. 287 2.0
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Scale Mail
Source Core Rulebook pg. 275 2.0
Price 4 gp; AC Bonus +3; Dex Cap +2; Check Penalty -2; Speed Penalty -5 ft.
Strength 14; Bulk 2; Group Composite; Traits —
Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.
Shortbow
Source Core Rulebook pg. 282 2.0
Favored Weapon Gruhastha
Price 3 gp; Damage 1d6 P; Bulk 1
Hands 1+; Range 60 ft.; Reload 0
Category Martial
Ammunition Arrows
Group Bow; Traits Deadly d10
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry
Shortsword
Source Core Rulebook pg. 281 2.0
Favored Weapon Chaldira, Hathor, Jaidz, Norgorber, The Prismatic Ray
Price 9 sp; Damage 1d6 P; Bulk L
Hands 1
Category Martial
Group Sword; Traits Agile, Finesse, Versatile S
Light Mace
Source Core Rulebook pg. 280 2.0
Favored Weapon Erecura, Shyka, Wadjet
Price 4 sp; Damage 1d4 B; Bulk L
Hands 1
Category Simple
Group Club; Traits Agile, Finesse, Shove
A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes
Arrows
Source Core Rulebook pg. 282 2.0
Price 1 sp (price for 10); Bulk L
Category Ammunition
Group Bow; Traits —
These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.
Adventurer's Pack
Item 0
Source Core Rulebook pg. 289 2.0
Price 1 gp, 5 sp
Bulk 1
This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.
The pack contains the following items: backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
Thieves' Tools
Item 0
Source Core Rulebook pg. 291 2.0
Price 3 gp
Hands 2; Bulk L
PFS Standard
Thieves' Tools (Replacement Picks)
Item 0
Source Core Rulebook pg. 291 2.0
Price 3 sp