Lady Canella's page

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Full Name

Sansaárë

Race

Human(1/2 elf)

Classes/Levels

Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Gender

F

Size

M

Age

18

Alignment

NG

Deity

Sarenrae

Location

Otari

Languages

Common, elven

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Lady Canella

Loot List:

*shortsword that has a small emerald in the pommel(5gp)
*healing potion(Ness)
*everburning torch(Leo)
*a polished shield carved to look like a roaring lion(5gp)
*silver bowl(5gp)(Leo)
*3 gp, 222 sp, 214 cp
*a gold ring (5 gp)
*a beautiful +1 shortsword (Sansaárë)
*emerald (20 gp.)
*scroll magic missile(Leo)
*38 sp and 4 gp
*
*

[dice/◆Melee(T) +1 Shortsword, flanking]1d20 +8; 1d6+4+1d6[/dice] [ooc] P Traits Agile, Finesse, Versatile S[ooc]

Description:

Sansaárë (Airi for short) is 5'8 and 170 lbs of muscle lean and tanned from her time training outside at the Otari Garrison.
She has long strawberry blonde hair and bright blue eyes.
Backstory:
When Sansaárë was but 3 years old, her parents were killed in The Immenwood by undead creatures. Airi was found by the high priestess Vandy Banderdash from the Dawnflower Library. She was raised there as an orphan, but she had plenty of love from Vandy and the Skinkers. Having another 1/2 elven friend in Tannikin helped her with being a bit different.
Now having just had her 18th birthday, Airi is thinking about what she wants to do after her time in the guard.

Name: Sansaárë (Airi for short):

Ancestry: Human Heritage: 1/2 Elf Background: Martial Discipline
Class: Rogue (Ruffian) Deity: Sarenrae
Alignment: NG Size: M Traits: Human, elf
Perception(E)+5 Senses: Low-light vision
Languages: Common, elven Hero Points: 3/1
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AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]
Resistances & Immunities
HP 18/18
Class DC(T) 17
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Speed 25'
Melee(T) +1 Shortsword +8 1d6+4 P Traits Agile, Finesse, Versatile S or light mace +7 1d4+4 B Traits Agile, Finesse, Shove

Ranged(T) Shortbow +5 1d6 Range 60 ft Traits Deadly d10
Arrows 10/10
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Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 12
Skills
Acrobatics(Dex)(T) +5, Arcana (Int)(T) +3, Athletics(Str)(T) +7, Deception(Cha)(T) +4, Diplomacy(Cha)(T) +4, Intimidation(Cha)(T) +4, Religion(Wis)(T) +3, Society(Int)(T) +3, Stealth(Dex)(T) +5, Thievery(Dex)(T) +5, Warfare Lore(Int)(T) +3
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Ancestry Feats & Abilities
1st: Natural Ambition

Skill Feats
Quick Jump (Background)
Trick Magic Item (1st)
General Feats

Class Feats & Abilities
Sneak Attack 1d6
Surprise Attack
Nimble Dodge (Rogue; 1st)

Bonus Feats
Overextending Feint (Natural Ambition; 1st)
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Magic Tradition
None
Spell Attack Roll()
Spell DC()

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Gp 1 Sp 8 Cp.
-- -----------------------------------------------------
Items
Scale Mail(4gp)
Thieves' Tools(3gp)
Thieves' Tools (Replacement Picks)(3sp)
Arrows 10/10

Bulk 9 max current: 5 Lx0

Equipment:

Clothing (Explorer's)
Item 0
Source Core Rulebook pg. 287 2.0
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Scale Mail
Source Core Rulebook pg. 275 2.0
Price 4 gp; AC Bonus +3; Dex Cap +2; Check Penalty -2; Speed Penalty -5 ft.
Strength 14; Bulk 2; Group Composite; Traits —
Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.

Shortbow
Source Core Rulebook pg. 282 2.0
Favored Weapon Gruhastha
Price 3 gp; Damage 1d6 P; Bulk 1
Hands 1+; Range 60 ft.; Reload 0
Category Martial
Ammunition Arrows
Group Bow; Traits Deadly d10
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry

Shortsword
Source Core Rulebook pg. 281 2.0
Favored Weapon Chaldira, Hathor, Jaidz, Norgorber, The Prismatic Ray
Price 9 sp; Damage 1d6 P; Bulk L
Hands 1
Category Martial
Group Sword; Traits Agile, Finesse, Versatile S

Light Mace
Source Core Rulebook pg. 280 2.0
Favored Weapon Erecura, Shyka, Wadjet
Price 4 sp; Damage 1d4 B; Bulk L
Hands 1
Category Simple
Group Club; Traits Agile, Finesse, Shove
A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes

Arrows
Source Core Rulebook pg. 282 2.0
Price 1 sp (price for 10); Bulk L
Category Ammunition
Group Bow; Traits —
These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.

Adventurer's Pack
Item 0
Source Core Rulebook pg. 289 2.0
Price 1 gp, 5 sp
Bulk 1
This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.

The pack contains the following items: backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.

Thieves' Tools
Item 0
Source Core Rulebook pg. 291 2.0
Price 3 gp
Hands 2; Bulk L
PFS Standard

Thieves' Tools (Replacement Picks)
Item 0
Source Core Rulebook pg. 291 2.0
Price 3 sp