Magenta Ioun Stone

Lackluster's page

6 posts. Alias of rashly5.


Full Name

Lackluster

Race

Crystal Pony

Classes/Levels

Crystal Oracle 5

Quick Reference:
[ HP 43/43 | AC 17/12/16, CMD 15, Fort +7, Ref +6, Will +7 | Init +1; low-light vision; Perception +0 ]

Gender

Male

Alignment

True Neutral

Occupation

Crystal Collector

Strength 14
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 8
Charisma 19

About Lackluster

A crystal pony traumatized by his experiences with a fanatical Sombra-worshipping cult.

Tracking:

Crystal Bond: 1/1
Crystal Sight: 5/5
Earthsense: 2/2
Shard Explosion: 2/2

Spells left
0th: N/A
1st: 7/7
2nd: 5/5

Stat Block:

Lackluster
Male Oracle 5
N Small Humanoid (Crystal Pony)
Init +1; Senses low-light vision; Perception +0
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Defense
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AC 17, touch 12, flat-footed 16 (+4 armor, +1 Dex, +1 nat, +1 size)
HP 43 (5d8+10+5)
Fort +7, Ref +6, Will +7; +2 vs. gaze attacks , -2 vs. charm and emotion spells, +2 vs. madness and confusion effects, +4 vs. mind-affecting effects
SR 11
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Offense
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Spd 30 ft.
Melee cold iron dagger +6 (1d3+2, 19-20/x2, 10 ft. P/S), obsidian longspear +6 (1d6+3, x3, P, brace, reach), obsidian spear +6 (1d6+3, x3, 20 ft., P, brace)
Ranged crystal +6 (2d3+3, x2, 20 ft., B)
Oracle Spells Known (CL 5th, concentration +9)
---2nd (5/day)binding light (DC 16), cure medium wounds, shield other, stone call
---1st (7/day)cure light wounds, doom (DC 15), protection from evil, magic stone, murderous command (DC 15), obscuring mist
---0 (at will)create water, detect magic, light, mending, read magic, spark
Mystery Crystal (Stone)
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Statistics
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Str 14, Dex 12, Con 15, Int 10, Wis 8, Cha 19
Base Atk +3; CMB +4; CMD 15
Traits Broken Mind, Earthsense, Statuesque
Feats Divine Protection, Extra Revelation, Fixated Spell
Skills Appraise +4 (+6 to determine price of non-magical goods containing gemstones), Bluff +4, Climb +6, Diplomacy +10, Disguise +10, Intimidate +8, Knowledge (religion) +8, Sense Motive +5, Stealth +5, Use Magic Device +5
Languages Common
SQ oracle's curse (insanity), revelations (crystal sight [5 rounds/day], rock throwing, shard explosion [2/day, 2d6])

Abilities and Situational Reference:

Crystal Sight (Ex): You can see through stone, earth, or sand as easily as if it were transparent crystal. Your gaze can penetrate a number of feet equal to your oracle level, or 1/12th this thickness of metal. You can use this ability a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.

Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.

Shard Explosion (Su): As a swift action, you can cause jagged pieces of stone to explode outward from your body. These shards deal 1d6 points of piercing damage per two oracle levels (minimum 1d6) to all creatures within a 10-foot burst. A Reflex save halves this damage. In addition, the broken shards make the area difficult terrain until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

---

morale bonus to skill/ability/saving/attack increased by 1

Stats:

Ability Scores
Strength 14 (+2)
Dexterity 12 (+1)
Constitution 15 (+2)
Intelligence 10 (0)
Wisdom 8 (-1)
Charisma 19 (+4)

Saving Throws
Fortitude: +7 = 1 [base] + 2 [con] + 4 [divine protection]
Reflex: +6 = 1 [base] + 1 [dex] + 4 [divine protection]
Will: +7 = 4 [base] - 1 [wis] + 4 [divine protection]

AC: 17 = 10 + 1 [dex] + 4 [armor] + 1 [size] + 1 [nat]
Touch: 12, Flat-footed: 16
HP: 43 = 8 [1d8 max] + 20 [4d8 half+1] + 10 [con * level] + 5 [favored class]

BAB: +3 = 3 [base]
CMB: +4 = 3 [BAB] + 2 [str] - 1 [size]
CMD: 15 = 10 + 3 [BAB] + 2 [str] + 1 [dex] - 1 [size]
Melee Attack Base: +6 = 3 [BAB] + 2 [str] + 1 [size];
Range Attack Base: +5 = 3 [BAB] + 1 [dex] + 1 [size];

Base Speed: 30 ft. = 30 [base]
Initiative: +1 = 1 [dex]
SR: 11 = 6 + 5 [character level]
Concentration: +9 = 5 [CL] + 4 [cha]

Favored Class Bonus: +5 HP

Spells:

<Oracle Spell List>

Spell Save DC - Level - Spells Per Day - Bonus Spells
14 - 0th - N/A - N/A
15 - 1st - 6 - 1
16 - 2nd - 4 - 1

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0th
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Create Water
Detect Magic
Light
Mending
Read Magic
Spark

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1st
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Cure Light Wounds
Doom
Magic Stone
Murderous Command
Obscuring Mist
Protection from Evil

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2nd
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Binding Light
Cure Medium Wounds
Shield Other
Stone Call

Feats, Traits, Abilities:

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Traits
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Racial Traits
Prehensile Hooves (Ex) - can manipulate objects with hooves, land speed reduced by 15 ft. and treated as bipedal for the round
Emotional Vulnerability (Ex) - morale bonus to skill/ability/saving/attack increased by 1, -2 penalty on saves against spells with charm or emotion descriptor
Crystal Sight (Ex) - low-light vision, +2 racial on saves vs. gaze attacks
Crystal Coat (Ex) - nat armor bonus of +1
Eye for Emotion (Ex) - +2 racial to diplomacy and sense motive
Gemstone Familiarity (Ex) - +2 racial on appraise checks to determine price of non-magical goods containing gemstones
Crystalline Heart (Su) - Spell resistance equal to 6 + character level
Extra Trait (Ex)
Jewel Magic - may substitute any nonmagical gemstone for material or focus components of equal or lesser value in spells
Crystal Bond - 1/d upon falling below 0 HP but not dead, may automatically stabilize

Broken Mind - +2 trait bonus vs. madness and confusion effects
Earthsense - as swift action, gain tremorsense (60 ft.) until beginning of next turn
Statuesque - disguise is class skill, +2 trait bonus to disguise self as statue made of crystal, take no penalties associated with disguising self as different type of creature
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Feats
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Divine Protection - bonus equal to cha mod on all saving throws
Extra Revelation
Fixated Spell (Metamagic) - no verbal, somatic or inexpensive material components (5 gp or less) but casting time takes 1 round where caster closes eyes and concentrates entirely on magic; caster is blind and flat-footed until completion of casting (beginning of his next turn); fixated spell takes up a spell slot equal to spell's original level

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Oracle
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Mystery: Stone
Curse: Insanity - whenever roll a natural 1 on attack/saving/skill, confused, as spell, for one round; -4 penalty on diplomacy and bluff checks; +4 sacred bonus on saves vs. mind-affecting effects; any creature attempting to read thoughts must succeed on will save (DC 10 + 1/2 oracle level + cha mod) or become confused, as spell, for 1 round, plus 1 round per 5 points they failed the save

Revalations:
Crystal Sight (Ex)
Rock Throwing (Ex)
Shard Explosion (Su)

Skills:

Skill Name: Total Bonus = Ranks + Ability + Misc

Acrobatics`: 1 = 0 + 1 + 0
Appraise: 4 = 1 + 0 + 3 [class]
Bluff: 4 = 1 + 4 + 3 [class] - 4 [insanity]
Climb`: 6 = 1 + 2 + 3 [class]
Craft (X): 0 = 0 + 0 + 0
Diplomacy: 10 = 5 + 4 + 3 [class] + 2 [eye for emotion] - 4 [insanity]
Disable Device*: 0 = 0 + 1 + 0
Disguise: 10 = 3 + 4 + 3 [class]
Escape Artist`: 1 = 0 + 1 + 0
Fly`: 1 = 0 + 1 + 0
Heal: -1 = 0 - 1 + 0
Intimidate: 8 = 1 + 4 + 3 [class]
Knowledge (religion)*: 8 = 5 + 0 + 3 [class]
Knowledge (X)*: 0 = 0 + 0 + 0
Linguistics*: 0 = 0 + 0 + 0
Perception: 0 = 1 - 1 + 0
Perform (X): 4 = 0 + 4 + 0
Profession (X)*: 0 = 0 + -1 + 0
Ride`: 1 = 0 + 1 + 0
Sense Motive: 5 = 1 + -1 + 3 [class] + 2 [eye for emotion]
Sleight of Hand*: 0 = 0 + 1 + 0
Spellcraft*: 0 = 0 + 0 + 0
Stealth`: 5 = 0 + 1 + 4 [size]
Survival: -1 = 0 - 1 + 0
Swim`: 2 = 0 + 2 + 0
Use Magic Device*: 5 = 1 + 4 + 0

*trained only
`affected by ACP

Items:

Gold: 10 gp 3 sp

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Unique
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A variety of crystals!
Even more crystals!
Broken crystals!
CRYSTALS!
Miscellaneous gemstones x10 (10 gp each)
Diamond (250 gp)
Linked Pair of Single-Terminated Crystals x6 (50 gp each)

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Magic Items
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Campfire Bead
Handy Haversack [5 lb]
Ioun Torch
Pathfinder Pouch [1 lb]
Traveler's Any-Tool [2 lb]

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Magic Item Slots
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Head: False Face (looks like this) [0.5 lb]
Headband:
Eyes:
Neck:
Shoulders:
Body:
Chest: Quick Runner's Shirt
Belt:
Hands:
Wrists: Sleeves of Many Garments [1 lb]
Ring 1:
Ring 2:
Feet: Feather Step Slippers [1 lb]

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Weapons
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Dagger, cold iron (1d3, 19-20/x2, 10 ft., P/S) [0.5 lb]
Longspear, obsidian (1d6, x3, P, brace, reach) [3.375 lb]
Spear, obsidian (1d6, x3, 20 ft., P, brace) [2.25 lb]

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Armor
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Mithril Shirt (+4 AC, +6 max dex) [5 lb]

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General
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Consumables
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Carrying Capacity
Strength: 14
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Current Encumbrance: ? lbs (Light Load)

Light Load: 58 lbs. or less
Medium Load: 59–116 lbs.
Heavy Load: 117–175 lbs.

Appearance and Personality:

Appearance:

Personality:

History:

Player Notes:

Notes!