LRStahl's page

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Per the Computers skill... The base DC for many of the tasks of the Computers skill
is equal to 13 + (4 × the computer's tier).

And in Drone Mods, the Hardened AI adds +4 to the Hack DC.

But what is the Tier of a drone? Do Mechanic Levels come into play? I can't find this stated in the class chapter.


Under normal circumstances without Feats, you can make a Full Attack with a single gun in one hand at a -4/-4

What about if you are firing TWO pistols? I would think there would have to be an additional penalty. In Pathfinder I know it's a -6/-10, which gets reduced to a -4/-4 with the two-weapon fighting feat.

Looking at the Multi-Weapon Fighting feat in SF, all it says is that when wielding 2 weapons, you knock 1 off the Full Attack Penalty.

So can you fire two pistols at full attack, so you get 4 total at -3/-3/-3/-3? Or two shots with the main hand, 1 shot with your off, still at only a -3? This would make dual wielding better than long arms with minimal penalty.


So, simply as a matter of logic, I don't understand why being able to hack something wirelessly is a major power that you have to wait till 5th level to get. It's a sci-fi world.

From a rules perspective... the Operative with Hacker Specialty gets a bonus when using their Computers skill to cause a distraction on a Trick Attack. This in itself implies that they can hack something remotely.

So I play with the following minor progression adjustment...

Mechanic:
1st Level: Your custom rig can hack remotely
-- starting at 20' (range increases at 5th, etc)
5th Level: Control Hack - same as the Operative/Hacker 11th level ability

An Operative/Hacker would have to purchase a signal booster for their range to increase. And they cannot hack AIs like a Mechanic can.

Curious if anyone has thoughts on this.


I am trying to understand the benefit of Quick Trick.

"You can make a trick attack as a standard action" .... Ok cool.

"IF you do not move as part of that ability.. You cannot make any other attack during a round when you do this, and cannot take any action that affects or modifies your attack or the weapon you are attacking with."

IOW... it's still a full action anyway for all intents and purposes. Right?

Help me understand this. What situations is this alternate class feature useful if you can't move when you use it?