Zalsus

Kyzin Gaz's page

24 posts. Alias of Janosian.


Full Name

Kyzin Gaz

Race

Shobhad

Classes/Levels

Evolutionist Rancher 3 | SP 21/21 HP 24/24 RP 5/5 | EAC 15 KAC 16 | Resist Cold 5 | F +4 R +6 W +1 | Init +3| Perc +4 |

Gender

Male

Size

Large

Languages

Common, Shobhad, Akitonian

Homepage URL

Character sheet (Hephaistos)

Strength 18
Dexterity 16
Constitution 12
Intelligence 8
Wisdom 10
Charisma 11

About Kyzin Gaz

Kyzin grew up in a nomad tribe on Akiton, caring for his family's animals and helping with trade. In time, he left nomadic life for steady work doing security work in Greater Gwaz. It wasn't much, but it kept him alive and got him off the planet every now and then.

When the planar bloom hit the city, Kyzin was working nearby. The energy affected him in unexpected ways, primarily by giving him a vision of what he could become -- a powerful fighter imbued with the strength and flexibility of the First World plant kingdom.

Vines sprouted from his torso, wrapping themselves around him. When he fought, the vines thickened and extended down his arms, dousing his enemies with acidic sap. His throat developed a gland that let him spray acid in a cloud.

He didn't know what could happen in the future, but he knew it was bigger than his life on Akiton -- and that he'd need help navigating it. So he said his farewells and hopped aboard the next ship bound for Absalom Station to join the Starfinder Society.

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Stat Block and Abilities:

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Kyzin Gaz
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Male Rancher Evolutionist
Large humanoid (shobhad)
Init +3; Perception +4

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DEFENSE
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EAC 15; KAC 16
SP 21; HP 24; RP 5
Fort +4; Ref +6; Will +1;

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OFFENSE
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Speed 40 ft.

Melee Adaptive Strike (1d6+7 Acid); 10' reach

Ranged Semi-auto pistol +6 (1d6+1 P

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STATISTICS
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Str 18 (+4), Dex 16 (+3), Con 12 (+1), Int 8 (-1), Wis 10 (+0), Cha 11 (+0)
Skills
Acrobatics +5
Athletics +10
Bluff +0
Computers (untrained)
Culture (untrained)
Diplomacy +0
Disguise +0
Engineering (untrained)
Intimidate +5
Life Science +5
Medicine (untrained)
Mysticism (untrained)
Perception +4
Physical Science +3
Piloting +3
Profession x
Sense Motive +0
Sleight of Hand (untrained)
Stealth +9
Survival +4
Feats Step Up (level 1); Nimble Moves (level 3); Weapon Specialization Basic Weapons; Weapon Specialization Small arms

Languages Common, Shobad, Aktonian

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SPECIAL ABILITIES
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Theme Knowledge (Ex) You have spent many years as a rancher raising livestock and you have come to learn that all animals follow certain distinguishing behaviors. Reduce the DC of Survival checks to follow tracks or handle animal by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Life Science checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.