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![]() Thanks Rory, I'm definitely set on Angel Wings as this is my only Aasimar character and I wanted to make this one like an "angel". I'm going the two level dip into Paladin due to the fact that it increases my fort/will saves by 10 and reflex by 7. My only thoughts with the banner is that it it's a great buff increase but it requires the enemy to get really close for me to use it. With a +3 longbow, inspire, and deadly aim I think I'd be at 3 shots of 1d8+11 at 12th level with haste. Not the greatest but it allows me to full attack while in the sky. My AC isn't the greatest so using a banner in melee would be a bit risky. PFS groups are pretty random and most of my spells are support. Should I just give up on trying to deal damage as a bard? ![]()
![]() Chromantic Durgon <3 wrote: It's a real shame you took the Paladin level Desna's way of the shooting star gives you Charisma to hit and damage with star knives, a one level dip into oracle for Cha to AC and retrain imp init for the feat or just trade out versatile performance because you're a bard, no multiclass actually needed. I wish it was possible but PFS Additional Resources: Divine Anthology wrote: The divine fighting techniques, exploits, masterpieces, paladin codes and oaths, rogue talents, subdomains, and variant spellcasting in this book are legal for play except Desna's Shooting Star It would have been a great choice though. The only thing that's coming to mind at the moment for me is to pickup a +3 Longbow, +4 Dex belt, and grab Deadly Aim at 9th level? ![]()
![]() Casts: Thread Resurrection Been a long time and I've only played a few sessions since with this character (other characters have been taking up my time). But, I'm looking to getting back to playing my Aasimar character. I'm interested in figuring out how to deal some decent damage despite my horrible strength. Any suggestions? Kysune Heyoku:
Class: Thundercaller Bard 7 / Divine Hunter Paladin 1 Race: Aasimar (Azata Blooded) Resists: 7 acid, 7 electric, 7 fire, 7 cold Alignment: Lawful Good Traits -
Stats -
Saves -
1) Bard 1: Bab +0 | Imp Initiative (lvl 1)
Gear:
Gold: 18,233 I took Divine Hunter to grab Precise Shot, it seemed like the best idea at the time since I'm working towards Angel Wings at 10th level. I could retrain Lingering Performance out for a more combat focused feat. I didn't bring my character sheet with me so I'm going off my previous post at the moment. I believe I spent 12k to upgrade my Headband to +4 Charisma, but I'm wondering how and what I should do with the remaining 18k gold to be more combat effective. ![]()
![]() This is what I had drafted up already. I'm not too confident in my Domain and Deity choice though. As you can see it's pretty much an archer build. Searing Light would be the main go-to spell, which vs Undead is almost exactly on-par with Scorching Ray. The fallback is that Searing Light can always be converted to a healing spell if needed. I agree, there's not very many options with it being limited to core though. Is there any good domains that offer excellent ranged spells or domain abilities? The idea is to use archery and to make ranged touch spells land easily. Ranged Cleric: Class – Cleric Race – Elf Alignment – Neutral Good Deity – Sarenrae Aura: Channel Positive Domains:
Traits -
Stats -
1) Cleric 1: Bab +0, Point Blank Shot (lvl 1)
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![]() Hello all, First and foremost, I enjoy building and playing clerics of many sorts. I'm looking for some suggestions though on building a CORE ONLY Cleric that focuses on Archery, Rays, and ranged touch attacks. I'm considering the race Elf, and my 1st and 3rd level feats being PBS and Precise Shot. What deities would be good candidates and any CORE suggestions to improve? I've thought of going mostly high Dex with secondary Wis, turning into an archer cleric that uses blasting spells when it's more advantageous. The majority of scenarios in PFS I've played so I'm just trying to come up with something "fun" for CORE only PFS. Oracles are not an option. ![]()
![]() Mellok wrote: I would like to point you in the direction of 1 level of Elemental Annihilator Overwhelming Soul Earth Kineticist. You will be able to form a fairly strong weapon that you can either throw or use with weapon finesse and do 1d8+charisma mod in damage. Looks good, I'd have to buy the Occult book though. So I could go 2 levels Divine Hunter for Precise Shot and then 2 levels of that Kineticist combo and take either Power Attack or Deadly Aim? It looks like the Kineticist only ever gets 1 blast or melee attack though, but it appears to be vs Touch AC. Looking at it briefly it looks like at 10th level (Kineticist 1) I'd be making a single attack vs AC at +8 (+8 BAB,+3 Dex, -3 Deadly Aim) for 1d8 + 7 (charisma mod) + 6 (Deadly Aim) ............. So +8atk vs Touch for 1d8+13 dmg. One attack only, but made at range while flying. Decent? or actually not that great for burning 2 levels into Kineticist instead of something else? ![]()
![]() Darksol the Painbringer wrote: As a quick question, how are you getting Resist Cold/7 twice? Is it a typo, and you have Resist Acid/7? I also question how getting that would have been possible. Yeah, sorry. It should have read that my character has 7/fire, 7/cold, 7/electricity, and 7/acid resists. Aasimar is base 5 cold/electricity/acid but I chose the feat "Angelic Flesh" and picked the option that gives 5/fire. The Unscathed trait: "You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points." I didn't go Arcane Duelist Bard simply because my original idea was just to go Thundercaller Bard and use my favored class bonuses to increase my Thunder Call ability, which boosts the damage significantly at certain levels. PFS nerfed the FCB and now I'm looking to branch out to match a concept "Archangel" instead of being a 1 trick pony (which isn't as effective now after the fcb nerf). Don't have a ton of prestige to respec out of Thundercaller, and I do enjoy the bonuses of Thundercaller so I'm fine with staying with that archetype. Darksol the Painbringer wrote: Lastly, what are your skills? What weapon style (if any) are you implementing? Some more information regarding that would be appreciated. Skill ranks: All Knowledges 1 (except Nobility), Linguistics 7, Perception 2, Perform String 6, Perform Dance 8, Perform Wind 5, Spellcraft 1, Swim 1, UMD 5. Not the greatest selection but it's fine, I'm retraining Versatile Performance from String & Dance to Wind & Dance. Symphony of the Elysian Heart masterpiece requires Perform Wind and seems really worthwhile. Main reason I was thinking of 4 levels of Paladin was for Oath of Vengeance to covert 2 LoH's into Smite Evils for additional uses of smite. Weapon Style previously was just Thunder Calling enemies 1 or 2 times a round (3d8 Sound Bursts). For weapons I had a plain dagger & shortbow. If I could get my damage up to something remotely close to respectable I'd go Archery. I mean, I'm gaining permanent Flight at 10th level and my Fly skill will be a 24 at 10th level so I should be able to easily stay in flight and use my distance to my advantage (which I'll probably have the flying distance advantage maybe half the time). I could go the Fencing Grace route maybe but I'd be retraining Improved Initiative, Lingering Performance, and then taking Fencing Grace at 9th level. I'm not up for losing my 7/fire resistance or my prereq feats for gaining wings (flight). Really appreciate both the responses from you guys. Feel free to add more suggestions as I look forward to your comments. :) ![]()
![]() Well, should I go with a Longbow and the Divine Hunter archetype or should I go vanilla Paladin and work towards a +2 Courageous Longspear with the Banner of the Ancient Kings attached and the Flagbearer feat? The Longspear setup would be a 36,000 gold weapon but I'd be giving some good benefits: 1) +2 enhancement: +2 attack and weapon damage rolls
I would get: +8atk, +8dmg, +4 vs fear and charm
That's assuming I'm performing "Inspire Courage" and wielding the Longspear with two hands. Is it worth the 36k price tag though? EDIT: It would be pretty expensive but I guess it's something I could throw my gold at and eventually work towards? I probably wouldn't be able to afford much else except maybe 10-15k worth at the max. ![]()
![]() Hmm wrote:
That's what I thought, thanks for confirming. I plan on taking Oath of Vengeance, but it looks like Oath of Undeath may be a good Oath to take also. Undeath -
I'm still open for suggestions on Weapon choice and 9th & 11th level feats. ![]()
![]() Remco Sommeling wrote:
Ah yeah, good catch. +3 from DEX and +4 from Imp. Initiative. take away the Imp Initiative and exchange the DEX for CHA and I'm back where I started. Don't you mean "Fortunately" it takes the head slot? I currently am not using anything in the head slot, my Headband of Alluring Charisma is using the headband slot so I should be ok. How does it help my initiative checks though? Does Scion of War turn (and qualify) Initiative into a "Charisma check"? If so then that would make the feat worth taking. I didn't realize that the Circlet would help my concentration checks either but I guess it would. ![]()
![]() Jodokai wrote: The real problem is your stats. You need to find some way to get DEX to Damage (CHA to damage would be ideal, but I don't think that exists). My advice would be to be a Paladin of Sarenrae and get the Dervish Dance feat. Well, Paladin is kinda the way to get CHA to damage. As long as I went Oath of Vengeance, I can turn 2 uses of Lay on Hands into 1 Smite Evil, which I'll have 9 Lay on Hands uses a day. (EDIT: My bad, Smite Evil adds CHA bonus to Attack. Well at least I'd have a REALLY hard time missing? lol. Yeah I'd be at the mercy of a feat or "agile" enchantment to use my Dex to Dmg.) Jodokai wrote:
Great suggestion, I didn't know that. I can exchange that and gain a +3 bonus on top of it (Once I buy a Headband of Charisma +4 I'll have 24 Charisma so that'd be a +7 initiative.) Jodokai wrote:
I agree that it's not very appealing after you realize that it's 3 feats just to be able to fly, but it's unlimited and since I took Unscathed it becomes a good deal better than most Aasimars as I get 5+2 fire resistance, whereas most people are spending 2 feats for 5 fire resistance. Which fire is the most common energy type. The +2 vs Evil effects and +2 to stabilize really aren't that great but eh. The big thing though is I want my character to embody the look of an "Angel" or "Azata" found in the Bestiary. Also, my Fly skill is affected by Versatile Performance so I actually use my Perform: Dance skill in place of it. I've only got 5 ranks in at the moment and no "masterwork tool" to boost it yet but my Perform: Dance is at a total of 17 already. With a "masterwork tool" for dancing I should be able to auto succeed every check except collision (which I'll have enough ranks in it by 10th level to auto succeed that also.) Charisma to AC is decent, but it just replaces my Dex mod which means I only get a +4 bonus. I'm better off getting a +7 bonus to Fort, Reflex, and Will instead as a Paladin. ---------------------------- Would Divine Hunter with a Longbow work well? Or should I keep the Buckler and pickup a 1 handed weapon that can go off of Dex dmg? Or should I go with a standard reach weapon or a Sarissa for a 15ft reach while flying above enemies? Dervish Dance is a good suggestion, looks like Slashing Grace would require too many feats. ![]()
![]() Paladin of Baha-who? wrote: Two levels in divine hunter paladin would get you Precise shot, longbow proficiency, smite 1/day, Lay on Hands, and charisma to saves. That's a worthwhile dip. After that, go back to bard. I know this is a big IF, but if I chose to take this PFS character into PFS sanctioned scenarios/modules above 11th level wouldn't the Divine Bond be pretty good? I know some of the Paladin spells can be pretty strong also. 2 levels of Bard wouldn't really get me anything, but if going past 11th level and picking up more Bard levels I could see a benefit. Swift action performance and higher level spells. I'm having a hard time weighing the benefits though. ![]()
![]() RainyDayNinja wrote:
In general, I agree with you. But, I have access to a few 3rd level spells and multiclassing I'm only going to miss 4th level spells since PFS only generally goes to 12th level. I'm trading that away, another versatile performance, and being able to start a performance as a swift action for Medium & Heavy Armor Proficiency, Martial Weapon Proficiency, Detect Evil, 9/day Lay on Hands, +9fort +5reflex +8will to my saves (compared to what I'd get if I kept leveling as Bard), 2 Smite Evils (more if Oath of Vengeance) which synergize with my Charisma, immunity to all diseases, and at 12th level Divine Bond. This seems like a favorable trade. I can still Inspire and I have 21 uses of 3d8 DC19 fort save Sound Bursts a day in performances. I can't retrain Angelic Flesh, it essentially provides my 7 fire resistance and it's a prereq to Angel Wings which is something I'm taking once I hit 10th level (retraining a feat). I may actually want to keep Lingering Performance to keep my Inspire going while doing other things and it looks like it would be useful with Symphony of the Elysian Heart. Maybe I just have Improved Initiative to retrain? Or maybe Lingering Performance isn't that needed? I still have 9th and 11th level feats to consider. I was also considering the Divine Hunter archetype, which I lose Heavy Armor Proficiency (was thinking of using Mithral Agile Breastplate anyways) and Aura of Courage...but I gain Precise Shot for free and at 3rd level everyone gains Precise Shot in 10ft, for 1 round, against the target I shot. Was thinking Archery may not be a bad choice when I'm able to always fly at 10th level+. I believe Paladin is the better trade as it doubles all 3 of my Saves and offers some extra nice benefits. I have no idea what type of weapon to pick, paladin gear, or what kind of feats I should try to squeeze in though. ![]()
![]() Hello all, I've been playing my aasimar character recently and due to some changes (they removed the FCB for increasing 1 bardic performance) I've decided to multiclass and take on more of a "Michael the Archangel" style. I'm not sure where to go with a few of my feats and some of my earlier feats could probably use retraining. My main source of damage is "Thunder Call" bardic performance but outside of that I don't feel very capable of defending myself. I believe Paladin is capable of improving that, which is why I've decided to start taking my last 4 levels into Paladin and stopping at 7th level Bard. Kysune Heyoku:
Class: Thundercaller Bard 7 Race: Aasimar (Azata Blooded) Resists: 7 cold, 7 electric, 7 fire, 7 cold Alignment: Lawful Good Deity - Undecided Traits -
Stats -
Saves -
1) Bard 1: Bab +0 | Imp Initiative (lvl 1)
Masterpieces -
Gear:
Gold: 29,233 Wands:
A few things I have planned:
1) I'm thinking of retraining Lingering Performance as it's not been too useful as of lately and Improved Initiative if there's some feats that would serve me better. 2) I will be retraining one of my feats at 10th level to "Angel Wings" to gain permanent flying. 3) I'm thinking of retraining "Triple Time" to "Symphony of the Elysian Heart" and retraining my "Versitile Performance" ability from Performance String to Performance Wind. ------------------------ Here are a few pictures to show what I'm attempting to mold my character into: Picture 1 and Picture 2 I'm considering selling my +1 mithral chain shirt and picking up a +1 mithral agile breastplate, which still allows me to cast my bardic spells without penalty, isn't very heavy so I stay in light load category, and doesn't reduce my speed while boosting my AC more. In the past, I've not considered my character to do anything outside of Inspire and Thunder Call but now that I'm multiclassing and have access to Smite I'm wondering how to best build into a more offensive tank. Should I go with a finesse weapon, reach weapon, or a ranged weapon? Is vanilla Paladin typically the way to go or are there any archetypes worth my consideration? Really looking forward to hearing your suggestions! |