Elf

Kyras Brieross's page

2 posts. Alias of Devastation Bob.


Full Name

Kyras Brieross

Race

Half-Elf

Classes/Levels

Cleric of Milani

Gender

Male

Size

Medium

Alignment

CG

Deity

Milani

Location

Westcrown

Languages

Common, Elven

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 13

About Kyras Brieross

Kyras
Male Half-Elf Cleric of Milani 1
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) and
morningstar +2 (1d8+2)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—rebuke death
Cleric Spells Prepared (CL 1st; concentration +4):
1st—bless, remove fear [D], shield of faith
0 (at will)—guidance, light, stabilize
[D] Domain spell; Domains Healing, Liberation
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13
Base Atk +0; CMB +2; CMD 13
Feats Human Spirit
Traits deft dodger, westcrown firebrand
Skills Diplomacy +5, Disguise +3, Perception +5, Sense Motive +7, Spellcraft +4; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura, domains (healing, liberation), elf blood, liberation
Other Gear studded leather, light wooden shield, dagger, morningstar, backpack, bedroll, belt pouch, flint and steel, wooden holy symbol (Milani), pot, rope, soap, spell component pouch, waterskin, 88 gp, 10 sp, 9 cp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Integrated - Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

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