Init +0 | Perc +4 | AC +6 | Def +2 | DR 4/armor | FRW 3/0/6 | HP 33/33
About Kyra Light of Sarenrae
KYRA
Female Human Cleric of Sarenrae 1
medium humanoid (human)
Init +0; Senses Perception +4
DP 1 AP 5 Hero 5 Luck 6
==DEFENSE== AC +6, Defense +2, Touch +2, FF +6 (+4 armor, +2 deflection)
HP 33 (1d8) Vitality 33 Wound points 23
0 to -1 disabled; -2 to -23 unconscious Clobbered/MD 11/23 Stabilize 23%
DR 4/armor; SR 0
FRW 3/0/6
Immunity Armor Chain shirt (MaxDex +4, ACP -2, ASF 20%, 25 lbs.)
==OFFENSE== Spd 30 ft/x4
Melee
- Scimitar -2 (1d6+2, 18/x2) (-2 ACP, +0 Dex, +0 Bab)
Ranged
- Sling -2 (1d4+2, 20/x2) range 50 ft.
Special attacks Channel positive energy 5/day (DC 12; 1d6+1 vs. undead), Prayer
Domains Healing, Sun
==STATISTICS== Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Bab +0, CMB +2, CMD 12
FeatsSelective channeling (2 targets), Toughness Skills Diplomacy +6, Heal +9, Knowledge (religion) +4, Profession (Doctor: Heal) +5, Profession (Priest: Sense motive) +5, Sense motive +3
TraitsFaithful feedback (all healing spells heal +1 HP), Sacred touch (You may automatically stabilize a creature with just a StaAct touch), MissionaryCampaign trait (+1 on Know (religion) checks, which is always a class skill for you, and Cure light wounds, Cure moderate wounds and Cure serious wounds are all CL +1)
Special abilities Spiritual guidance 4 + WisMod rnds/day = 7 rnds/day. Prayer - The cleric learns to counter all effects that depend on sound (not spells with verbal components). Make a Knowledge (religion) check each round; this may be used by any allies with in 30 ft. in place of a saving throw for illusion (pattern), illusion (figment), or any language-dependent, non-instantaneous effect. Fascinate - Cause creatures within 90 ft. who are able to see and hear you to become fascinated with you Will DC 10 + 1/2 Cleric's level + ChaMod. Languages Common, Kelish
Homeland Qadira
Belief Sarenrae
Goal To convert all to Sarenrae
Secret She believes she caused her village to be burned; she told the bandits about the beautiful shrine. She feels guilt.
Inspiration of character Locke from Lost Woman of faith ==GEAR== Encumbrance Carrying capacity Gear Clothes, (5 lbs., worn), Chain shirt, Scimitar, Sling, 5 sling bullets
GP 1 SP 10 CP 14
History:
Born in a small Qadiran farming town to loving parents, Kyra grew up in the shadow of one of Sarenrae's shrines. She was taken at a young age with the beauty of the shrine's stained glass, and the grace of the three priestesses who practiced swordplay on the nearby hill each dawn as they offered their morning prayers. When bandits attacked her small town, Kyra watched as the priestesses did their best to reason with them—and when that came to naught, to end them before they could do more damage. Unfortunately, the bandits were too strong, and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the shrine she swore her life and sword arm to Sarenrae, swore to protect those who could not protect themselves, and to not spare the blade when the time for redemption passes.
Possessed of a fierce will and pride in her faith and skills with the scimitar, Kyra has traveled far since her trial by fire. She lost her family and home that fateful day, yet where another might be consumed by anger and a thirst for revenge, Kyra has found peace in the Everlight, and in the belief that, if she can prevent even one death at evil hands, her own losses will not have been in vain.