Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Yeh, I discovered that the Pathfinder Society part of the site is listing scenario 9-03 as 9-09, and 9-05 as 9-11. I don't know if others were screwed up, but I am sure that there were other broken links like this. My understanding is that they are working to get everything fixed. I have to say that having the site log me out so that I have to sign back on every time I check in is rather frustrating.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen moves in closer to the strange mass, trying to get a closer look at it and trying to determine whether her strange memories recall anything about this thing. Move to within 10' of the thing and carefully examine the thing. Use knowledge from above? Or should I reroll?
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
The woman who does not know who she is looks over at Rocksauce.
First, where is Birdy. It would be interesting talking with her. Second, and more importantly. How would you solve the problem that is Doctor O? If we do not solve the Doctor O problem, I think that there is going to be a lot more blood than was caused by Boris.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyle nods in agreement.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyle, considers trying to pull one of the chains hanging from the roof, but instead decides to give her companions all the encouragement she can while trying to determine whether she has ever heard of something like this creature. Standard: Inspire Courage - +1 on lots of stuff Knowledge(Religion and everything else): 1d20 + 6 ⇒ (16) + 6 = 22 <-- maybe some clue? She then begins to move back to put some space between herself and this black monstrosity.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Sorry, was at OGC con over the weekend, and then life got busy. Kyleen will move into the room, staying as far from the mirror and the black man as possible. She will then use Mage Hand.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Recalling the issue with the mirrors in the previous room, Kyleen calls on a simple spell she recalls to create a small translucent disembodied hand which grasps the sheet hanging near the mirror and pulls it to cover the mirror. Cast Mage Hand - then move the sheet to cover the mirror. Sorry guys, was planning on starting a performance, but recalling the problems with mirrors before, I think that eliminating this possible nightmare would be her first choice. Init: 1d20 + 2 ⇒ (19) + 2 = 21
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen shakes her head at Yordan's request.
With that, Kyleen begins to tell a tale of a group of peasants who banded together to defeat a great evil baron who sought to subjugate and enslave them. Hidden within the story are many high points which raises the morale of her companions. Ready action to start Inspire Courage. Kyleen also gathers up a numbers of pieces of broken masonry, rocks and other rubble.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen looks to the others. She then concentrates, almost turning red as though her head was about to explode. Then the ghostly form of the Doctor slowly slides out of her. Perhaps we should all stay back and allow the Doctor to open the door. I am sure that I will feel his pain, but it is better than any of us standing in front of the door and taking the brunt of whatever is there. Kyleen will bring the doctor forth to open the door while we all stand back and prepare.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen drops the pole arm and steps back, staring down at the remains of the creature.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
I did not exactly plan on flipping the body, this was a comment directed towards the others, figuring one of the more martial types would do the flipping . . . but oh well. Kyleen curses in a rather unladylike manner, and awkwardly swings the glaive. Attack-glaive: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 <-- +1 Str, +1 BAB, +1 Mwk, -4 non-proficient..
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
A tear forms in the corner of Kyle's eye as the nice rat is suddenly grabbed. Fortunately, she realizes that a summoned creature generally returns to whence them come, which will unlikely make for a very grumpy creature when its meal suddenly disappears. Kyleen then looks to the others.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Hearing Mrakala just before she is about the reach out with the glaive, Kyleen suddenly has an idea. She calls on some unknown power, and speaks arcane words she did not know that she knew. A moment later, a small hole opens in space and a giant rat crawls through. Kyleen speaks to it: Rat Language:
Turn the body over, attack if it moves. I assume the rat would understand this, pretty simple command. With that, the rat scurries over to the body and turns it over using its claws and nose. Kyleen casts Summon Nature's Ally, and then used her ability to speak with rats.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen looks to Yordan.
If Yordan allows Kyleen to have the pole arm, she will use it to flip over the body.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen looks back at the others.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Suddenly having a concern about the person, clearly appearing to have been a member of the facility, Kyleen moves over to see what happened.
Heal: 1d20 + 7 ⇒ (10) + 7 = 17
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen, frustrated at her inability to win back the officer's support, and at her poor judgment in her attempt to lighten up the mood among the survivors, nods in agreement. Yes, we should see what we can do. She then looks to Winter.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Mrakala wrote:
I have two small people. I recommend cages. Or, summer camp.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Although she felt that her performance went quite well, Kyleen realizes that her performance was not taken as well as she had hoped that it would be by Sergeant Yorke and some of the others. So, Kyleen approaches them in the hope that she can explain the she was attempting to use levity to make the rest of the survivors happier and to take some of the burden of their current situation off of them. Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
After getting a good night's rest, Kyleen looks around the area and decides that some comedy would help to lighten the mood, especially with the children who are stuck here. After collecting a discarded jacket and a variety of cast off garbage, she attempts to make a disguise that would make her look like Winter, and then proceeds to perform a skit with Winter stumbling and bumbling about while making all sorts of non-sensical goof-ups. Disguise: 1d20 + 10 ⇒ (12) + 10 = 22 Perform(Comedy): 1d20 + 3 ⇒ (15) + 3 = 18 <-- add 4 more if she could use Perform(oratory) Although not as good the previous day, the disguise is more than adequate and the show goes over fairly well.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Mostly finished with leveling. It has been a long last few weeks in RL. When they get back, Kyleen once more finds a place where the children, and any others, can gather about her, and begins to tell a tale. Deciding that with all the horrors, those listening needs something to lighten their moods, her story is a tale of a fair maiden who befriended the rats and other creatures which most consider to be vermin. And then, with the aid of these creatures, managed to defeat a horrible menace that had taken over her town. Perform(oratory): 1d20 + 9 ⇒ (20) + 9 = 29 While she is unsure of herself at first, the story just comes to her almost as though it were her unremembered story (perhaps it is), the valiant deeds, the sudden unexpected twists, and the defeat of those who wished to do the town harm, each being presented with more eloquence than the phrase before. Well, that should impress the children if nothing else.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Trying to decide whether to go bard, go Spiritualist (which will require somehow getting her Wisdom up), or go a different direction (after all, she has no clue what she was before, so the skies the limit).
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
I am enjoying the campaign. My biggest problem is simply time in RL. I have a lot less than when we were playing WotW. Also, having the Spiritualist tossed at Kyleen was unexpected and I still have not figured out what to do with the Doctor. (Sorry, but I will get it when I have a few more minutes to study up on the class a little more.) Also, having a character who has no clue who she is is a little odd to play. Not really sure what her personality is, and neither does she.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
As the party decides to return to the encampment, Kyleen shutters as the Doctor once more merges with her. She then tries to take a closer look at the issue with Yordan's skin and shoulder. Heal: 1d20 + 7 ⇒ (5) + 7 = 12
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
I have more fun these days describing how spells are cast when I am awake enough to be creative. I was not awake enough to rub dirt in his wounds, although that is not really Kyle's style.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Seeing the flesh dissolved from Yordan's arm, Kyleen realizes that a few more blows might land the ranger in the realm of the unliving.
Kyleen then reaches out with her hand and rubs it over the wound. Cast CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Healing the worst of the burns, leaving partially healed tender skin in the place of the former burns.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Unsure what else to do about the thing, Kyleen calls on her memory and points toward Yordan, causing him to suddenly be covered in a sheen of grease. Cast Grease. No clue if this thing has him grappled, but the Grease should cause him to be able to make a CMD or Escape Artist at +10 I believe.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
As Kyleen watches, she feels something pulling from within her. A moment later, you see her form appear to waiver and stretch. A moment later, you see the form of the Doctor appear next to her. Kyleen looks a little confused, and then regains her composure.
The Doctor's mostly solid form stands next her Kyleen and nods. Kyleen then looks to the Doctor.
Having no recollection of who, or what, she was before, apparently having a spirit melding with her has not phased her at all.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Stepping back from the man, Kyleen turns and looks at Mrakala.
DMDM: This is more the Doctor speaking than Kyleen, but also feels right for her since she really does not know who or what she was before.
Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Kyleen walks up and examines the man.
Heal: 1d20 + 7 ⇒ (1) + 7 = 8 <-- checking the bound man Unfortunately, Kyleen realizes that she has no experience whatsoever with crazy people.
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