Vorrea Talminari

Kyleen's page

210 posts. Alias of Tirion Jörðhár.


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Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I am enjoying this, but have been having trouble following things between my RL picking up speed and the intermittent speed of this game. If everyone else wants to keep going, I will stay in, but definitely am having trouble giving 100% like I have in the past (this applies to all my few remaining campaigns)

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Not sure if I have anything else useful. Kyleen will ask the doctor if he knows anything, but I am not sure what he might know.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Yeh, I discovered that the Pathfinder Society part of the site is listing scenario 9-03 as 9-09, and 9-05 as 9-11. I don't know if others were screwed up, but I am sure that there were other broken links like this.

My understanding is that they are working to get everything fixed. I have to say that having the site log me out so that I have to sign back on every time I check in is rather frustrating.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I am pretty clueless as to what to do next. I suppose we could just open the door and see what happens.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Having moved closer, Kyleen looks at the creature again trying to discern what it is.

Knowledge(everything): 1d20 + 6 ⇒ (4) + 6 = 10

Kyleen shrugs:
I have no clue what this thing is.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen puts her hands over her ears in an attempt to block the horrid noise.

Will: 1d20 + 5 ⇒ (17) + 5 = 22

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen moves in closer to the strange mass, trying to get a closer look at it and trying to determine whether her strange memories recall anything about this thing.

Move to within 10' of the thing and carefully examine the thing.

Use knowledge from above? Or should I reroll?

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I doubt it, but did Kyleen's 19 on the knowledge get anything?

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen looks at the mass of ?eggs? trying to determine what it might be.

Knowledge(everything): 1d20 + 6 ⇒ (13) + 6 = 19 <-- maybe?

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I was going to choose Curtain #2.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

DMDM:

Will: 1d20 + 5 ⇒ (17) + 5 = 22

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

The woman who does not know who she is looks over at Rocksauce.
So you say you solve problems. Two questions.

First, where is Birdy. It would be interesting talking with her.

Second, and more importantly. How would you solve the problem that is Doctor O? If we do not solve the Doctor O problem, I think that there is going to be a lot more blood than was caused by Boris.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I still don't remember who I am or how I got here.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Um . . . are there any stans that you have not worked and lived in?

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

DM DM's goal is to no only go to all the places on the world's most dangerous places list, but to have lived and worked in each of them as well.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

At GenCon this weekend. Posting will be light until Monday.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyle nods in agreement.
Yes, we report back. We do not know why we are here, or who we are, at least for some of us. We are clearly not indestructible. I say we go back and speak with the others and see what type of a plan we have. We also have the area behind the curtain that we have not investigated.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen scratched her head once the group is out.
There must be something about that . . . thing. Something that vile and evil, it must have a weakness. The questions is, what is it?

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Still waiting to see if the 22 knowledge roll gave Kyleen any insight about this guy.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyle, considers trying to pull one of the chains hanging from the roof, but instead decides to give her companions all the encouragement she can while trying to determine whether she has ever heard of something like this creature.

Standard: Inspire Courage - +1 on lots of stuff

Knowledge(Religion and everything else): 1d20 + 6 ⇒ (16) + 6 = 22 <-- maybe some clue?

She then begins to move back to put some space between herself and this black monstrosity.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Sorry, was at OGC con over the weekend, and then life got busy.

Kyleen will move into the room, staying as far from the mirror and the black man as possible. She will then use Mage Hand.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I always wanted to play a ghoul bard.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Recalling the issue with the mirrors in the previous room, Kyleen calls on a simple spell she recalls to create a small translucent disembodied hand which grasps the sheet hanging near the mirror and pulls it to cover the mirror.

Cast Mage Hand - then move the sheet to cover the mirror.

Sorry guys, was planning on starting a performance, but recalling the problems with mirrors before, I think that eliminating this possible nightmare would be her first choice.

Init: 1d20 + 2 ⇒ (19) + 2 = 21

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen shakes her head at Yordan's request.
Sorry. I do not have the ability to give guidance like that. On the other hand, I can do this.

With that, Kyleen begins to tell a tale of a group of peasants who banded together to defeat a great evil baron who sought to subjugate and enslave them. Hidden within the story are many high points which raises the morale of her companions.

Ready action to start Inspire Courage.

Kyleen also gathers up a numbers of pieces of broken masonry, rocks and other rubble.
--> Ammunition for Telekinetic Projectile

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen looks to the others. She then concentrates, almost turning red as though her head was about to explode. Then the ghostly form of the Doctor slowly slides out of her.

Perhaps we should all stay back and allow the Doctor to open the door. I am sure that I will feel his pain, but it is better than any of us standing in front of the door and taking the brunt of whatever is there.

Kyleen will bring the doctor forth to open the door while we all stand back and prepare.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen drops the pole arm and steps back, staring down at the remains of the creature.
The only question to ask is Why? Why is this thing here? Why are we here? Why is this place so fun of horrors?
As she says this, she shakes her head in disbelief and confusion.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I did not exactly plan on flipping the body, this was a comment directed towards the others, figuring one of the more martial types would do the flipping . . . but oh well.

Kyleen curses in a rather unladylike manner, and awkwardly swings the glaive.

Attack-glaive: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 <-- +1 Str, +1 BAB, +1 Mwk, -4 non-proficient..

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

A tear forms in the corner of Kyle's eye as the nice rat is suddenly grabbed. Fortunately, she realizes that a summoned creature generally returns to whence them come, which will unlikely make for a very grumpy creature when its meal suddenly disappears.

Kyleen then looks to the others.
Yeh, I think that we should find what is hiding beneath that body.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Hearing Mrakala just before she is about the reach out with the glaive, Kyleen suddenly has an idea. She calls on some unknown power, and speaks arcane words she did not know that she knew. A moment later, a small hole opens in space and a giant rat crawls through. Kyleen speaks to it:

Rat Language:

Turn the body over, attack if it moves.
I assume the rat would understand this, pretty simple command.

With that, the rat scurries over to the body and turns it over using its claws and nose.

Kyleen casts Summon Nature's Ally, and then used her ability to speak with rats.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen looks to Yordan.
You do not need to do it. Can we borrow your pole arm to flip over the body. She pauses for a minute the consider. We will make sure that there are no shears.

If Yordan allows Kyleen to have the pole arm, she will use it to flip over the body.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen looks back at the others.
Anyone have a grappling hook or something that we could use to turn over the body? There is something there, and I need to examine it more to figure out what it is.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Seeing the creature begin to move, Kyleen jumps back (several feet), while attempting to determine what this thing is.

Knowledge(everything): 1d20 + 6 ⇒ (18) + 6 = 24

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Suddenly having a concern about the person, clearly appearing to have been a member of the facility, Kyleen moves over to see what happened.
Not sure if what I am feeling is me, or the Doctor.

Heal: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen, frustrated at her inability to win back the officer's support, and at her poor judgment in her attempt to lighten up the mood among the survivors, nods in agreement.

Yes, we should see what we can do.

She then looks to Winter.
Would there be any chance that you might have some light armor around? Leather or studded leather would be great. Or a mail shirt if you have one about. Whatever equipment I might have had before I arrived here was never found, and these shapeshifting creatures don't seem to have any armor.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4
Mrakala wrote:

I agree with these marching orders.

I've slowed down due to stressors at work and my wife being away. I have no idea how single parents handle rambunctious children and full time jobs alone all the time..can't wait till she's back!

I have two small people. I recommend cages. Or, summer camp.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Although she felt that her performance went quite well, Kyleen realizes that her performance was not taken as well as she had hoped that it would be by Sergeant Yorke and some of the others. So, Kyleen approaches them in the hope that she can explain the she was attempting to use levity to make the rest of the survivors happier and to take some of the burden of their current situation off of them.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

After getting a good night's rest, Kyleen looks around the area and decides that some comedy would help to lighten the mood, especially with the children who are stuck here. After collecting a discarded jacket and a variety of cast off garbage, she attempts to make a disguise that would make her look like Winter, and then proceeds to perform a skit with Winter stumbling and bumbling about while making all sorts of non-sensical goof-ups.

Disguise: 1d20 + 10 ⇒ (12) + 10 = 22

Perform(Comedy): 1d20 + 3 ⇒ (15) + 3 = 18 <-- add 4 more if she could use Perform(oratory)

Although not as good the previous day, the disguise is more than adequate and the show goes over fairly well.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Was actually down for the better part of two days, at least every time I tried to get on. Just got back on this morning.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Mostly finished with leveling. It has been a long last few weeks in RL.

When they get back, Kyleen once more finds a place where the children, and any others, can gather about her, and begins to tell a tale. Deciding that with all the horrors, those listening needs something to lighten their moods, her story is a tale of a fair maiden who befriended the rats and other creatures which most consider to be vermin. And then, with the aid of these creatures, managed to defeat a horrible menace that had taken over her town.

Perform(oratory): 1d20 + 9 ⇒ (20) + 9 = 29

While she is unsure of herself at first, the story just comes to her almost as though it were her unremembered story (perhaps it is), the valiant deeds, the sudden unexpected twists, and the defeat of those who wished to do the town harm, each being presented with more eloquence than the phrase before.

Well, that should impress the children if nothing else.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Yeh, another Charisma based class would not be bad, but I think staying the Bard route is best.

Will try to get leveled up tomorrow.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Trying to decide whether to go bard, go Spiritualist (which will require somehow getting her Wisdom up), or go a different direction (after all, she has no clue what she was before, so the skies the limit).

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen will help with the healing, she is +7 on Heal.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I am enjoying the campaign. My biggest problem is simply time in RL. I have a lot less than when we were playing WotW. Also, having the Spiritualist tossed at Kyleen was unexpected and I still have not figured out what to do with the Doctor. (Sorry, but I will get it when I have a few more minutes to study up on the class a little more.)

Also, having a character who has no clue who she is is a little odd to play. Not really sure what her personality is, and neither does she.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

As the party decides to return to the encampment, Kyleen shutters as the Doctor once more merges with her. She then tries to take a closer look at the issue with Yordan's skin and shoulder.

Heal: 1d20 + 7 ⇒ (5) + 7 = 12

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I have more fun these days describing how spells are cast when I am awake enough to be creative. I was not awake enough to rub dirt in his wounds, although that is not really Kyle's style.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Seeing the flesh dissolved from Yordan's arm, Kyleen realizes that a few more blows might land the ranger in the realm of the unliving.
I think you need a little help with that.

Kyleen then reaches out with her hand and rubs it over the wound.

Cast CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Healing the worst of the burns, leaving partially healed tender skin in the place of the former burns.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Unsure what else to do about the thing, Kyleen calls on her memory and points toward Yordan, causing him to suddenly be covered in a sheen of grease.

Cast Grease.

No clue if this thing has him grappled, but the Grease should cause him to be able to make a CMD or Escape Artist at +10 I believe.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

As Kyleen watches, she feels something pulling from within her. A moment later, you see her form appear to waiver and stretch. A moment later, you see the form of the Doctor appear next to her.

Kyleen looks a little confused, and then regains her composure.
Perhaps it is the spirit of the Doctor making me think this, but we definitely need to protect the patients and staff of the hospital. If the man is mad, we keep him bound. Once we figure out what is wrong, then we decide how to deal with him.

The Doctor's mostly solid form stands next her Kyleen and nods.

Kyleen then looks to the Doctor.
Do you recall what was behind these doors? Or what great evil might be there?

Having no recollection of who, or what, she was before, apparently having a spirit melding with her has not phased her at all.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Stepping back from the man, Kyleen turns and looks at Mrakala.
We cannot leave him here. He was either a patient or an employee of the hospital. If he is not a threat to the hospital, we must protect him. At least until we know whether he is a threat to us and the other survivors.

DMDM:

This is more the Doctor speaking than Kyleen, but also feels right for her since she really does not know who or what she was before.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen walks up and examines the man.
I wonder what is affecting his mind. In this place it could be magical, or some natural insanity caused by all the strange and vile things that have happened around here.

Heal: 1d20 + 7 ⇒ (1) + 7 = 8 <-- checking the bound man

Unfortunately, Kyleen realizes that she has no experience whatsoever with crazy people.

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