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Kwijiab's page

2 posts. Alias of Herkymr the Silly.


Full Name

AC :
13, touch 13, flat-footed 11
saves:
Fort +4 Ref +3, Will +1 (+2 vs fear)
HP=26

Race

Progenitor's Sting (7/7) (Sp) :
Progenitor's Sting Poison (DC 15) (Sp)[/b] Poison—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1 Str, Dex, or Con damage [chosen]; cure 1 save
Safekeeping (7/7)

Classes/Levels

Init +2; Perception +0

About Kwijiab

Kwijiab
Gnome crossblooded sorcerer 3
N small humanoid
Init +2; Perception +0
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Defense
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AC 13, touch 13, flat-footed 11 (+0 armor, +3 Dex, +1 small)
hp 26 (3d6+9)
Fort +4 Ref +3, Will +1 (+2 vs fear)

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Offense
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Speed 20 ft.
Melee Mw ironwood Mereclub +0 (d4-1/x2)

Spell-Like Abilities (CL 3; concentration +4):

. . 1/day—mage hand
. . 1/day—open/close
. . 1/day—prestidigitation
. . 1/day—unseen servant


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Statistics
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Str 8, Dex 15, Con 17, Int 11, Wis 10, Cha 18
Base Atk +1; CMB -1; CMD 11/9
Feats eschew materials, expanded arcana(x2)
Traits efficient packer, ascendant recollection
Skills having ranks in them Spellcraft +6, UMD +10
Languages gnome, Common, sylvan

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Special Abilities:

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Ascendant Recollection
Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Bloodline Arcana: Scorpion (Ex)
You do not risk poisoning yourself accidentally while poisoning a weapon.
Bloodline arcana: Unicorn
Every time you cast a spell, you can restore a number of hit points equal to double the level of the spell you cast to one target of your choice that you can see. A creature at its maximum hit points cannot be affected by this ability. Healing a dying creature with this ability does not automatically stabilize the creature unless its hit points are brought to 0 or above.
Defensive Training +4
Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Efficient Packer
Treat Strength score as 2 points higher for determining carrying capacity.
Eschew Materials
Cast spells without materials, if component cost is 1 gp or less.
Hatred +1
Gain a bonus to attack vs. goblinoid/reptilian humanoids.

Intrepid Settler
+2 racial bonus on saving throws against fear effects.

Low-Light Vision
See twice as far as a human in dim light, distinguishing color and detail.
Progenitor's Sting (7/day) (Sp)
Apply poison to your weapon or that of an ally within 30 ft.

Progenitor's Sting Poison (DC 15) (Sp)
Poison—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1 Str, Dex, or Con damage [chosen when used]; cure 1 save

Safekeeping (7/day) (Su)
Stnd act, touched creature gains +2 insight bonus to AC for 1 rnd.

Utilitarian Magic
+1 DC for transmutation spells.

combat gear:

Feather token anchor
Feather token tree
wand of cure light 50/50
wand of mage armor 20/50

mundane gear:

mw backpack
bedroll
3x belt pouch
2 sq. yards canvas
everburning torch
executioner's outfit
Tribal fetish (carved shrew head)
Tribal fetish (etched coin of unknown origin)
black ink (1)
ink pen
1k marbles
merchant's scale
paper (20)
sack (2)
scroll case (3)
sapphire blue unicorn signet ring
tortoise shell snuffbox
spell component pouch
compact spellbook
spider's silk rope (50')
50' string
traveling spellbook
50' twine
vial (5)
waterproof bag
whetstone
trail rations (6)
waterskin (2)

scrolls:

eagle's splendor (5)
enlarge person
identify

story:
Kwijiab was the youngest of 2. He also was the only one to inherit magic. His father came from the Osirian Desert and his mother the Mwangi expanse. His mother was a tribal shaman who had been outcast when they found out she had helped a captured unicorn escape. His father had been abandoned and left for dead after his clan got ambushed by another clan on giant scorpions. His father had been stung multiple times. It was a wandering healer who saved his life then left him at the nearest town.
He met the woman of his dreams, Kwijiab’s mother in Andor. He was following clues looking for the healer that saved him. His mother was in the city hiding from tribal hunters bound to find and kill her for her sin against the tribe. His mother and father were eventually killed by the tribal hunters when the caught up with them in the capital city of Taldor. His sister was taken and sold into slavery. He escaped because he was in the market when they attacked. He is tracking down rumors that she might have been taken to the Tian countries with a slave trader.
He finds himself in Brinewall tracking a rumor that the caravan of slavers passed this way several weeks ago. He joins up with Sandru’s caravan as a means of safer travel further along the road. Sandru and Koya are the only two in the caravan that should know of his journey.

goals:

1. Track down if his sister is alive and decide what to do from there.
2. Track down the wandering healer that saved father
3.Track down the tribal hunters and tribe of his mother then decide how to reek revenge.

personality:

First and foremost he is calm. IT is a temperament that he picked up from his mother. He has a temper though and it is explosive at times. He attributes this to his father's bloodline of scorpion as they are explosively dangerous and aggressive when threatened. He would prefer to reason things through rather than jump to the swords. He sees his magic ability as a tool that he has been blessed with to help his allies and harm the enemy. He's calm and not as go lucky daring as most gnomes. THis is a defining trait for him. He also does like his creature comforts being slightly on the hedonistic verge.