| Race |
Half-Elf |
| Classes/Levels |
Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2 |
| Gender |
Male |
| Size |
M |
| Age |
19 |
| Alignment |
CG |
| Languages |
Common, Elven, Goblin |
| Occupation |
Circus Performer |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
18 |
About Kvothe Incruentus
Kvothe Incruentus Bard 7
CG Medium Human Half-Elf Humanoid
Perception +13; Low-Light Vision
Languages Common, Elven, Goblin
Skills Acrobatics +12, Arcana +11, Athletics +1, Deception +13, Diplomacy +15, Intimidation +15, Lore: Circus +11, Occultism +11, Performance +15, Society +11, Stealth +11
Str +1, Dex +3, Con +1, Int +2, Wis +2, Cha +4
Items Chain Shirt, Adventurer's Pack, Waterproof Journal, Maestro's Instrument (Lesser)
AC 24, Fort +10, Ref +14, Will +13
HP 71
Speed 25 feet
Melee Longsword +10 (Versatile P), Damage 1d8+1 (S)
Melee Dagger +12 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+1 (P)
Ranged +1 Shortbow +13 (Deadly d10, Magical), Damage 1d6 (P)
Bon Mot
Reach Spell
No Cause for Alarm
Maestro's Instrument (Lesser)
Occult Known Spells DC 25, attack +15 4th Invisibility (H+2) (Sig), Enervation (2 slots); 3rd Comprehend Language (H+1) (Sig), Fear (H+2), Paralyze (3 slots); 2nd Illusory Creature, Dispel Magic (Sig), Restoration (3 slots); 1st Magic Missile, Phantom Pain, Penumbral Shroud, Soothe (Sig) (3 slots); Cantrips Shield, Telekinetic Projectile, Prestidigitation, Detect Magic, Daze
Primal Innate Spells DC 25, attack +15 Cantrips Disrupt Undead, Dancing Lights, Tanglefoot
Primal Innate Spells DC 25, attack +15 Cantrips Electric Arc
Focus Spells (2 points)
Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Lingering Composition You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Hymn of Healing Range 30 feet; Targets you or 1 ally Duration sustained up to 4 rounds Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and each time you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. Heightened (+1) The fast healing and temporary Hit Points each increase by 2.
Inspire Defense Area 60-foot emanation Duration 1 round You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.
Additional Feats Distracting Performance, Experienced Professional, Half-Elf, Hymn of Healing, Impressive Performance, Inspire Defense, Lingering Composition, Virtuosic Performer, Wildborn Adept, Wildborn Magic
Additional Specials Muses (Maestro), Signature Spells