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Kurt Vagnur's page

No posts. Organized Play character for Z...D....


Race

|HP 9/9 | AC:17 T:13 FF:14| Fort +1; Ref +5; Will +1 | Init: +5 | Perc: +5, SM: +5

Classes/Levels

| Speed 30ft | Darkness 1/1 | Active conditions: None.

Gender

Male LN Tiefling Rogue

About Kurt Vagnur

Kurt Vagnur
Male tiefling unchained rogue (knife master) 1 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
LN Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee cold iron dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20)
Special Attacks sneak attack (unchained) +1d6
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—darkness
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Statistics
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Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Combat Expertise, Weapon Finesse
Traits reactionary, shadow stabber
Skills Acrobatics +5, Bluff +7, Climb +3, Disable Device +7, Intimidate +5, Knowledge (local) +6, Perception +5, Sense Motive +5, Sleight of Hand +5 (+5 to conceal a light blade), Stealth +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Infernal, Osiriani, Polyglot
SQ hidden blade, prehensile tail[ARG]
Other Gear lamellar (leather) armor[UC], cold iron dagger, dagger, dagger, dagger, dagger, backpack, bandolier[UE], bedroll, belt pouch, concealable thieves' tools[UI], crowbar, wrist sheath, spring loaded, 307 gp, 4 sp
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Tracked Resources
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Cold iron dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Darkness (1/day) - 0/1
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

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