Base
Hard to Kill Automatically stabilize below 0hp. Death at negative double Con modifier.
Mythic Power 3 plus double tier
Surge 1d8
Amazing Initiative Add tier to initiative. Expend 1 MP for extra standard action
Recuperation Restored to full hp after 8 hours rest. Expend 1 MP and rest for 1 hour to regain half hp, all class features limited in uses per day. Does not refresh MP or mythic abilities.
Mythic Feats
Psionic Endowment Bonus to DC provided by Psionic Endowment and G. Psionic Endowment are doubled. Expend 1 MP as a swift action to force a non-mythic target to fail it's save
Improved Initiative Add tier to initiative. Expend 1 MP to treat initiative roll as a 20
Psionic Secret
Mythic Manifestation Swift action, expend 1 MP to manifest a known psionic power without using power points. Non-mythic targets must roll saves twice and take lowest result. Roll ML checks to overcome PR twice, add your tier, and take the highest result. Can use with metapsionic feats, but power is treated as augmented to current ML.
Path Abilities
Bypass Mental Defense Expend 1 MP to bypass immunity to mind-affecting effects and ignore abilities that apply their benefit against only mind-affecting effects. Does not work against mindless creatures or mythic characters of equal or higher tier
Psionic Breach Roll ML checks twice when determining whether a target is affected by powers
Display of Charisma Expend 1 MP as a free action to gain a +20 circumstance bonus one Cha based skill or ability check
Display of Dexterity Expend 1 MP as a free action to gain a +20 circumstance bonus one Dex based skill or ability check
Enhanced Ability +2 Int