| Full Name |
कुमुदिनी खिल गुलाब (Kumudini Khila-gulāba) (Night flower the blooming rose) |
| Race |
Dhampir |
| Classes/Levels |
Witch (Isolation) 1; AC 18, touch 14, flat-footed 14, CMD 16; HP 9/9; Fort +4, Ref +7, Will +8 ; Initiative +4; Perception +8, Diplomacy +10 |
| Gender |
Female |
| Size |
Medium |
| Age |
613 |
| Alignment |
Netural |
| Location |
Wati, Osirion |
| Languages |
Common (+7) ; Comprehend Languages 3/day |
| Strength |
15 |
| Dexterity |
19 |
| Constitution |
15 |
| Intelligence |
21 |
| Wisdom |
15 |
| Charisma |
19 |
About Kumudini Khila-gulāba
Kumudini Khila-gulāba CR 1/2
Female Dhampir(Ajibachana) Witch (Isolation patron) [Tattooed witch] 1
N Medium Humanoid (Dhampir) [Ajibachana]
Init +4; Senses: Low-light vision; Darkvision 60'; Perception +8
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 Dex; +4 Mage armor)
hp 9 (1d6+2+1)
Fort +2, Ref +5, Will +7; +2 vs. against disease and mind-affecting effects
Defensive Abilities: Resist Level Drain; Immune Sleep; Negative Energy Affinity
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OFFENSE
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Speed 30 ft.
Melee Hair +5 (1d6+5/x2)
Ranged Hair +5 (1d6+5/x2/15 ft.)
Special Attacks: Slumber Hex (W15)
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SPELLCASTING
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-1 to caster level on holy ground, +1 to caster level on unholy ground
Witch Spells Prepared (CL 1st; concentration +6)
1st – inflict light wounds (W16), mage armor (self-only), mudball (R16)
0 (at will) - mending, touch of fatigue, detect magic
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STATISTICS
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Str 15, Dex 19, Con 15, Int 21, Wis 15, Cha 19
Base Atk +0; CMB +2; CMD 16
Feats: Thought Drinker, Extra Hex (bonus)
Traits: Numerological Gift (13), Sensual Graces, Blood of Pharaohs
Drawbacks: None
Skills (2+INT) (Trained): Diplomacy +8(+10*), Heal +6, Linguistics +11, Spellcraft +9, Knowledge(Arcana) +9, Knowledge(Nobility) +10, Knowledge(History) +9
Skills (Untrained): Bluff +4(+6*), Climb +2, Escape Artist +6
Languages: Common, (+7 more); Comprehend Languages 3/day
SQ: Cantrips, Minor Hexes, Patron, Witch's familiar
Combat Gear: spell component pouch; Other Gear: Noble's outfit, backpack (bedroll, trail rations x5, flint and steel, ink (black), inkpen, mess kit, soap, torch x2, vial x2, waterskin), belt pouch (money), scroll case (parchment x4); Magic Items: None
Money: 0 PP, 9 GP, 2 SP, 7 CP; Other Wealth: None
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RACIAL TRAITS
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Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain: Dhampirs takes no penalties from energy drain effects, though she can still be killed if she accrues more negative levels then she has Hit Dice. After 24 hours, any negative levels a Dhampir takes are removed without the need for an additional saving throw.
Spell-Like Abilities: Dhampir can use comprehend languages three times per day as a spell-like ability. The caster level for this ability equals the Dhampir's class level.
Courious: Dhampir gain a +2 racial bonus on Escape Artist and Use Magic Device checks.
Negative Energy Affinity: Though a living creature, a Dhampir reacts to positive and negative energy as if she were undead—positive energy harms her, while negative energy heals her.
Holy weakness: Dhampir suffer a -1 penalty to their caster level whenever they are in an area affected by consecrate, hallow, or a similar spell that makes an area holy. They gain a +1 bonus to their caster level whenever they are in an area that is unholy.
Low-Light Vision: you can see twice as far as a human in low light, distinguishing color and detail
Darkvision: Dhampir see perfectly in the dark up to 60 feet.
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CLASS FEATURES
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Minor Hex (ex): Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Slumber (Su): a witch can cause a creature within 30 feet to fall into a deep, magical sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD.
Prehensile Hair (Su): the witch can instantly cause her hair (or even her eyebrows) to grow up to 15' long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score.
Witch's Familiar (Ex): At 1st level, a witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch can add additional spells to her familiar through a special ritual.
Patron (Ex): At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand.
Isolation: You find strength in the solitude found in your long life and position as sole ruler of your family or dynasty.
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SPECIAL ABILITIES
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Sensual Graces: you gain a +2 trait bonus on Bluff and Diplomacy checks made against humanoids who would be attracted to you.
Numerological Gift: when you roll your totem number(13) on a d20 (such as an attack, save, or skill check), you may treat that roll as if you had rolled a natural 20 on the die.
Blood of Pharaohs: you gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge(Nobility) checks, that skill is always a class skill for you. In addition, you may choose an ancient language as one of your bonus languages at first level.
Extra Hex: you gain one additional hex. You must meet all of the prerequisites for this hex. (Slumber 1st level)
Thought Drinker (Ajibachana): you have acquired a taste for memories and stories. Whenever you drink a story or memory, you heal 5 hit points or if at maximum hit points, gain 5 temporary hit points.
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FAMILIAR SPELLS KNOWN
Fox, Firefoot Fennec
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0 - Arcane Mark, Bleed (W15), Dancing Lights, Daze (W15), Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink (W15), Read Magic, Resistance, Spark (F15), Stabilize, Touch of Fatigue (F15)
1st – Beguiling Gift (W16), Chill Touch (F16), Delay Disease, Feather Fall, Inflict Light Wounds (W16), Mage Armor (self-only), Mudball (R16)