Wing Clipper

Kuhito Iagi's page

No posts. Organized Play character for Pygon.


Full Name

Kuhito Iagi

Race

Kitsune

Classes/Levels

Bard 1

Gender

Male

Size

Medium

Age

19

Alignment

CG

Deity

?

Location

Tian Xia

Languages

Common, Sylvan, Tian Xia

Strength 12
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 10
Charisma 18

About Kuhito Iagi

Str 14, Dex 12, Con 10, Int 13, Wis 10, Cha 16
Str -2, Dex +2, Cha +2

Kitsune form avatar

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Kuhito proudly hails from the land of Tian Xia. Before you stands a humanoid with the bright orange fur and face of a fox. His delicate but nimble stature and manner of dress well complements his knack for impressing others with speech and song. Studded leather is visible beneath his outer garments. He strides forward with a light wooden shield on his arm and a rapier, light crossbow, and grappling hook at his sides.

When human, Kuhito appears as an olive skinned young man with gold eyes, orange-brown hair with white highlights, and a goatee. That is, when he isn't choosing to mimic someone else.

1849-7

Kuhito Iagi

1st level bard (archetype songhealer, Ultimate Magic)
Faction Grand Lodge
CG medium humanoid (kitsune - Advanced Race Guide, p. 192)
Init +1; Senses Low-light vision, Perception +4
Languages Common, Sylvan, Tian
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Spd 30 (6 squares)
AC 16 (studded leather +3, light wooden shield +1, Dex +2), touch 12, ff 14
hp 9 (8 + 5/level past 1st + 1/level favored class bard)
Fort +0, Ref +4, Will +2 (+1 vs enchantments (trait))
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Melee Rapier +1 (1d6+1/18-20)
Melee Bite +1 (1d4+1)
Melee Rapier +1 (1d6+1/18-20), bite -4 (1d4+1)
Ranged Light Crossbow +2 (1d8/19-20)
Base Atk +0; CMB +1; CMD 13
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Spell-like abilties - (CL 1st)
3/day - dancing lights
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Spells Known - (CL 1st, Concentration check d20+1+5+2t, +4 casting defensively)
1st (2/day) - cure light wounds, sleep (DC 17)
0 (at will) - daze (DC 16), light, detect magic, mage hand
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Str 12, Dex 14, Con 10, Int 13, Wis 10, Cha 20
Skills (7 per level) - Acrobatics +1r+3c+2d+2k, Bluff +1r+3c+5ch, Diplomacy +1r+3c+5ch, Perception +1r+3c, Perform(oratory) +1r+3c+5ch , Perform(sing) +1r+3c+5ch, Knowledge +1r+3c+1i+1b (history)
Feats Realistic Likeness (ARG kitsune)
Traits Grand Lodge Loyalty (+1 to saves against enchantments), Focused Mind (+2 on Concentration checks)
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Equipment studded leather (25gp, 20 lb), light wooden shield (3gp, 5 lbs), rapier (20gp, 2 lbs), light crossbow (35gp, 4 lbs), 10 bolts (1gp, 1 lb), silk rope (10gp, 5 lb), grappling hook (1 gp, 4 lbs), 44gp
Encumberance 41, light load up to 43 lbs
XP 0, Grand Lodge Prestige Points 0/0
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Favored class - Bard
Change Shape standard action, as alter self, but no adjustment to ability scores. Can only appear in one form as a human. No bite attack when human, gains +10 on Disguise checks to appear human.
Agile - +2 racial on Acrobatics checks
Kitsune Magic - +1 DC on enchantment spells, 3/day dancing lights
Natural weapons - when in natural form, gain bite attack, 1d4 damage
Realistic Likeness - when assume human form, can take form of any specific individual. Disguise +10.
Songhealer - ChaMod times per day can increase the caster level of a healing spell completion or trigger item (scroll/wand/staff/rod, not potion) to his bard level. Replaces versatile performance.

Bardic Knowledge - add half bard level (minimum 1) to all Knowledge checks and can make all untrained (don't forget IntMod bonus).
Bardic Performance - 4 + ChaMod rounds per day, plus 2 rounds per bard level beyond 1st. Starting is a standard, maintaining is a free action. Changing effect requires starting anew as another standard.
Countersong - can use Perform(sing) roll as saving throw against sonic attack if perform roll is higher than the save
Distraction - same as Countersong but works against illusions, requires perform (oratory), relies on visual components.
Fascinate - outside of combat, within 90', DC 10 + 1/2 level + ChaMod will save, -4 to all skill checks made as reactions (ex. Perception). New potential threats allow another save, obvious threats will break it.
Inspire courage - +1 competence bonus on to hit and damage bonuses and +1 morale saves against charm and fear.

Daze - range 25 ft + 5ft/2levels, humanoid 4HD or lower, if fail save dazed for 1 round (no actions) and cannot be affected by Daze for 10 more rounds.
Dancing lights - range 100ft + 10ft/ level, duration 1 minute (D), can make either 4 lantern or torch like lights (that give off light like torches), 4 will o wisp-like lights, or 1 vaguely humanoid shape. All remain within 10' of each other, and can move up to 100 ft per round to any location desired without needing concentration or action. Only one dacing lights spell can be in effect at any given time.
Sleep - casting time 1 round, range 100 ft + 10 ft/level, 10 ft radius burst, duration 1 min/level, living creatures only. Affects up to 4HD of creatures, affecting lowest HD and closest to burst center first. Does not affect unconscious creatures, constructs, or undead. Standard action to awaken a sleeping creature (aid another).

good feats: lingering performance, spell focus (enchantment), rapid reload? precise shot?
asap: mithral chain shirt, mwk rapier or light crossbow, happy stick
skills: disguise
question: does bite get Str bonus if it's used as a secondary attack?
And can it be used as a secondary during a full attack (it's natural)?
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1. PaizoCon 2012 Kitsune Racial Boon #12
Kitsune legal race for new PFS character

2. Eyes of the Ten #4 sponsorship
+2 Cha