Xokek

Tierney Quade's page

227 posts. Alias of Bill Lumberg.


Race

Tiefling

Classes/Levels

Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Gender

M

Size

M

Age

?

Special Abilities

Darkvision 60', Darkness 1/day, +1 Natural Armor, Cold Resistance 5

Alignment

N

Deity

Soverign Host

Languages

Common, Abyssal, Infernal, Dwarven, Elven

Occupation

Bodyguard

Strength 11
Dexterity 17
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Tierney Quade

Consider making him a grimspawn tiefling: +2 Dex, +2 Int,
–2 Wis; Disable Device, Sleight of Hand instead of Stealth and Bluff; Death Knell instead of Darkness

"Might as well look for the 13th Moon."

Male Tiefling (Kensai) Magus 3
N Medium humanoid
Init +5; Perception +5
Darkvision 60'
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DEFENSE
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AC 18, Flat-footed 12, Touch 17 (+1 natural, +3 Dex, +3 Int +1 ring)
HP 26/26
Fort +5, Ref +4, Will +3
Resist Cold 5
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OFFENSE
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Initiative +5
BAB +2; CMB +5; CMD +15
Speed 30 ft.

Melee
+1 Wakizashi* Atk+7 1d6+4** P/S 18-20/x2 (+4 Coup de Grace)
Cestus Atk +5 1d4 B/P 19-20/x2
Dagger Atk +5 1d4 19-20/x2 P/S 10' range

* "Dur'kalak" or "Death Blade"

** (+3 Fencing Grace, +1 magic)

Ranged
Light Crossbow Atk +5 1d8 19–20/×2 80' range increment
Blowgun Atk +5 1d2 19–20/×2 10' range increment

Spells Known: Concentration +7
0-(4/day){Save DC 13} All + Touch of Fatigue (trait)
1-(3/day){Save DC 14} Burning Hands, Chill Touch, Frostbite, Grease, Infernal Healing, Ray of Enfeeblement, Shield, Shocking Grasp, Unseen Servant

Spells copied from Bonal's spellbook:
1st: Grease, Comprehend Language, Mage Armor, Burning Hands
2nd: Detect Thoughts, Hideous Laughter, Minor Image

Spells Memorized
0-Daze, Detect Magic, Mage Hand, Touch of Fatigue
1-Frostbite, Shield, Shocking Grasp
Spell-scars: Shocking Grasp, Shield, Burning Hands, Frostbite, Infernal Healing (CL1), Chill Touch, Grease (CL 2)
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Statistics 11, 17, 14, 17, 10, 8
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Traits: Reactionary, Seeker(Perception), Two-world Magic(Touch of Fatigue) Discard if necessary
Drawback: Attached
Feats: Weapon Finesse, Fencing Grace
Kensai Bonus Feat: Weapon Focus (wakizashi)
Skills: Class Skills
Climb +0, Craft +3(Int), Fly +3(Dex), Intimidate 1+3-1(Cha)=3, Knowledge(arcana) 3+3+3(Int)=9, Knowledge(dungeoneering) +3(Int), Knowledge(planes) 1+3+3(Int)=7, Perception 1+3+1(trait)=5, Ride +3(Dex), Spellcraft 3+3+3(Int)=9, Use Magic Device -1(Cha)

Non-class
Acrobatics 1+3(Dex)=4, Appraise +3(Int), Bluff +2(racial)-1(Cha)=1, Escape Artist 1+3(Dex)=4, Sense Motive +0, Stealth 1+2?+3(Dex)+2(racial)=8?(6?)

Arcana: Spell-scars

Equipment 188gp 3sp

Spoiler:

Potion of Feather Step
Potion of CMW
Death Blade: +1 Wakizashi
Ring of Protection +1
2 Wakizashis 35gp 2LB
Dagger 2gp 1LB
Cestus 5gp 1LB
Blowgun (disguised as cane) 5gp 1LB
10 needles 5sp 1Lb
Light crossbow 35gp 4Lbs.
10 bolts 1gp 1LB
Bag of caltops 1GP 2LB
5 Doses of Cold Iron 5GP -
8 Doses of Urea
Reversible Cloak 3gp 1LB
Hat 2gp 1LB
Mask 3gp 1LB
Canteen 2gp 1LB
Backpack 2gp 2LB

Spellbook 15gp 3Lbs.
Inkpen 1sp -
Ink 8gp -

Encumbrance: 27LB (light load)

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Special Abilities
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Arcane Pool (5/5 points)
Spell Combat
Canny Defense +3 bonus to AC
Spellstrike
Arcana: Spell-scars
+1 natural armor
Darkvision 60'
Resist Cold 5
Darkness 3/day

2 Hero Points

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Special Abilities
------------------
Arcane Pool (5/5 points)
Spell Combat
Canny Defense +3 bonus to AC
Spellstrike
Arcana: Spell-scars
+1 natural armor
Darkvision 60'
Resist Cold 5
Darkness 3/day

2 Hero Points

Advancement

Spoiler:
increase Dex at level 4, increase Int at level 8

Level 4 skills: Know (arc), Spellcraft, Know(planes), Perception, Sense Motive
spells: Mirror Image, Frigid Touch, Truestrike, Obscuring Mist?

Level 5 skills: Acrobatics, Know (arc), Spellcraft, Perception, know(dungeoneering)
feat: Extra Arcane Pool;
Bonus feat: Rime Spell
spells:

Level 6 skills: Know (arc), Spellcraft, Sense Motive, Know (planes), Perception;
Arcana: Lingering Pain
Spells:

Appearance

Spoiler:
Tierney is of average height, slim build and has chalky white skin with an unhealthy, flaky appearance. Extremely close inspection reveals that his skin is made up of tiny scales much like those of a lizard but it has a rubbery texture all the same. When Tierney speaks or tries to demonstrate expression his face does not move as one would expect, it seems almost mask-like in its stillness. This makes it difficult for him to convey feeling and for observers to interpret his intent. The overall effect is to make others uncomfortable in his presence.

He wears his black hair long to conceal his pointed ears and the rough protrusions near his temples. Whenever possible, he wears a hood or soft leather hat for the same purpose. The sclera of his eyes are dark gray and almost completely conceal his irises and pupils. If he were to remove his ever-present gloves it would show that his fingers have no nails. Worse, he has two sets of teeth; the first appear perfectly white and straight; Tierney can withdraw this set to show the unmatched jagged and yellowed teeth behind them. These second teeth often fall out and are replaced in a day with an unfailingly sharp but otherwise randomly featured tooth.

Personality

Spoiler:
Tierney appears detached and isolated for the most part. He seems vaguely uninterested in his surroundings and is typically quiet but he will make clumsy attempts to ingratiate himself to others at times.

Outlook on the world:

Spoiler:

Tierney is somewhat self-centered in his belief that he can only depend on himself now that Lorenxo is dead. To his way of thinking the world is a dangerous place and those who let their guards down deserve their fates. Somewhat paradoxically, Tierney prefers the open dangers of Sharn to the less obvious threats elsewhere. He believes that living in another environment might lead him to relax himself too much.

Eberron Bio

Spoiler:
Tierney and his twin brother were the last of four children born to a woodsman and his wife who were refugees during the Last War. He was a sickly child and his parents feared that he would die in infancy as their other two children had. In fact, when food was scarce they debated if it was worth it to feed him as much as his brother. Both his mother and father hardened themselves to the possibility that Tierney would die at any time and, as a result, they were distant and showed little affection to him. Tierney, in turn, felt no attachment to them.

When Tierney was nine years old he took to the sickbed again. This last illness was supernatural; it took the nails from his fingers and the color from his skin. When his fever soared it would often bring darkness inside the family tent. His mother fled from his bedside until Tierney's father returned. They came to believes that the boy was possessed and ultimately cast him out.

Tierney survived in the lanes between the tents of the encampment and often attempted to gain his family's acceptance again simply for shelter but he was rebuffed each time. It is likely that he would not have survived the coming winter if he had not been discovered by a fellow refugee named Lorenxo Uade.

Lorenxo was a Brelish swordsman who marched into New Cyre with a displaced mass of refugees. When he found Tierney wandering the encampment he entreated Tierney's parents to give the boy over to his care and they were only too happy to be relieved of their unwanted son. However, Lorenxo revealed to Tierney that he more than just a swordsman; he was a magus, a learned man who had traveled far and seen much in his life. He recognized Tierney as a tiefling and saw great potential in him as an apprentice. Lorenxo was old and sick as a result of combat in the Last War, where he barely survived a cursed magical gas attack, and wanted to pass on his craft but had no son to whom he could teach.

Tierney became a son to Lorenxo and studied magic and swordplay at his side for many years. His health was bolstered by care for the first time and his mind and limbs developed marvelously. Yet despite his great intellect, Tierney could not fathom the deeper intricacies of the magical arts as Lorenxo had hoped. And where his father wielded myriad weapons expertly, Tierney was only able to truly master the wakizashi out of all the arms that Lorenxo schooled him in.

Sadly, as Tierney grew to be a strong man, Lorenxo grew sicker with each passing season. Curatives, poultices and healing magics only offered temporary respite for the old man. Tierney spent the last summer at the side of his father's sickbed in the city of Sharn, where Lorenxo had come to study the stories coming out of Cyre about the Day of Mourning. Lorenxo bequeathed to Tierney what little he had left after paying the healers who had attended to him at the end.

When Lorenxo died Tierney was left with no family and no objective goals. For the past several weeks he has worked as a bodyguard to Jurgens, a magician acquaintance of his father who also studies the tales of the Mournland. However, Jurgens became disillusioned by the lack of verifiable information on the tragedy and by the inquisitors of the Silver Flame interfering with his work and has decided to leave Sharn.