I'm currently running a skull and shackle campaign, and I have little experience in the use of poisons, and no real experience about the mechanics of alcohol in the game. The reason I bring this up, is that in the setting, there is a pirate game of drinking rum until there is only one standing, and that one is the winner.
The only downside, that I can see, is that failing fort save (which increases every round of shots) causes 1d3 con dmg, which, increase sequentially (I think) with every failed fort save. Ie: 1d3, 1d3+1, 1d3+2, etc... And since attribute damage is only healed 1 point a night, wouldn't that mean that it could take a week to recover from a single game, if not more? Or am I missing, or mistaken about something?
In the game, I just house ruled that it was short time, and they would be mostly recovered the next day, perhaps with a killer hangover (Fatigued, exhausted, or sickened based of how far they went).
Thoughts?