Silver Dragon

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I have a player who is playing a aasimar with the Deathless Spirit alternate racial trait. He was hit tonight with an assassin's death attack, and only survived because he claimed Deathless spirit gave him a +2 towards the save.

After reading the text, it felt to me like the bonuses are more towards Death Effect spells and spell like abilities, and not applicable in that case, but let him live due to feeling I might be nit-picking a bit.

But the question is this: Is there a difference between Death Attacks, and Death Effects (i.e. attacks vs spells), or is it really just the same thing?


I'm currently running a skull and shackle campaign, and I have little experience in the use of poisons, and no real experience about the mechanics of alcohol in the game. The reason I bring this up, is that in the setting, there is a pirate game of drinking rum until there is only one standing, and that one is the winner.

The only downside, that I can see, is that failing fort save (which increases every round of shots) causes 1d3 con dmg, which, increase sequentially (I think) with every failed fort save. Ie: 1d3, 1d3+1, 1d3+2, etc... And since attribute damage is only healed 1 point a night, wouldn't that mean that it could take a week to recover from a single game, if not more? Or am I missing, or mistaken about something?

In the game, I just house ruled that it was short time, and they would be mostly recovered the next day, perhaps with a killer hangover (Fatigued, exhausted, or sickened based of how far they went).

Thoughts?