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No posts. Alias of PorterMacShack.




The serpentine bloodline has the ability Serpentfriend, which grants a viper familiar.

Serpentfriend (Ex) wrote:
At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.

If a serpentine sorcerer had the Improved Familiar feat, would it be applicable here? I know that it has to be a viper familiar, but the list of improved familiar options includes familiar, celestial/entropic/fiendish/resolute/etc. The minimum level for all of these templated familiars (except clockwork) is 3rd.

Could the sorcerer take a viper familiar, and apply one of the templates to it?


Out of character discussions/questions/bad jokes go here.


Quest #3 is brought to you by GM MacShack.


In the description of the False Idol template, it lists an ability called Mark of the Idol. The part of it that confuses me is this:

Mark of the Idol (Su) wrote:
It can also, as a standard action, cause pain to a mark bearer that deals 1d6 points of damage/2 HD with no saving throw.

Normally, it specifies the creature whose hit dice it’s referring to. Are the damage dice based off of the false idol creature’s HD, or are they based off of the target’s HD?


Apologies if this has already been asked, I couldn’t find it on the forums.

My question is how the daily uses of a creature’s spell-like abilities works.
For example, if there is a creature that has “3/day- ethereal jaunt, greater invisibility” listed under spell-like abilities, does this mean they can use each one three times a day, or that the daily uses of each can’t exceed 3 (e.g. two uses of ethereal jaunt and one use of greater invisibility)? My guess is the second one, since that’s how spells are listed for spontaneous casters, but I wasn’t quite sure.


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So I'm running a PbP, and it's been one or two months since one of the players has posted anything on the paizo forums. I got a new player as replacement, but here's the problem: I need a way to get rid of the absent character, who I've been botting.
If it matters, the character is a level 1 paladin, and they're in a swamp.


This is the discussion thread for the Trail of the Apprentice adventure path. If anyone who isn't a part of this game finds it, this is just a continuation of an IRL game. I'll put some helpful links in the Campaign Info tab.

Formatting Text:
Paizo has a number of built-in text formatting options. They're shown below the text box in How to Format Your Text, but this is a little more in-depth. For all of these, I'll show them using curly brackets, but you should actually use square brackets.
Bold text is put in between {b} and {/b}.
Italicized text is done using the {i} and {/i} tags.
Strikethrough text is the same as bold and italics, but use an S instead of an I or a B.
Big text uses the {bigger}{/bigger} tags.
Small text uses the {smaller}{/smaller} tags.
Links (like this very important information) can be posted with the {url=website.com}Words that will show up as a link{/url} tags.
Out of Character text uses the {ooc} and {/ooc} tags.
Spoilers can be hidden like this: {spoiler=Everyone except Sammy needs to read this}I think we should gang up on Sammy.{/spoiler}
Dice can be rolled using the {dice}{/dice} tags. For example, typing in {dice=Seduce Tree}1d20+8{/dice}would be posted as Seduce Tree: 1d20 + 8 ⇒ (6) + 8 = 14. Also, the number that is shown for a dice rolls only changes after someone posts, so you can hit 'Preview' to see what you rolled before posting it.

If you have any questions, you can ask them here.


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It has been about two weeks since your battle with Black Fang. The four of you are relaxing in the Rusty Dragon, sharing some drinks. However, you are startled by the sudden sound of a bell tolling repeatedly, followed shortly by the sound of footfalls and screams. As you run outside, you see that there are four orcs across the small field in the town square. One of them is hacking away at the door of the house and shop of Edwin Pierce, the local blacksmith. Three orcs armed with axes and javelins stand guard around him, watching for any villagers who try to stop them. Most of the villagers are either hiding in the back of their various shops and taverns, or trying to dislodge a large wagon that is propping the gate to the east open.
Orc 1: 1d20 ⇒ 13
Orc 2: 1d20 ⇒ 19
Orc 3: 1d20 ⇒ 8
Orc 4: 1d20 ⇒ 17
Belliken: 1d20 + 3 ⇒ (6) + 3 = 9
Hank: 1d20 + 2 ⇒ (6) + 2 = 8
Phedran: 1d20 + 5 ⇒ (12) + 5 = 17
Sofia: 1d20 ⇒ 2

Initiative Order
Hank
Phedran
Orc 2
Sofia
Orc 1
Orcs 3&4
Belliken


Welcome to the Trail of the Apprentice! I'll open the gameplay thread in just a few moments. I'll put the link to the maps in the Campaign Info tab. Since there are way more maps this time around, I can't put the alphanumeric labeling on them, so just post which directions you move in and I'll update it when I can.


After consulting a map of the surrounding countryside, you find an as-of-yet-unexplored cave not too far away, the only one for miles. By late morning you find yourselves in front of an opening in the cliff face obscured by thick hanging moss. In front of it, there stands a vaguely humanoid statue holding what appears to be a staff. It's hard to discern details, since it is very heavily eroded.


If you have any questions about the game before we start, feel free to ask them here.


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DISCLAIMER: This is my first attempt at GMing an online game, so bear this in mind.

Intro:
Sandpoint is a small seaside village. Despite the constant threat of goblins from the surrounding countryside, the citizens of Sandpoint get by. However, people are scared. For weeks, livestock have been dying. Some are found half-eaten, some gruesomely eviscerated, some are gone with only a few stains of blood left on the ground.
Mayor Kendra Deverin has announced a reward of 1,000 GP to the group that can stop the mysterious killer.
No one has actually caught the culprit, but recently a goat was found dead with a long black tooth embedded in it, leading the townsfolk to name the killer "Black Fang".

Black Fang's Dungeon is a 1st level adventure, designed for those new to Pathfinder. However, I would prefer you to have an understanding of basic rules, since communication in a Play-by-Post can be slow.

Player Requirements
Classes: Core Rulebook, Advanced Class Guide, Advanced Player's Guide
Races: Core Rulebook
Try to post once a day, and give prior notice to long periods of inability to post.
Combat: I will roll initiatives for the enemies, grouped as appropriate. Try to post in initiative order, as this will be helpful to you,

Example:
Carlos the bard gets an 18 on initiative, and Alan the fighter gets a 12. Lenny posting that he casts a buff on Alan's combat maneuvers means he may choose to try a trip maneuver rather than use his spear.
as well as to make it easier for me to resolve actions in proper order. If it has been 24 hours since you were supposed to take your turn, I will make you take total defence.
Traits: 2
Ability Points: Standard (4d6, discard lowest, repeat for 6 scores)
Alignment: Non-Evil

Please include a brief backstory and description of your character (why you're in Sandpoint, why you agreed to this adventure, personality, etc.) Put important stats like AC, saves, Perception, Initiative, etc. in the Class/Level Bar.