| Full Name |
Ksenia Frostforge |
| Race |
Hill Dwarf, Inspiration 1/2, AC 13, HP 27, PP 12, Exh: 0/6, MADNESS: 2 |
| Classes/Levels |
Rogue 3, Skills: SoH+7, Stealth+5, Invst+7, Perc+2, Nature+5, Hist+5,Insight+0 |
| Gender |
F |
| Age |
19 |
| Alignment |
CG |
| Languages |
Common, Dwarvish, Orcish (background), Thieves' Cant (class), Goblin (smarty pants), Gnomish (smarty pants), Giant (smarty pants) |
| Occupation |
Pickpockety Chef |
| Strength |
8 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
10 |
About Ksenia Frostforge
Ability Scores:
(27 point build, +2 to Dex, +1 to Int on character creation)
Race, Appearance, Class
Race: Hill Dwarf
Class: Rogue 2
Height: 4'2"
Weight: 150lbs
Hair: auburn
Eyes: blue
Skin: fair and freckled
Combat Relevant Stats
Speed: 25ft (not reduced by armor)
HP: 27
AC: 13
Passive perception: 12
Proficiency: +2
Attack roll (if proficient with finesse): +5
Saving Throws: Dex, Int
Sneak Attack 2d6
Proficiencies:
Weapon Proficiencies:
- battleaxe
- handaxe
- light hammer
- Warhammer
- simple weapons
- hand crossbows
- longswords
- rapiers
- shortswords
Armor Proficiencies: light armor
Tool Proficiencies:
- smith's tools (Dwarven)
- thieves' tools (rogue)
- cook's utensils (background)
Skills:
- sleight of hand (w/expertise)
- stealth
- investigation (w/expertise)
- perception
- nature (background)
- history (background)
Languages:
- Common
- Dwarvish
- Orcish (background)
- Thieves' Cant (class)
- Goblin (smarty pants)
- Gnomish (smarty pants)
- Giant (smarty pants)
She picked up the ones that use the Dwarvish alphabet, has always wanted to learn Elvish to read the cookbooks … like someone who has always wanted to learn Italian and learn to cook pasta in Rome…
Characteristics:
Trait: I like to talk at length about my profession (cooking)
Ideal: Creativity. The world is i n need of new ideas and bold
action. (Chaotic)
Bond: I'm trying to pay off an old debt I owe to a generous
benefactor
Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it
Other assorted character details:
Darkvision: can see 60ft in dim light as if it was bright, and in darkness as if it were dim. Can't discern color in darkness, only shades of grey.
Dwarven Resilience: advantage on saving throws against poison; resistance against poison damage
Hill Dwarf: 1 extra hit point per level
Stonecunning: whenever you make an int (history) check related to origin of stonework, you are considered proficient, and add double your proficiency bonus.
Background: Rogue Chef (the loosely federated chef's guild)
Skill Proficiencies: nature, history
Tool Proficiencies: chef's tools (i.e. cook's utensils) (had just earned her maker's mark! Now lost)
Languages: Orcish (also uses Dwarven script, picked it up because her chef mentor was a half-orc to the dismay of her grandfather)
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fast Hands
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.