Looking at populations in general, I don't find the diversity of "stats" that are generated by the normal 3d6. The classic dichotomy of course being Jock vs. Nerd, where the Jock is high strength, low intelligence and the Nerd, of course, is vice versa. However, variances in the population *tend* to have one high attribute or one low attribute. Just because you're nimble doesn't tend to make you sickly, nor does having great insight imply that you're a slug. For PCs, I'd like to see ability scores with maybe 1 or 2 med-high scores, and basically the rest be average, with a slim possibility of a low score. Maybe a low score that is randomly determined?
Grapple I can see being used in a number of situations:
Pile Driver
Meh...just some ideas.
Last time I had characters roll for stats it went:
I still got some powerful characters out of it and all the characters have low Chr or Wis scores, so maybe next time I have the 1d6 6x be assigned in order of roll, but overall it wasn't too bad.
It may take a bit for conversion, so I don't know how viable it is...but I've started using a system where Size determines hit dice:
And a bonus is received based on class/type:
This seems to work great so far...though it does take a bit of conversion. |