Krunk CN's page

13 posts. Alias of Krunk CN Barb.




I know stealth is grossly open to interpretation. I wanted to check with people on how we are doing 2 things and make sure they sound right.

#1 Say there is an L shaped hallway with some players down one leg. The players are in combat fighting goblins. If there are an bunch of goblins coming around the corner using stealth, we handled it such that the player made a perception check opposed by their stealth on each turn one of them moved around the corner. If the player failed, the goblin got to shoot at the player using their flat footed ac. Does this seem right? If you have reasonable intent to assume things are coming but they are coming from cover using stealth do they all get that 1 flat footed shot on you assuming you fail the perception check?

#2 A player is standing in a tile that has shrubbery. They get Cover(or should it be partial) but can shoot out of the shrubbery using the corner of their tile without penalty because the corner is not in cover.

Thanks in advance


I have started running a Kingmaker AP campaign and have gone over the rules for building towns and want to gather input on the purpose of item slots. From what I can tell there is not much reason for the player to use item slots. They do not get a discount on purchasing, the items are random and therefore likely not what they were looking for, its difficult to cycle new items at a rapid speed, and they could just go buy the items in town regularly instead. Does anyone have any feedback on how this portion of the economy is supposed to work?


2 people marked this as FAQ candidate.

Paired Oppertunist

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.

Seize The Moment

Benefit: When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.

I am having a debate with somebody on the interaction of these 2 feats. From my reading RAW of paired Opportunist, a seize the moment crit will not trigger a paired opportunist free attack because the target did not provoke an attack of opportunity. Rather it was granted by your friend's feat. Also the flavor text of the feat indicates its related to the monster's "lax defense" which is not related to a feat chain reaction.

So step by step:

Character 1 gets a crit
Character 2 siezes the moment taking an attack of oppertunity
Character 1 gets to swing again because he has paired oppertunist and his friend took an attack of oppertunity?
Thoughts?


I am doing a solo pathfinder campaign with my friend as the dm, me as 4 PCs.

I wanted to do something different so I am attempting to have no rogue and no traditional cleric. Here is my current party. The themes here are:
*Use summons to trigger traps
*Use summons to take damage
*Lots of people with some healing, instead of one good healer

Half elf Inquisitor- Semi healer Semi ranged fighter. Sits back with the group, heals a bit and fires. High perception from half elf to spot traps

Human Summoner- Provides meat shields that run out and handles traps

Human Fighter- Feating towards a high dps archer for sustainable dps

X Witch?- Hex for healing all the summons(its once per creature per day) and members. Can also cast heal spells if needed, lots of buffing\debuffing at range. This slot I am not 100% sure on

Stats rolled:
10,15,11,9,13,12
8,10,10,10,12,6
12,11,14,15,17,8
16,16,6,13,15,12

Thoughts? Tweaks? Suggestions? Will this be enough healing?

Thanks in advance!