Erioch Ourevest

Kruma's page

No posts. Organized Play character for GM Jeffrey.


Full Name

Kruma---Vesk Soldier Level 1

Race

SP 10|10 HP 13|13 RP 4|4 |EAC: 15 KAC: 17 AC vs Combat maneuvers: 23

Classes/Levels

Perception: +3 |Initiative: +5 |Fortitude: +5 |Reflex: +1 |Will: +2

Gender

Male| Speed: 25 feet

Size

Medium humanoid

Special Abilities

Racial alt Observant, Dim light is normal| Heavy armor penalty check is 1 less severe than normal

Alignment

LG

Languages

Common, Vesk

Strength 3
Dexterity 2
Constitution 3
Intelligence -1
Wisdom 0
Charisma 0

About Kruma

PFS Information:

PFS Number: 2383073-707
Experience: 0
Fame: 0
Scrolls:(/) 0

Character Sheet:

Theme: Guard
Source: Core and Character operations manual
Theme Knowledge (1st Level) Theme Knowledge Reduce the DC Engineering check identify technology and Mysticism by 5
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OFFENSE
Melee: Tactical Doshko +4 1d12 (P, analog, 2 Hand lvl 1)
Unarmed strike +4 1d3 (lethal)
Ranged: Reaction Cannon +2 1d10 90 feet (P, 6 rounds lvl1)

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Fighting Style:

Battlemaster
1st Level: Bolster Resilience (EX) As a move action, grant yourself DR1/- for a number of rounds equal to your Strength or Constitution modifier(highest, min 1 round). Use again after taking a 10 minute rest to regain SP. If you have DR from other sources, DR you gain from this ability increases by 1. Each time your are attacked while this ability is active, you can use either this DR or the DR gained from another source.
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Statistics:

STR 17(+3) |DEX 12(+2) |CON 16(+3) |INT 8(-1) |WIS 10(+0) |CHA 10(+0)

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SKILLS
Acrobatics: +4 1 rank
Athletics: +6 0 rank
Bluff: +0
Computers: +0
Culture: +0
Diplomacy: +0
Disguise: +0
Engineering: -1 0 rank
Intimidate: +4 1 rank
Life Science: +0
Medicine: -1 0 rank
Mysticism: +0
Perception: +1 0 rank
Physical Science: -1
Piloting: +5 1 rank
Profession (1): +0
Profession (2): +0
Sense Motive: +0
Slight of Hand: +1 0 rank
Stealth: +1 0 rank
Survival: +4 1 rank
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Feats:

1) Improved Initiative

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Combat Gear:

Combat Gear: (1) mk 1 serum of healing
Armor: Lashuntaringwear lvl 1
Shield:
Melee Weapons: Tactical Doshko
Ranged Weapons: Reaction Cannon

Other Gear: everyday clothing, field rations (1 week), hygiene kit, personal com unit, credstick

Credits: 195 credits
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Proficiencies:

Heavy Armor penalty check is 1 less severe than normal
Light and heavy armor, Small arms, Longarms, Heavy and sniper weapons, Grenades
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Dice Rolls:

[DICE=Acrobatics]1d20 +4[/DICE]
[DICE=Athletics]1d20 +6[/DICE]
[DICE=Bluff]1d20 +0[/DICE]
[DICE=Computers]1d20 -1[/DICE]
[DICE=Culture]1d20 -1[/DICE]
[DICE=Diplomacy]1d20 +0[/DICE]
[DICE=Disguise]1d20 +0[/DICE]
[DICE=Engineering]1d20 -1[/DICE]
[DICE=Intimidate]1d20 +4[/DICE]
[DICE=Life Science]1d20 -1[/DICE]
[DICE=Medicine]1d20 -1[/DICE]
[DICE=Mysticism]1d20 +0[/DICE]
[DICE=Perception]1d20 +1[/DICE]
[DICE=Physical Science]1d20 -1[/DICE]
[DICE=Piloting]1d20 +5[/DICE]
[DICE=Profession (1)]1d20 +0[/DICE]
[DICE=Profession (2]1d20 +0[/DICE]
[DICE=Sense Motive]1d20 +0[/DICE]
[DICE=Slight of Hand]1d20 +1[/DICE]
[DICE=Stealth]1d20 +1[/DICE]
[DICE=Survival]1d20 +4[/DICE]

Boons:
None

Chronicles:
SFS