Full Name |
Kronthar Bloodseeker |
Race |
Dwarf |
Classes/Levels |
Ranger 1 |
Gender |
Male |
Size |
Medium |
Age |
151 |
Alignment |
CN |
Deity |
Torag |
Location |
Five Kings Mountain |
Languages |
Common, Dwarven |
Strength |
16 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Kronthar Bloodseeker
Kronthar Bloodseeker
Male dwarf ranger 1
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +2
Defensive Abilities defensive training; SR 6, magic resistant
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Offense
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Speed 20 ft.
Melee dwarven dorn-dergar +2 (1d10+7)
Ranged shortbow +3 (1d6/×3)
Special Attacks favored enemy (orcs +2), hatred
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Power Attack
Traits traditionalist, warsmith
Skills Acrobatics -3 (-7 to jump), Climb +2, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (history) +5 (+7 on checks that pertain to dwarves or their enemies), Knowledge (local) +2, Perception +6 (+8 to notice unusual stonework); Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ track +1, wild empathy +1
Other Gear scale mail, buckler, arrows (20), dwarven dorn-dergar, shortbow, 14 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. Favored Enemy (Orcs) foes.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spell Resistance (6) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Warsmith +1 trait bonus to damage vs. creatures/objects made of clay, crystal, earth, metal, or stone.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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