Red Raven

Krokolam's page

29 posts. Alias of Mystic_Snowfang.


Full Name

Krokolam, or Kro for short

Race

Gnome

Classes/Levels

Cavalier 1

Gender

Male

Size

Small

Age

40

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Gnome, Sylvan

Occupation

Drink Connoisseur

Strength 16
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 10
Charisma 12

About Krokolam

stats:
Name: Krokolam
Race: Gnome
Player:
Classes: Cavalier1
Hit Points: 12
Experience: 0 / 1300
Alignment: Chaotic Good
Vision: Low-light
Speed: Walk 0 ft.
Languages: Common, Gnome, Sylvan
Stat Score Mod
STR 16 (+3)
DEX 13 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 12 (+1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics -5 0.0 1 -6
Acrobatics (Jump) -23 0.0 1 -24
Appraise 1 1.0 0 0
Bluff 1 0.0 1 0
Climb -3 0.0 3 -6
Craft (Untrained) 0 0.0 0 0
Diplomacy 1 0.0 1 0
Disguise 1 0.0 1 0
Escape Artist -5 0.0 1 -6
Fly -3 0.0 1 -4
Heal 0 0.0 0 0
Intimidate 1 0.0 1 0
Perception 3 1.0 0 2
Perception (Blindsense) 5 1.0 0 4
Perception (Notice unusual stonework) 5 1.0 0 4
Perception (Trapfinding) 5 1.0 0 4
Perception (Underwater) 5 1.0 0 4
Perception (When listening) 5 1.0 0 4
Perception (When using blindsense) 5 1.0 0 4
Perform (Untrained) 1 0.0 1 0
Ride -1 1.0 1 -3
Sense Motive 0 0.0 0 0
Stealth -1 0.0 1 -2
Stealth (Darkness or smoke) -3 0.0 1 -4
Stealth (In ambush) -3 0.0 1 -4
Stealth (In bright light) -3 0.0 1 -4
Stealth (In caverns) -3 0.0 1 -4
Stealth (In darkness) -3 0.0 1 -4
Stealth (In deserts) -3 0.0 1 -4
Stealth (In dim light) -3 0.0 1 -4
Stealth (In forests) -3 0.0 1 -4
Stealth (In lair) -3 0.0 1 -4
Stealth (In marshes) -3 0.0 1 -4
Stealth (In metal or stony areas) -3 0.0 1 -4
Stealth (In mud) -3 0.0 1 -4
Stealth (In rocky areas) -3 0.0 1 -4
Stealth (In rocky terrain) -3 0.0 1 -4
Stealth (In sand) -3 0.0 1 -4
Stealth (In scrubland or brush) -3 0.0 1 -4
Stealth (In shadowy conditions) -3 0.0 1 -4
Stealth (In shallow water) -3 0.0 1 -4
Stealth (In snow) -3 0.0 1 -4
Stealth (In stony environs) -3 0.0 1 -4
Stealth (In stony or icy areas) -3 0.0 1 -4
Stealth (In swamps) -3 0.0 1 -4
Stealth (In tall grass) -3 0.0 1 -4
Stealth (In thick vegetation) -3 0.0 1 -4
Stealth (In undergrowth) -3 0.0 1 -4
Stealth (In vegetation) -3 0.0 1 -4
Stealth (In water) -3 0.0 1 -4
Stealth (In webs) -3 0.0 1 -4
Stealth (Underground) -3 0.0 1 -4
Stealth (Underwater) -3 0.0 1 -4
Stealth (Webs) -3 0.0 1 -4
Stealth (When moving) -3 0.0 1 -4
Stealth (When submerged) -3 0.0 1 -4
Survival 1 1.0 0 0
Swim -3 0.0 3 -6

-------------------------- Feats ---------------------------
Coordinated Maneuvers
Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple.

Mounted Combat
CMB Output
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 14 / 11 / 14
Initiative: +1
BAB: +1
Melee tohit: +5
Ranged tohit: +3
Fortitude: +3
Reflex: +1
Will: +1
Unarmed attack:
to hit: +5
damage: 1d2+3
critical: 20/x2
Club (Small):
to hit: +5
damage: 1d4+3
critical: 20/x2
Club (Small/Thrown):
to hit: +3
damage: 1d4
critical: 20/x2
range: 10 ft.
Lance (Small):
to hit: +5
damage: 1d6+4
critical: 20/x3
Scythe (Small):
to hit: +5
damage: 1d6+4
critical: 20/x4
special properties: May be used to make trip attacks (pg.145)
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Club (Small) 1 1lbs
Smoked Goggles 1 0lbs
Waterskin (Filled) 1 4lbs
Wooden (Small) 1 12lbs
Backpack (Small) (29.5 lbs.)
Climber's Kit 1 5lbs
Sneezing Powder (Pouch) 2 4lbs
Soap (per lb) 8 8lbs
String (50 ft.) 3 1lbs
Tanglefoot Bag 1 4lbs
Caltrops 2 4lbs
Cheese (Hunk) 5 2lbs
Dog (Guard) (0 lbs.)
Dog (Pet) (6 lbs.)
Donkey (0 lbs.)
Saddle (Pack) 1 15lbs
Mug or Tankard (Clay) (1 lbs.)
Saddle (Pack) (15 lbs.)
Saddlebags (178.875 lbs.)
Abacus 1 2lbs
Ale (Gallon) 1 8lbs
Balancing Pole 1 12lbs
Bear Trap 1 10lbs
Bedroll (Small) 1 1lbs
Bread (Loaf) (Small) 9 1lbs
Candle 13 0lbs Special: Increases light level (5') for 1 hr.
Cauldron 1 5lbs
Chain (10 Ft) 1 2lbs
Chalk (1 Piece) 1 0lbs
Chalkboard 1 2lbs
Drill 1 1lbs
Flint and Steel 1 0lbs
Grappling Hook 1 4lbs
Hammer 1 2lbs
Lamp (Common) 1 1lbs Special: Bright illumination (15'), shadowy illumination (30'), 6 hr./pint
Lance (Small) 1 5lbs
Lantern (Bullseye) 1 3lbs Special: Normal illumination (60'), plus 1 step (120'), 6 hr./pint
Lantern (Hooded) 1 2lbs Special: Bright illumination (30'), shadowy illumination (60'), 6 hr./pint
Loaded Dice (Superior) 1 0lbs
Magnet 1 0lbs
Magnifying Glass 1 0lbs Special: a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.
Map (Mwangi Expanse) 1 0lbs Special: Grants +2 competence bonus on all Knowledge (Geography) checks regarding the Mwangi Expanse.
Marbles 1 2lbs
Mug or Tankard (Clay) 1 1lbs
Outfit (Entertainer's/Small) 1 1lbs
Perfume (Exotic/1 Dose) 3 0lbs
Pick (Miner's) 1 10lbs
Pulley 1 10lbs
Rope (Hemp/50 ft) 3 30lbs
Salt (per lb) 1 1lbs
Saw 1 2lbs
Scythe (Small) 1 5lbs Special: May be used to make trip attacks (pg.145)
Silk (sq yd) 1 0lbs
Smoke Pellet 2 0lbs
Snowshoes 1 4lbs
Tent (Large) 1 40lbs
Whetstone 1 1lbs
Whistle (Signal) 1 0lbs
Whistle (Silent) 1 0lbs
Wine (Fine/Bottle) 1 1lbs
Total weight carried:
Current load: Overload
Encumbrance
Light: 57
Medium: 115
Heavy: 172


------------------------ Description -----------------------
Height: 3' 5" Weight: 40 lbs. Gender: Male
Eyes: Hazel Hair: Violet with Lime green and red streaks,Ponytail Skin: Fair
Dominant Hand: Right Quirks: Kindly, Doesn't like to be touched
Speech style: Foul Mouthed Quotable: What the @#$@# is that? And how did it get so big?
Full Description

Hoppinfly:

Dire Wolpertinger (CR 1)
XP 400
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4
---
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 15 (2d10+4)
Fort +5, Ref +5, Will +1
---
Speed 40 ft.
Melee gore +2 (1d4/18–20), bite +2 (1d4)
Special Attack horrific critical, shadow mark (see above)
---
Str 10, Dex 15, Con 15, Int 2, Wis 13, Cha 4
Base Atk +2; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+26 when jumping), Perception +4, Stealth +7; Racial Modifiers +20 Acrobatics when jumping
---
Environment cold or temperate forest
Organization solitary, pair, or nest (3–12)
Treasure none
---
Horrific Critical (Su) A dire wolpertinger's gore attack threatens a critical hit on an 18–20. If a dire wolpertinger kills a humanoid foe with a critical hit, it can tear open the victim's throat with its sharp teeth as a free action. Any creature that witnesses this savage event must make a DC 11 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based, and includes a +4 racial bonus.
Shadow Mark (Su) Shadow Mark (Su) As a free action, a wolpertinger can make a ranged touch attack by jumping over a humanoid target—the maximum range of this attack is 30 feet. If the wolpertinger hits, its shadow transforms to match the shadow of the creature struck. Once a wolpertinger has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target.
This was made by Epic Meepo at my request
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/houseRules/iFeelLikeDesigningSomeNewMonstersAndImTakingRequests&page =last