Rolan

Krogram's page

5 posts. Alias of Jerecuda.


About Krogram

fluff:

Krogram is the clerics apprentice from the Dwarven Tribe of Trongrad. The two driving forces for the clerics in this tribe are protection of all who battle evil, and the collection of all artifacts that they may not fall into evil hands.

As part of his apprenticeship, Krogram was sent to Falcons Hollow,as it it believed there is an ancient Dwarven monastery nearby, that may contain artifacts.

Krogram Artificer
Male Dwarven Cleric of Torag
Domain: Protection

Stats:
Abilities: Str 14, Dex 10, Con 12, Int 8, Wis 18, Cha 12

Favored Class Bonus: HP

equipment:

Warhammer 12gp
Hide armor 15gp
Wooden symbol of Torag 1 gp
Clerics Vestments 5 gp
Shovel 2 gp
Backpack 2 gp
Trail rations (10) 5gp
98 gp

spells prepared:

0 3/day;

1st 2+1/day
(domain)Sanctuary

defense:
AC: 14, touch 10, flat-footed 14
CMB 2; CMD 12
Speed:20ft
hp:9/9
Fort +4, Ref +1, Will +7
Init: +0

offense:

Base Atk +0
Warhammer: +2 (1d8+2/x3)

class abilities:

Aura good

channel energy:  1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st ** 3 + cha mod/day = 3/day**

Domain protection:
+1 on saving throws;
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.=7/day

spontaneous casting turn any spell into cure spell

skills:

Skills 2+INT
(mod+rank+misc)
Appraise (Int), -1
Craft (Int) -1
Diplomacy (Cha)1
Heal (Wis) 4
Knowledge (arcana) (Int), -1
Knowledge (history) (Int), -1
Knowledge (nobility) (Int), -1
Knowledge (planes) (Int), 1
Knowledge (religion) (Int), -1 +1+3=3
Linguistics (Int), -1
Profession (Wis), 4
Sense Motive (Wis), 4
Spellcraft (Int)-1

feats:

Feats

Racial Features:

Language: Common, Dwarven

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Traits:

Rich Parents: Start with 900gp
Merchant: +1 appraise ad sense motive, appraise is class skill
Zealous: -5 Attavck, = 2 damage on first attack vs crreature who has different deity (TORAG)