Rough Rampager

Krogge's page

285 posts. Alias of friendly sauce.


Full Name

Krogge

Race

Fort 3 | Ref 5 | Will 1 | Perception 5 | 30 feet

Classes/Levels

Skills:
Climb +7, Handle Animal +5, Intimidate +7, Knowledge (nature) +6, Perception +5, Profession (weaponsmith) +5, Stealth +6 (+8 in forests), Survival +6 (+8 while tracking specific animal and to get along in the wild), Swim +5

Gender

CN Male Half-Orc Ranger 1 | HP 12/12 NL 12/12 | AC16 T13 FF13 | Initiative +3(+5 in forests) | CMD16 CMB+2

Size

Medium 6’7” 297 pounds

Age

20s

Alignment

CG

Deity

Green Faith

Location

Darkmoon Vale

Languages

Orc, common

Strength 14
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 14
Charisma 12

About Krogge

background:
Krogge doesn’t remember much about a his childhood before he lived in the cave in the Vale. He knows he was traveling with his parents, maybe more, and he was 7 or 8 years old; he’s not entirely sure. That was 15 years ago. Since then he has learned to live off the land and live in harmony with the nature. Krogge has also known of the Consortium and Falcons Hollow since right after he found the cave he calls home. He visits the town several times a month to trade and is a regular customer of the Goose ‘n’ Gander. He also does his best to gather and roots and herbs that might interest the proprietor of roots and remedy. He does not like the consortium at all because they are disrupting the balance of the forest. Many times he has spied their scouts looking for new orchards and groves and his nocking fingers have itched but as of yet he has not taken any aggressive action against them for fear of retaliation. He gets by by selling his obsidian daggers and a hatchets, mostly to travelers who can afford to pay a price worth selling them at, but lately he has had less and less chances for sales and has to rely on his hunting and fishing to feed himself and his stores of supplies in the cave are dwindling fast.

appearance:
Despite his soft and quiet disposition, Krogge is a massive physical specimen. He stands 6 feet 7 inches and 297 pounds. He has several scars, each one a lesson learned in the forest. The most notable is the scratch across his left eye. He is wearing different levels of tanned leather for armor under a weathered poncho and also sports a kilt. On his back are his bow and quiver along with his club. He has an obsidian tomahawk tucked under his belt and an obsidian dagger in a thigh holster. His hair is short and tangled, as if cut by an obsidian dagger only when it gets long enough to bother him.

Statblock:

Krogge
Half-orc ranger 1
NG Medium humanoid (human, orc)
Init +3 (+5 in forests); Senses low-light vision; Perception +5
Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1
Offense
Speed 30 ft.
Melee greatclub +2 (1d10+6) or
obsidian dagger +2 (1d4+4/19-20)
Ranged longbow +4 (1d8+3/×3) or
obsidian throwing axe +4 (1d6+5)
Special Attacks favored enemy (animals +2)
Statistics
Str 14, Dex 16, Con 12, Int 12, Wis 13, Cha 13
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot
Elephant Feat Tax: Deadly Aim, Power Attack, Precise Shot
Traits guerilla tactics, know the land
Skills Climb +7, Handle Animal +5, Intimidate +7, Knowledge (nature) +6, Perception +5, Profession (weaponsmith) +5, Stealth +6 (+8 in forests), Survival +6 (+8 while tracking specific animal and to get along in the wild), Swim +5; Racial Modifiers +2 Climb, +2 Intimidate
Languages Common, Goblin, Orc
SQ orc blood, track +1, wild empathy +2
Combat Gear obsidian arrows (50); Other Gear hide shirt, blunt arrowsAPG (20), greatclub, longbow, obsidian dagger, obsidian throwing axe, whistling arrowUC (20), animal call (deer)ACG, backpack, bedroll, belt pouch, box of fishing tackle (2 lb), camouflage blanket, fishing pole, simple (1 lb), flint and steel, hemp rope (50 ft.), kiltUE, mess kitUE, mirror, ponchoUE, pot, trail rations (5), waterskin, 157 gp, 5 sp
Special Abilities
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. animals foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.