STR +2
DEX +1
CON +1
INT +2
WIS -1
CHA +4
46 HP (MAX HP from 5d8 +5 for CON bonus)
BAB +3
Fort +1 Ref +1 Will +4
Offense -
Morningstar +5(1d8 +2), Heavy Crossbow +4(1d10), Daggers +5(1d4+2)
Defense -
AC 11/14/17 (difference is armor, day to day he is 11)
Fort: +2 Ref: +2 Will: +3
Other Skills -
+7 Perform (Sing): +3+4
+4 Swim: +2+2
+5 Sleight of Hand: +2+1+2
Traits:
Dangerously Curious (+1 to Use Magic Device, it is always a class skill)
Feats -
Armor Proficiency, Medium
Skill Focus (+3 to Craft Armor)
Deft Hands (+2 to Disable Device and Sleight of Hand)
Master Craftsman (+2 to Craft Armor, can take Craft Magical *** feats, my craft lvl is CL)
My Alchemist's Smithy (Combining Alchemist and Smithy Buildings):
Alchemist (1,940 gp) +Smithy (730 gp) = 2670gp cost
Benefits: The forge counts as masterwork artisan tools and the alchemist lab functions like the equipment equivalent for up to three people each (+2 bonus to crafts (all smithing) and craft (alchemy).
Trade Shop (Bakery) - (under construction)
0 Storefront - Under Construction, 9 days remaining
0 Workstation - Under Construction, 15 days remaining
Buildings: Personal:
Bedroom, Lavatory, Office
Teams:
Artisan's Guild (740gp cost)
2.00 Bureaucrats (+10+4)/7 - Gold/Influence
2.00 Craftspeople: Alchemists (+10+4)/7 - Gold/Goods/Labor
2.00 Craftspeople: Weaponsmiths (+10+4)/7 - Gold/Goods/Labor
1.71 Laborers (+10+2)/7 - Gold/Labor
1.71 Laborers (+10+2)/7 - Gold/Labor
(21 people total, my wife is one of the store hands on one of the Laborer teams)
19/Rova/4713 AR Capital Totals: 29.94 GP, 3 Goods, 1 Influence, 1 Labor, 0 Magic