Sun Shaman

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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



Silver Crusade

I'm GMing a new campaign and I need some advice on the basic "thug" for my villains.

Main Story Hook:
The party is investigating a new recreational drug that hit the streets. They come to find out the drug turns its users into monstrous humanoids under the control of the BBEG. The drug isn't made just for profit - it is a recruitment method. The monstrous humanoids are the basic thugs to give a villain a foothold within the capital city's intricate sewer system, where he plans on gathering artifacts necessary for summoning a banished evil.

Ideally, I would love to find some sort of template I could add to humanoid races that grotesquely distorts their minds and bodies. I appreciate any help in finding just the right foot soldier for my villain's pending demonic onslaught (maniacal laugh). The conventional lowbies (goblins, skeletons, etc) just don't feel right.

I am looking for something that can think for itself, yet is obedient to its masters. The closest thing I have found to what I am looking for is the Sinspawn (in appearance). I may just steal the stat block for them and call it something else.

Don't know what I am really looking for yet, any help is appreciated!