Rogue

Kraldor's page

7 posts. Organized Play character for Degnax 1e.


Classes/Levels

Half Elf Psychic (esoteric starseeker) 3

About Kraldor

Kraldor Iveha

Chaotic Good Medium Half-Elf Psychic 3;

Init: 5; Senses Perception: +8

Languages: Common, Elven, Celestial, Abyssal, Infernal, Draconic, Dwarven, Goblin, Orc, Gnome

Defense:

AC: 12, touch: 11, flat-footed: 11

Hp: 12

Fort: 1, Ref: 0, Will: 8

Armor: Haramaki: AC:+1 MaxDex:- Penalty:0 W:1lbs

Offense:

Speed: 30 ft.

Melee: Unarmed strike: to hit:+0 dmg:1d3-1

Ranged: Light crossbow: to hit: +2 dmg:1d8 crit:19-20/x2 rng:80ft wt:4lbs

Psychic spells known (CL 3; concentration +8)

1st (6/day)- Deja Vu (DC 16); Ill Omen (DC 16); Mind Thrust I (DC17);

0th (at will)- Dancing Lights (DC 15); Detect Magic (DC 16); Ghost Sound (DC 15); Prestidigitation (DC 15); Telekinetic Projectile (DC 15); Read Magic (DC 16); Grasp (DC 16); Sift (DC 16);

Attunement spells: See list here, 1 spell per level known

Base Atk: +1; CMB: +0; CMD: 11

Stats:

Str: 8, Dex: 12, Con: 10, Int: 20, Wis: 16, Cha: 8

Feats and Traits:

Feats: Extra Amplification: Requirements: Phrenic amplification class feature.
You gain one additional phrenic amplification. This can't be a major amplification.

Spell Focus: Divination: Add +1 to the DC for all saving throws against spells from Divination Magic

Traits: Child of Two Peoples (race): +2 will against charm and compulsion effects
Disillusioned:+2 will against emotion and fear effects

Class Features:

Detect Thoughts: a psychic can use detect thoughts as a spell like ability once per day. They can also expend any unused spell slots of first level or higher to cast detect thoughts. If they do so, they use the level of spell slot expended to determine the Will save DC.

Expanded Awareness: as a move action you can focus on your senses and gain one of the following sensory abilities: Blindsense (10ft), Darkvision (30ft), Low-light vision, or scent. This new sense last 1 round per psychic level, You can use this ability a number of times per day equal to your Wisdom Modifier.

Knacks: cantrips, basically.

Patient Insight: When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result.

Phrenic Pool (wisdom): A psychic has a pool of supernatural mental energy that they can draw upon to manipulate psychic spells as they cast them. Current pool: 3

Written in the Stars: An esoteric starseeker can spend 1 hour each night in quiet contemplation of the stars to attune themselves to a constellation of the Cosmic Caravan, Gaining knowledge and new spells from it. They gain one bonus constellation spell slot for each spell level they can cast, and they can prepare a spell associated with their attuned constellation into that spot.

Phrenic Amplifications: Overpowering Mind: The psychic can spend 2 points from their phrenic pool to increase the Will save DC of the linked spell by 1

Mind Touch: The psychic can spend 1 point from their phrenic pool to probe 1 target’s mind if that creature is affected by the linked spell.

Psychic Disciplines: Enlightenment

Racial Features:

Dual Minded: +2 to will saving throws

Mismatched: -2 reflex, +4 racial bonus to initiative
Multitalented: 2 favored classes and +1hp or +1sp to when taking a level in either

Elf Blood: count as both Elves and Humans for any effects related to race

Elven Immunities: Half-elves are immune to magic sleep effects and gain +2 racial bonus vs enchantment spells and effects

Favored Class Bonus (human): 1 additional spell per level, must be 1 level lower than highest known

Skills:

Knowledge (arcana) +11; Knowledge (dungeoneering) +11; Knowledge (nature) +11; Knowledge (planes) +11; Knowledge (religion) +11; Linguistics +11; Perception +8; Sense Motive +7; Spellcraft +11;

Equipment:

10x Bolt(s), crossbow, 1lb; 10x Chalk, -; 5x Rations, trail, 5lb; Backpack, masterwork, 4lb; Bedroll, 5lb; Flint and steel, -; Waterskin, 4lb; Mask with symbol of Desna, 1lb;

Pp: 0 Gp: 906 Sp: 2 Cp: 0

Carrying capacity: 26lbs (30lbs with mw backpack)

Backstory:

Kraldor Iveha was born into a lower class farming family on the outskirts of Daggermark. His father, Caladrel, was an elf and his mother, Clemity was a human. When Kraldor was born he didn’t get the typic look of a half elf, unfortunately for him. He was born all mixed up, one ear an elves the other a human, one eye larger than the other and full colored to be aqua with no visible sclera while the other was slightly smaller, with the typical whites around the eyes and a hazel iris. He also had one arm and leg that was longer than the other. Because of his deformities he was kept away from the outside world and the few times he did ventured out, he was bullied and shunned. His family still loved him dearly though despite his deformities. One day when Kraldor was about 6 years old, his family was out in their field when a beast attacked, as the night got later he worried as he hadn’t seen his parents return yet. He ventured out into the field only to find the torn apart bodies and horrified faces of his parents. He ran (limped) to find anyone he could, but all he got was cold stares and laughter. Growing number by the minute trying to cope with what he saw he just sat and cried until he could cry no more. Minutes turned to hours and hours to days, but still nobody stopped to help. Slowly starving lying in the slums he slowly started turning off his emotions. By the time he was so weak he could no longer move, a member of the Desnian church happened to pass by and take pity on him. Taking him with them to the church, they fed him and nursed him to health, all the while he stayed silent, numb to the world with the sight of his parents haunting him. As he stayed there even when he didn’t talk much, one particular priestess would talk to him and teach him about the goddess Desna. The more he listened the more he resonated with the teaching and he started to slowly open up to priestess. As he started to learn about Desna he began to look to the sky more and more and contemplate life and what he wanted to do with his. The more he stargazed the more he formed a connection and he felt powers awakening with him. He talked to the priestess about it and she told him his powers sound like he might be a psychic, not a typical one but a psychic for the most part. He thought about it for a few days and decided he wanted to try and go out into the world and end his seclusion in the church. He commissioned and over size robe and mask from the church both bearing the symbol of Desna and began working on his powers and slowly trying to enter the outside world again. Once he worked up the courage he began taking small jobs for the church while he honed his powers, but always taking the time to go contemplate on the stars. One day he got a revelation as he looked to the stars and he suddenly received more power from them. He didn’t understand where it came from so he tried the next night and again he received additional power. He thought to himself that it must be a sign from Desna to become more than he is now. Thus he began adventuring more and more for the church, no longer just taking small jobs but larger ones as well to become better and in turn spread Desna’s teachings further and help more people.