Sajan

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Me and my friends are putting together a mini-campaign where we are supposed to survive waves of enemies of different kinds and see how far we can go.

We are going to fight solo or maybe two and two, starting off at level 3 and 4 000 gold. We are going to advance in level and gold every third level or so.

We are going to face many kind of monsters, among them three giant centipedes, six goblins and a choker. This is going to take place in large arena of forests, cliffs, an open field and one lake.

We are going to use point-buy, 15 points.

We are allowed to use all core supplements but preferably not third-party content.

Any ideas of what a good build could be in such a setting? Any other strategies you think could be applied in the arena, fighting styles, using high grounds, bottlenecks and water to your advantage?

Thank you for your time


Brother Fen wrote:
Aboleths crash starstone into planet?

Hahaha I can hear Cinemasins in my head "Deus ex machina!"


UnArcaneElection wrote:

^If you're going to go that route, while you're at it, have the psychic leeches increasing in number, and starting to go after other targets, as well as developing ways to make things like psychic zombies.

It´s a good idea, but I am trying to avoid clichés like "zombie invasion"


So I wanted to know if there is anyone out there interested in creating some articles about history, lore, organisations and what not on the wiki which I have created about my pathfinder world in which I DM my campaigns.

Some info:

The world that is ruled by a council of five demi-god like beings who "reached enlightenment" by studies in magic which have intelligence and wisdom scores of 40. These rule from the city of Galeo, a city clouded in mystery high up in the mountains which is said to hold the magic elite of the land.

There is a long and very established tradition of worshiping knowledge and magic in the realm. School attendance is compulsory for all citizens in Frostsoil. Children are required to attend school from the year they reach the age of 5. Compulsory school attendance ceases when the citizens reach the age of 25. Thus, I would consider the setting high fantasy.

Irori and Nethys are the most popular deities to worship.

http://www.frostsoilwiki.com/#!map/c1cyn

Interested?


As always I am stunned with the creativity this community possess. Thank you and keep the ideas coming if you have any


I have created a world that is ruled by a council of five demi-god like beings who "reached enlightenment" by studies in magic. They have intelligence and wisdom scores of 40 and have created the perfect society, erased poverty and rules like a communist state, but the people are happy and prosperous.

In my campaign, I want this realm to sort of fall apart to make it more interesting. But how do five level 20 magic users with immense wisdom and intelligence with contingency plans for contingency plans lose control of the realm?

I have thought of clichés like an artifact making it impossible to use magic, or that the wizards will lose their power if they venture outside of the capital city or that it is overthrown by a coup from within. But all these seem overused to me and it is hard to not remain in power when you have constant access to "detect thoughts", "detect alignment" and "zone of truth"

Any ideas?


In my game, the party is about to find out that it is the great wyrm Inferno, a red dragon told about in myths, legends and songs said to have died long time ago who has destabilized the realm in the recent events.

I need advice how to DM a great wyrm red dragon. How do you roleplay an ancient, inhumanly wise and intelligent creature? How does it talk?

And how is it even possible to defeat it? Does it not have contingency plans for it´s contingency plans? How is he to be outsmarted by PC´s?


If the GM allowed it, I had an idea with bying a scroll of dominate person as a low-level character (2-7) and using it on a higher lever wizard (10-13) and the commanding him to use his money and spell components to create more dominate person scrolls for me.

How would you handle this as a GM? Is it "against his nature" to spend money for another person?