| Krackne |
Around the release of Guns & Gears people noticed that the prerequisites of Reverse Engineer (expert in Crafting) meant you could not take it at level 2. I saw a handful of people justify that the mix of low level and higher prerequisites meant it was geared towards multiclass characters who could pick it up via the Basic Breakthrough feat. That does not add up to me because part of the appeal of Reverse Engineer is giving the Inventor extra breathing room with his skill selection by lumping the trap disabling niche of Thievery into Craft, as well as early synergy with gadgets. Having to wait until 4th level in order to take the feat not only puts the burden of trap disabling upon other party members for 2 more levels, but competes with the utility of Gadget Specialist and the damage of Megaton Strike.
The objectively negative dip in opportunity cost makes me feel as if the feat (or its prerequisites) got shuffled around during playtest but didn't quite end up where it was supposed to. My GM is willing to compromise/houserule this but I just wanted clarification if this was the intent all along or a genuine mistake.