Pahmet Monk

Krükhaut's page

5 posts. Alias of Valjoen_KC.


About Krükhaut

Krükhaut
Male dwarf transmuter (enhancement[APG]) 1 (Pathfinder RPG Advanced Player's Guide 145)
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +3, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee battleaxe +3 (1d8+4/×3)
Special Attacks hatred
Transmuter Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person (DC 13), mage armor, stone shield[ARG]
. . 0 (at will)—detect magic, mage hand, message
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 16, Dex 16, Con 16, Int 14, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Arcane Strike, Scribe Scroll
Skills Acrobatics +3 (-1 to jump), Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (religion) +6, Spellcraft +6
Languages Common, Draconic, Dwarven, Orc
SQ arcane bond (object), augment, physical enhancement (+1), rock stepper[ARG]
Other Gear battleaxe, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 139 gp
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Special Abilities
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Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Augment (+2 ability or +1 AC, 1 round, 5/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.