I'm new to GM'ing and I tossed a cursed ring into the adventure. Now I'm trying to identify the best way to play it out. A party member was rewarded with a ring of clumsiness after a large battle in which he was poisoned and took massive damage (including Str damage as well).
The ring was identified by a party member as a ring of feather fall (passed the DC, but not by more than 10).
The player put the ring on. Assuming they catch no notion of trickery around how they acquired the ring in the first place...
1) Regarding the ring description, there's no mention of how to take the ring off. Once they figure out the damage is related to the ring, can they simply discard it? It seems like a lot of other cursed items specifically say "cannot be removed until..." or "need to cast remove curse to remove the item..." This item just states the affect and leaves it at that. On the flip side, there is a passage under cursed items that states: "While some cursed items can be simply be discarded, others force a compulsion on the user to keep them. Others reappear even if discarded or are impossible to throw away. A remove curse spell can allow the item to be discarded, but the curse reasserts itself if the item is used again."
If the item can simply be discarded, once identified...
2) The cursed item is the difference between two-weapon fighting and really clumsy non-two weapon proficient fighting for this character. Is it an easy lift to at least notice something is off the next fight they get into? Or the next Dex-based skill check? Would I just give an odds?
If the item cannot be discarded and a remove curse is used...
3) This is a specific cursed item, that does both feather fall, and -4 to dex and 20% arcane spell failure. Some items, when remove curse is cast, will revert to the intended original magical item from which the item was crafted. In the text for the remove curse spell, it states if the DC is met, the curse is removed (except for cursed shields, weapons, and suits of armor). By "curse is removed", does that
a) mean the wearer can remove the cursed item this round, or
b) mean the cursed item is no longer cursed, and now is a ring of feather fall, or
c) mean that the cursed item is no longer cursed and is now a ring with no magical properties at all?
I think the way I want to play it is:
1) The PC knows the ring is cursed. I can't imagine what losing 4 points to an ability score would actually feel like, but I can't imagine not feeling *something*. Also, the NPCs that provided the ring are still around and have never been allies of the group. If not immediate, a series of sense motive checks should identify the curse in relatively short time... right?
2) The ring cannot be removed. If I'm going to let the dex damage be noticed (immediately), it doesn't make sense that the ring can simply be discarded. Per the rules of removing cursed items, it can either force a compulsion, or the ring keeps coming back, or it's impossible to throw away, or it's easy to throw away... It seems like this leaves a little discretion in crafting cursed items for a gaming situation. When I initially rolled for the ring in setting up the game and read the description, I assumed specified cursed items were of a more devious nature than common cursed items.
3) When remove curse is cast successfully, I'll allow the curse to be removed, transforming the ring into a ring of feather fall.
That isn't quite RAW, but I feel like I'm not a good enough GM to play out "figuring out the ring is cursed" without a lot of meta-gaming taking place. I'd love to hear other takes or feedback around this item. It seems like the description of either "specified cursed items", this specific ring's description, or the "remove curse" spell, could've used a little more explanation.
The way I read the rules as written:
1) The ring is not initially identifiable.
2) Once identified as causing the effect, it can be removed and discarded at the will of the player.
3) Remove curse = the curse is completely removed, transforming the ring into simply a ring of feather fall...
... although I couldn't really tell if the ring could also just be a cursed item, in which case remove curse would allow it to be removed, but it'd pass on the same curse if it's ever worn again. Getting back to the remove curse spell, it seems fairly limiting that ALL items EXCEPT armor, shields, and weapons would be de-cursed with 1 successful remove spell.
Thanks in advance - I look forward to any feedback or similar experiences with cursed loot as GMs or as PCs.