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Fake Healer wrote:

I am running Savage Tide for a group of players and I have some good players although 2 are causing me alot of difficulty with the Tome of Battle and some different feats from different sources

I originally allowed Core, Complete series, PHB2, Magic Item Compendium, and ToB. These 2 seem to have found the most broken and horrible mix of ToB and other stuff to make them impossible to challenge without killing the non-super-optimized characters in the group.
My solution is that I am going to ban Tome of Battle and all Complete books, or I am going to shut down the campaign. I have one other character that will be caught in this change majorly: A Warlock, which I haven't seen any problems with. It is kind of a shame but Oh Well!
The reason for the Ban instead of me trying to work with it is that I don't have the time to properly tweak every single encounter to make them even close to fun.
Party started at 2nd level, they are 6th now and exploring the Ruins of Tamoachan in The Sea Wyvern's Wake.
How do I do this? I am firm in this decision, but I don't want to come across as a hard-@ss. I was considering allowing some Unearthed Arcana stuff like the Generic Classes, Class Variants, and Core-class Variants.
I need some suggestions on how to get my thoughts across to the group more than any mechanical suggestions and I would appreciate some help from the forums.

Thanks
FH

To those whom allow open books during their gaming sessions I applaud your willingness to open a can of"&%#@%*" As we've all been players at one time or another, we know what can happen when someone gets into their books during a session-An invitation to disaster! Not that it can't be helpful, but it detracts from a players ability to actually role-play. He/She becomes so dependant upon the numbers or stats of an item or items that the books'guideline becomes the campaign law. I do not allow books to players at any time during a session. I offer players an opportunity to write down their spell descriptions or other necessary info before the gaming session, but once begun-Books are Closed!!! Know your character inside and out and know yourself!!! I backpack and camp often and if I carry something into the mountains and forget I have it, whats the point...It was not available to use as I forgot about it-just like a player-If you dont know what you have, or what your gear can do, whats the point unless you're giong to learn to use it, sell it, or give it to someone else....Your living depends on your abilities-just like in Life!! No BOOKS!!