Pontia Runario

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Organized Play Member. 18 posts. No reviews. No lists. 1 wishlist. 6 Organized Play characters.




I could not find this asked anywhere so sorry if I missed it.

Druid pets and barding. By default Druids refuse to wear metal armor we know that they will not wear it themselves.

If I wanted barding for the pet though how would that work since I do not see any materials listed for what each barding is made of. I would assume light/medium could be non metallic but heavy would be.

Thematically I could see how you could even say that the Druid would not place metal armor on a pet given his proclivities but technically HE would not be wearing it. I could see how that would be like helping a fighter don his armor triggering your anathema, it seems silly.

I feel like at least Light/Medium non-metallic barding could/should be a thing. Maybe I missed something in the rules?

What do you guys think?


So I made a Human fighter for Society play and I feel like I have run into a brick wall. I came from AD&D in the 90's so its been awhile since I played but I did not realize that Fighters were more jacks of all things martial rather than optimal for tank (They aren't bad mind you). Seems the Champion fill that roll and that's OK, I moved on from that but then I noticed something I must have missed bringing me to:

Shields.
I loved them at the start but wow, the scaling is not there. I noticed I started holding off blocking more and more as I climbed in levels. I saw the hits going FAR above the standard Shield BT and many times over the total HP's. I finally decided it was time to get a new shield and bam, almost all are the same or even worse on hardness and HP. I see how the Champion can add to that between Shield ally and one of the Lastwall feats and get another 4 to the hardness. Fighter's get nothing though and it's kinda placed me to feel like I am in a conundrum. I could continue with wielding the Shield and 1h Melee and using Double slice or maybe respec and go for Power attack. I have also had suggestions from some folks to use a doubling ring and use the Shield still.

I feel that it would be better in almost all respects to just use two 1h swords with Double strike and grab the Twin parry feat to use instead of using raise shield. No more blocking but it feels so worthless to block, much less with something costs hundreds or thousands of gold that could break in one hit and maybe even destroyed (I know you see the damage first before blocking but at higher levels it feel so high most of the time its irrelevant). Im not sure If I am overthinking this but I really feel disappointed now at how bad it feels once I got a taste of the scaling for shields.

Any suggestions or help would be appreciated.


I was making a new character recently and I was thinking of using the medicine skill for my earned income. To my surprise I found that medicine cannot be used to earn income (normally at least). Is this correct or am I missing something? It would seem to me that using your medicine skills to heal and cure ailments during downtime would be an acceptable way to earn income.
I ask this mainly in context of Society play. I know normal play is up to the GM more or less and it seems that they made allowances for that in the wording and a possible increase in DC per the GM's decision. Is anyone aware of this would make since for society and if not why? Is there a good reason for this like balance of the skill?

Sorry if this was discussed before but I found no threads on it specifically when I searched.


I am still pretty new to Pathfinder Society and just started in the playtest. I played a lot of AD&D growing up but stuff like Society play is new to me. I was informed of the fact that you cannot repeat adventures unless it has the "repeatable" tag recently in Society play. I knew of this but I was informed that this is not per character but completely covers all characters. From what I understand now you can't complete a non-repeatable adventure even on a different character.

Is this correct? If so how can I ever get another character levelled up at all if I die or dislike my current one? Following the current average two adventures a month for the next year, you could only have twenty-four adventures to do and only a very small per cent of them repeatable. This is even more important given the lack of options currently and the slow process of approving them for society play. Is there any way to remedy this if you have some adventures spread between two different characters? Does this restriction stay in effect if that character dies?

I am not trying to seem difficult but nothing about this after it was explained to me seems to make any sense. Please tell me this isn't so or that there is a way to at least fix this!

Thank you ahead of time for your responses.