Hoary Muntjac

Koroh's page

No posts. Alias of The Voice of Mag.


Race

CG Male Wolf | HP 13/13 | AC:16 T:12 FF:14 | CMD 14 (18 vs Trip) | Fort+5 Ref+5 Will+1 | Init +2 | Perception +5 (13 with Scent), Low-Light Vision, Scent

About Koroh

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INFORMATION
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Koroh
Dorn, his Master
Medium Male Chaotic Good Wolf (Canine)
HD 2
Languages Common
Initiative +2
Senses Low-Light Vision, Scent

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STATS
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Strength 13
Dexterity 15
Constitution 15
Intelligence 4 (+2 Caretaker Bonus)
Wisdom 12
Charisma 6

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DEFENSE
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AC 16, Touch 12, Flat-footed 14
HP 13
Fort +5
Ref +5
Will +1
CMD 14 (18 vs Trip)

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OFFENSE
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Speed 50 Feet / 10 Spaces
BAB +1
CMB +2 (+3 Trip)
Melee Bite +3 (1d6+1 plus Trip / 20x2)

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INVENTORY
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Carrying Capacity
Light 0-50lbs.
Medium 51-100bs.
Heavy 150-200lbs.
Current Load Carried Light: 15lbs.

Equipped Gear
Leather Barding(20gp, 15lbs.)

Items
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SKILLS
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Armor Check Penalty 0
Skill Ranks 2

Legend:
-*Armor Check Penalty Applied.
-Class Skills
-Skill can only be used Trained

Acrobatics* +2
Appraise -3
Bluff[/b] -2
Climb* +1
Craft -3
Diplomacy -2
Disable Device* +2
Disguise -2
Escape Artist* +2
Fly* +2
Handle Animal -2
Heal +1
Intimidate -2
Knowledge (Arcana) -3
Knowledge (Dungeoneering) -3
Knowledge (Engineering) -3
Knowledge (Geography) -3
Knowledge (History) -3
Knowledge (Local) -3
Knowledge (Nature) -3
Knowledge (Nobility) -3
Knowledge (Planes) -3
Knowledge (Religion) -3
Linguistics -2 (1 Rank)
Perception +5 (13 with Scent) (1 Rank)
Perform -2
Profession +1
Ride* +2
Sense Motive +1
Sleight of Hand* +2
Spellcraft -3
Stealth* +2
Survival +1
Swim* +1
Use Magic Device -2

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FEATS
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Feats
Weapon Focus (Bite): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

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TRICKS
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Attack:[b] The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

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[b]SPECIAL ABILITIES

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Link (Ex):
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex):
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.