Harsk

Korgo Hitherd's page

35 posts. Organized Play character for Veniir.


Full Name

Korgo Hitherd

Race

Male Dwarf barbarian 1 | AC 14 T 10 FF 14 | Saves +5 +0 +2 | CMD 14 | HP 3/16 | Perception +6 | Init +0

Classes/Levels

| Rage 7/7 | conditions: -8 str -8 con

About Korgo Hitherd

STR 17, DEX 10, CON 16, INT 10, WIS 14, CHA 8

Male Dwarf
Medium Size
CG Barbarian 1
BaB +1
Init +0; Senses: Perception +6 (consider stonecunning), Sense Motive +2, Darkvision
CMB +4 (1BaB +3str)
CMD 14 (1BaB +3str) (add 4 vs bull rush or trip)
Favored Class Barbarian
FC bonus: +1 HP

Defense
AC 14, touch 10 flat-footed 14 (+4 Armor) (Add 4 vs giant)
HP 16 (12 +3 (1*3Con) + 1 (1*1FCbonus)) (Consider Rage)
Fort +5 (+2 base +3 Con) (add 2 vs poison) (add 2 vs spells and spell-like abilities)
Ref +0 (+0 base) (add 2 vs spells and spell-like abilities)
Will +2 (+0 base +2 Wis) (Consider Rage) (add 2 vs spells and spell-like abilities)

Offense
Speed 30 ft
Melee Falchion, pwr atk +3 (2d4+7/18-20x2)
Melee Falchion, pwr atk, rage +5 (2d4+10/18-20x2)
Melee Falchion, pwr atk +3, large size (2d6+9/18-20x2)
Melee Falchion, pwr atk, rage, large size +5 (2d6+12/18-20x2)
Space 5 ft, Reach 5 ft
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Rage (Ex)
Rage effects: +4 Str -2 AC +2 Will

Other abilities and SQ
Fast Movement (Ex):
A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Feats:
Lvl 1 - Power Attack

Skills:
ACP: -3
Climb +4 (1 Ranks +3 Str +3 CS -3 ACP)
Intimidate +3 (1 Ranks -1 Cha +3 CS)
Survival +6 (1 Ranks +2 Wis +3 CS)
Perception +6 (1 Ranks +2 Wis +3 CS) (add 2 bonus to notice unusual stonework, such as traps and hidden doors located in stone walls or floors)

Languages: Common, Dwarven

Equipment:
Wealth: 1gp 3sp
Common items
Hide Armor, Falchion
Dagger, Backpack, Bedroll, Grappling Hook, Belt pouch, Trail rations x10, Hemp rope, Sewing needle, Soap, Waterskin

Background:

Korgo Hitherd has lived a life by dwarven rules. However, one day he had to choose between his love and his duty. Choosing the former, his honor was tainted and he was invited to leave dwarven society. After wandering for years, he decided to make himself useful.

He gave in to his most basic instincts and learned to survive by himself. He learned to fight using his anger as fuel. It turns out that when one's angry enough, everyone else is down before they have a chance to get to them.