Koomori's page
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KnightErrantJR wrote: As I said, the player had ducks in real life, and he wants stats on top of keeping the thing as a pet.
Just a note on the campaign. The party sorcerer bought a dog. He has no animal training/handling skills, and I told him the dog would be no good for combat without training it to obey command. He still wanted it.
The party went back into the lair of a bright naga that had kicked their tails earlier. They sent the dog in first, and before it had a chance to run, the naga blasted it, but the PCs then opened fire on it and killed it.
So pets have a bad time of it in the campaign right now . . .
so pets are cannon fodder, do me a favor and have a CE druid named Koomori who has named himself Gaia's Guardian attack them, make sure he kills the person who suggested they send in the dog.

It's always struck me as rediculous how long it takes to craft things in DnD, and how high DCs are, I had a character who had black lotus blossoms growing out of his head(don't ask) and took ranks in craft(poison) so he could make poison out of them, I never used the character, so I don't know how long it would take, but the only reason I took the ranks is so that I could do this by the rules, I myself, certainly have never taken any lessons on crafting poisons, but just by thinking about this and looking up the definition of 'extract' I figured out a way to make Black Lotus Extract, using a morter&pestle, a percolater and a jar, crush the leaves(and petals, just to make certain) in the morter, toss 'em in the perc, add a little water(or to make it more poisonous, urine) and catch the steam in the jar, seal the jar, bury it in soil under shade, allowing it to cool, and the steam condenses to liquid poison. Now, this can't be tested because there are no real black lotuses, not to mention what would you test it on? but you could try it with poison ivy, assuming you got a (pref. willing) test subject. this would take, what, a couple hours to get the steam and a cool night/morning to produce? where as, now that I check the books, I can't find a clear cut answer as to how long it should take. but it's something along the lines of 1week/5gp of finished price, right? that means it would take 800 weeks to perform a rather straight forward task, and you all have stumbled into the same thing with craft(trapmaking), my answer is, don't worry about being 100% honest about the guy's trapmaking ability, just adjudicate new rules should your players question it.

Jay wrote: Hey,
As far as i know, Druids and rangers can have only one animal companion according to 3.5 rules. However there is a prestige class in complete adventurer called the BeastMaster that gets more animal companions as they level up. the animals are tiered, so one is powerful, then one is 3 lower in effective druid level, the third is 6 lower, and the 4th is 9 lower. its a cool prestige class check it out.
lemme know if you need any clarification.
Jay
IMO, the beastmaster is a piss-poor 3.5 adaptation of the tamer of beasts from Masters of the Wild
The way my group does things, is that we play a bastard child of 3.0 and 3.5, I like to call it 3.25(actually 'DnD Pi-E[3.14 E]' sounds better), when something seems like it was better the old way, we use the old way, like Animal Companions, now they are little more than familiars, and before they could actually be useful, so we use 3.0 rules for animal companions(any number of animals, total HD</=2xyour HD, no single animal may have more HD than you.)
I actually prefer the old way, I like the idea of the Druid being followed by his retinue of animal friends, It allows more flavor, like a druid raised by wolves who became alpha of his own pack, We never had a problem with my druids, sure combat took a bit longer when it came to my turn, but combat can also be over quicker with more combatents, you also have to know the druid's strengths and the animals' strengths, I would have dire wolves and lions as companions, and use them to cover a druids comparative weakness in combat, one character I had possessed a bat swarm animal companion, and I only ever used it for scouting, never for combat(are you kidding? they'd have died in moments...)
Or maybe just a couple new mags(I know that's asking alot, but it is a good idea) call them something along the lines of Sewer(dungeon) and i dont know about modern dragon...
I think it would be great to see the brains at WotC or here at Paizo do something with all the great ideas coming out of cartoons right now. Not just the shen gong wu, but also the Talismans, Demon sorcerers and Oni generals from Jackie Chan Adventures, and the concept of pokemon(someone needs to take the concept and reinterpret it, it's a great idea, with poor execution), even the idea behind "Da Boom Crew" is interesting, and with better development and execution it could turn into a great RPG.
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