Madame Ivanja

Konstantyná's page

462 posts. Alias of Signore di Fortuna.


Full Name

Konstantyná Ryshich

Race

Changeling

Classes/Levels

Cleric (Midwife) 9 HP: 46/46; AC: 16(18), T: 10, FF: 16; Fort: +6, Ref: +4, Will: +11; Perception: +14; Init: +0

Gender

Female

Size

Medium

Age

27

Special Abilities

Aura (Good)

Alignment

NG

Deity

Aveta

Languages

Common, Celestial, Draconic

Strength 8
Dexterity 10
Constitution 8
Intelligence 14
Wisdom 20
Charisma 14

About Konstantyná

Vital Stats:
Height: 4'6"
Weight: 105 lbs
Speed: 30 ft.
HP: 46 (+9 FC)

Racial Traits:
Darkvision: Changelings see perfectly in the dark up to 60 feet.
Natural Armor: Changelings have a +1 natural armor bonus.
Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.

Trained Skills:

Craft (Alchemy): +16 (+9 ranks, +3 class skill, +2 mod, +2 misc)
Heal: +17 (+9 ranks, +3 class skill, +5 mod)
Knowledge (History): +11 (+6 ranks, +2 mod, +3 feat)
Perception: +14 (+6 ranks, +3 class skill, +5 mod)
Profession (Cook): +16 (+8 ranks, +3 class skill, +5 mod)
Spellcraft: +6 (+1 ranks, +3 class skill, +2 mod) [+2 to identify potions]

Feats:

Selective Channeling
Skill Focus (Knowledge (History))
Extra Channel
Combat Expertise (-2/+2)
Channel Smite

Class Features:

Channel Positive Energy: 30 ft. (5d6) 8/day

Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Alternative Healing: A midwife receives a +2 competency bonus on Craft (Alchemy) checks to brew potions and Spellcraft checks to identify potions.

Quick Healing (Su): At 1st level, the midwife can cast her cure spells as a swift action, as if they were modified by Quicken Spell metamagic feat. She may cast another spell in the same turn. The midwife may use this ability a number of times per day equal to 5 + the midwife's WIS modifier. Cure spells cast this way do not use a higher spell slot.

Focused (Ex): At 8th level, the midwife no longer provokes attacks of opportunity when casting cure spells.

Domain Powers:
Healing: Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability 3+WIS times per day.

Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass), 9th—heal (mass).

Fertility: Determine Sex (Su): At 1st level, the cleric can detect the physical sex of anyone within a 20 ft. radius. Additionally, she is able to detect the sex of any unborn creature by making physical contact with the mother. This requires 1 full round of concentration.

Domain Spells: 0-level Detect Pregnancy , 1st- Sustenance- Target of this spell receives the necessary daily nutrients for their well-being. The target feels full and satisfied for a 24 hour period. (In case, the mother can't stomach eating or in case of nausea.) 2nd – Status, 3rd- Panacea (Remove all negative conditions for 24 hours), 4th-Secure shelter, 5th- Sacred vessel Wards pregnant subject from attacks by evil creatures, 6th-Heal,  7th- Refuge, 8th-  Holy Aura (special*): +4 to AC, +4 resistance, FH 2 and SR 25 against evil spells,.     9th-Miracle.

Spells:
0-level (4): Detect Pregnancy (D), Create Water, Guidance, Mending, Detect Poison
1st (4+2+1): Sustenance (D), Cure Light Wounds (2), Bless, Protection from Evil, Diagnose Disease, Remove Sickness
2nd (4+1+1): Cure Moderate Wounds (D), Cure Moderate Wounds, Bull's Strength, Lesser Restoration, Calm Emotions, Spiritual Weapon
3rd (3+1+1): Panacea (D), Cure Serious Wounds (2), Create Food and Water, Prayer
4th (2+1+1): Cure Critical Wounds (D), Cure Critical Wounds, Discern Lies, Holy Smite
5th (1+1+1): Breath of Life (D), Cure Light Wounds, Mass, Raise Dead

Combat:

Init: +0, BAB: +6/1, CMB: +5, CMD: 15
Claws: +5/+0 atk, 1d4 dmg
Chakram: +6 atk, 1d8 dmg x2, 30 ft. range

Equipment and Possessions:
Chain Shirt +4 AC
Chakram
Cauldron
Cleric's Kit
Portable Alchemist's Lab
Cloak of Resistance +1
Ring of Protection +1

Description:
One eye amber, one sky blue.