| Race |
Gnome |
| Classes/Levels |
Paladin/2 |
| Gender |
Male |
| Alignment |
LG |
| Deity |
Torag |
| Strength |
15 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
8 |
| Charisma |
16 |
About Kolyur
Kolyur
Male gnome paladin 2
LG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 21, touch 12, flat-footed 20 (+9 armor, +1 Dex, +1 size)
hp 20 (2d10+4)
Fort +8, Ref +4, Will +5; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3+4/19-20) or
mwk gnome hooked hammer +5 (1d6+6/x3, 1d4+3/×4)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks hatred, smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
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Statistics
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Str 15, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Power Attack
Traits reactionary, sacred touch
Skills Acrobatics -4 (-12 to jump), Diplomacy +8, Knowledge (religion) +5, Perception +2, Profession (baker) +5; Racial Modifiers +2 Perception, +2 Profession (baker)
Languages Common, Gnome, Sylvan
SQ gnome magic, lay on hands 4/day (1d6)
Combat Gear wand of cure light wounds, acid (2), alchemist's fire (2), holy water (2); Other Gear mwk full plate, crossbow bolts (20), dagger, light crossbow, mwk gnome hooked hammer, backpack, silk rope (50 ft.), silver holy symbol of Torag, soap, tindertwig, torch (5), 305 gp, 9 sp, 4 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.