Ury Sevenskulls

Kolgrim the Cursed's page

No posts. Alias of Scripps.


Full Name

Kolgrim the Cursed

Race

Half-Orc

Classes/Levels

Bloodrager 4

Gender

Male

Size

MUSCLES

Age

34

Special Abilities

Does not work well with others.

Alignment

Chaotic Neutral

Deity

Gorum

Location

Iceland, apparently.

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Kolgrim the Cursed

Basics:

Archetype: Primalist/Steelblood
Bloodline: Aberrant

HP:
AC: 20
BAB:
Fort:
Ref:
Will:

Bloodrage Rounds:
Initiative: +1

Wicked party:
Bloodrager (Kolgrim)
Stygian Stalker Slayer
Asmodean Inquisitor
Bladebound Hexcrafter

Traits and Skills:

Fate's Favored: +1 to luck bonuses.

Climb:
Handle Animal
Intimidate:
Knowledge (Arcana):
Perception:
Survival:
Spellcraft:
Swim:

Feats and Special Abilities:

BR Lv. 1 Bloodline, Bloodline Familiar, Bloodrage, Endurance, Indomitable Stance, Power Attack
BR Lv. 2 Armored Swiftness
BR Lv. 3 Blood Sanctuary, Amplified Rage
BR Lv. 4 Blood Casting, Bloodline Power, Eschew Materials
BR Lv. 5 Armor Training, Raging Vitality
BR Lv. 6 Bloodline Feat (Intimidating Prowess)
BR Lv. 7 Bloodline Spell, Damage Reduction 1/—, Cornugon Smash
BR Lv. 8 Bloodline power
BR Lv. 9 Bloodline Feat (Die Hard), Hurtful
BR Lv. 10 Bloodline Spell, Damage Reduction 2/—
BR Lv. 11 Skill Focus (Survival)
BR Lv. 12 Bloodline Feat (Improved Initiative), Bloodline Power
BR Lv. 13 Bloodline Spell, Damage Reduction 3/—, Eldritch Heritage (Orc)
BR Lv 14 Indomitable Will
BR Lv. 15 Bloodline Feat (Combat Reflexes), Improved Eldritch Heritage (Orc)
BR Lv. 16 Bloodline Spell, Bloodline Power, Damage Reduction 4/—
BR Lv. 17 Tireless Bloodrage, Greater Eldritch Heritage (Orc)
BR Lv. 18 Bloodline Feat (Iron Will)

Racial Traits:

Standard Racial Traits
Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Offense Racial Traits
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Senses Racial Traits
Darkvision: Half-orcs can see in the dark up to 60 feet.

Other Racial Traits
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Alternate Racial Trais:
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

Bloodline:

Black Blood (Su)
At 1st level, your blood runs thick with black blood. You are immune to the effects (both beneficial and destructive) of black blood. You have this benefit constantly, even while not bloodraging. When you take damage from a slashing or piercing attack while bloodraging, as an immediate action you can grant your melee attacks the frost weapon special ability for 2 rounds.
You can use this ability three times per day.

Abnormal Reach (Su)
At 4th level, the black blood pumping within you twists and elongates your limbs. Your reach increases by 5 feet.

Destined Strike (Su)
At 1st level, as a free action up to three times per day you can grant yourself an insight bonus equal to 1/2 your bloodrager level (minimum 1) on one melee attack. At 12th level, you can use this ability up to five times per day.

Fated Bloodrager (Su)
At 4th level, you gain a +1 luck bonus to AC and on saving throws. At 8th level and every 4 levels thereafter, this bonus increases by 1 (to a maximum of +5 at 20th level).

Spells:

Spells per day: 3
Spell known:
Enlarge Person
Frostbite
Shock Shield

Equipment:

Belt of Giant Strength +2
Earthbreaker +1
Cold Iron Dagger
Masterwork Longbow
Banded Mail armor
Explorer's Outfit
Cold-Weather Gear
Barbarian's Kit

Bloodline Familiar:

Skeggox the Goat
N Small animal
Init +1; Senses low-light vision; Perception +0

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +3, Will +0

OFFENSE

Speed 30 ft.
Melee gore +2 (1d4+1)

STATISTICS

Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Nimble Moves
Skills Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food

SPECIAL ABILITIES
Familiar:
The master of a goat familiar gains a +3 bonus on Survival checks.

ARCHETYPE
A valet is a consummate personal servant, able to fetch, deliver, and perform for its master’s every need.

Class Skills:
A valet treats Craft, Perform, and Profession as class skills.

Able Assistant (Ex):
A valet’s master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses.
This ability replaces Alertness.

Prestidigitation (Sp):
A valet can use prestidigitation once per hour.

Teammate (Ex):
A valet is considered to have all the teamwork feats its master has.

Deliver Touch Spells (Su):
At 3rd level, when delivering a harmless touch spell to a willing creature, a valet can move before and after delivering the spell, as long as its total movement does not exceed its speed.
This ability modifies deliver touch spells.

Deliver Aid (Ex):
At 7th level, a valet can move before and after using the aid another action, as long as its total movement does not exceed its speed.

This ability replaces speak with animals of its kind.

Aide to All (Ex)
At 13th level, a valet can choose to use the aid another action as a full-round action, granting up to three adjacent creatures bonuses from this action. Each bonus may be either for the same action or check or for different actions or checks.

This ability replaces scry on familiar.